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Social Falco Social (Where We Prefer The Air And The Points Don't Matter!)

Superbat

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Bottom of mid tier. Bias aside, most likely low tier.
Miss the Brawl and Melee Glory days man
 
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gameplayzero

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man these boards are so organised

why dont we see more falcos in tournaments
He struggles a lot against the high tiers (and thats what tournies are filled with). I use him in tournies, but they dont stream. People who want to win first and foremost aren't going to want to use him.

People expect him to play like brawl falco and are disappointed that he isnt and dont want to readjust to the new falco.
 
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Ffamran

The Smooth Devil Mod
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How many tournament players are here representing the falco boards?

and where do you guys think falco actually places on dabuz tier list?
Check this thread for tournament representation: http://smashboards.com/threads/falcos-tournament-representation.374263/.

man these boards are so organised
Well, when your character is largely ignored in the metagame, has nothing to irritate people other than, "Man, Falco sucks as a character. I'm using Fox from now on", and having a small community, the boards end up quiet and methodical.

why dont we see more falcos in tournaments
A question everyone wants to know. I bet even Brawl Ganondorf had more reps in the beginning.
 
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Gamegenie222

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man these boards are so organised

why dont we see more falcos in tournaments
Cause Falco players are paying for his sins for 2 games straight of shooting people in the junk, laser locking, pillaring, dairing people till a character's face becomes his boot stand, chaingrabbing folks and other dumb stuff we did to people etc etc. He does have problems against the top tiers like @ gameplayzero gameplayzero said like Rosaluma for example, Shiek, IDK about Diddy post patch along with ZSS and Sonic and some of his issues. I play him in tourney as well and made my local scene believe he's solid mid and some picked him up and tinker with him on the side with the way I play but I think you gonna play Falco you need to have a secondary just in case. You have to repent for you sins before every tourney to do some damage and play smart Falco is honest.
Check this thread for tournament representation: http://smashboards.com/threads/falcos-tournament-representation.374263/.


Well, when your character is largely ignored in the metagame, has nothing to irritate people other than, "Man, Falco sucks as a character. I'm using Fox from now on", and having a small community, the boards end up quiet and methodical.


A question everyone wants to know. I bet even Brawl Ganondorf had more reps in the beginning.
Pretty much and Ganondorf had quite a few people in the beginning of the brawl era but alot dropped him for tourneys and in the first 2 brawl tier list for NA Falcon was considered the worst. Ganon players were dedicated as hell though and love their character and how could you lmao. Falco had quite a few people playing him as well throughout the history of brawl.
 

gameplayzero

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Cause Falco players are paying for his sins for 2 games straight of shooting people in the junk, laser locking, pillaring, dairing people till a character's face becomes his boot stand, chaingrabbing folks and other dumb stuff we did to people etc etc. .
Falco and Marth are just drinking some beers reflecting on the good times they had being top tiers.


Daired to be great, but just can shine to the occasion. You will not be forgotten. The only main top melee characters not get buffed while every other melee top tier is good/great again.
 

Gamegenie222

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Nah son he still bodies us. From a 70:30 to a 65:35 :ohwell:
Isn't that an overstretch LMAO? I can see 6-4 and 63-35 at times but 7-3?
Falco and Marth are just drinking some beers reflecting on the good times they had being top tiers.


Daired to be great, but just can shine to the occasion. You will not be forgotten. The only main top melee characters not get buffed while every other melee top tier is good/great again.
I also play Marth as well in melee alongside Falco, regretting not putting serious time into him during Brawl era and use him in smash 4 with Lucina, Robin and Bowser he is another sinner but you have to be percise with him and don't whiff cause his frame data screws him over though. At least he does solid vs Rosalina.
 
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gameplayzero

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Isn't that an overstretch LMAO? I can see 6-4 and 63-35 at times but 7-3?

I also play Marth as well in melee alongside Falco, regretting not putting serious time into him during Brawl era and use him in smash 4 with Lucina, Robin and Bowser he is another sinner but you have to be percise with him and don't whiff cause his frame data screws him over though. At least he does solid vs Rosalina.
I like marth in this game even though he is sluggish now (same with falco). Its always fun to hear your opponents yell when you hit them with a tipper lol. The whole game just freezes and says "you done good kid" as they die at 50% close to the edge of the stage.
 

Gamegenie222

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I like marth in this game even though he is sluggish now (same with falco). Its always fun to hear your opponents yell when you hit them with a tipper lol. The whole game just freezes and says "you done good kid" as they die at 50% close to the edge of the stage.
As they should lol just don't whiff and that hitbox is precise as heck. At least they are a abundance of Marth players in tourney but always get weeded out before top 8 :(
 

Ffamran

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So much captioned swearing and air horns, but it's hilarious! There are some neat tricks like the Dtilt at the ledge since Falco's got a disjoint on that. It's the closest thing we have to Alpharad's How to 101. NSFW because of swear words on the screen: https://www.youtube.com/watch?v=ay2hmJq91Q8.

Edit: Someone needs to make a gif of 0:20! It's For Glory in a nutshell. :laugh:
 
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Dark Dire Wolf

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After playing Wolf on Brawl again after a while at a friend's, I'm convinced that Sm4sh Falco was made to replace Wolf. The slow movement, extra weight, and back air are all too similar. Obviously Falco retained some of his classic attacks, but the character as a whole is Sm4sh Wolf. Shouldn't a bird be fast?
 

Snackss

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Except Falco is way lighter than Wolf and his forward and neutral airs leave a lot to be desired in neutral and disadvantage.

Does anyone have a name for the angle on stages like Smashville where Falco can't recover? If you go up you won't have enough horizontal distance, if you go diagonally you'll go under the stage.
 

Ffamran

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After playing Wolf on Brawl again after a while at a friend's, I'm convinced that Sm4sh Falco was made to replace Wolf. The slow movement, extra weight, and back air are all too similar. Obviously Falco retained some of his classic attacks, but the character as a whole is Sm4sh Wolf. Shouldn't a bird be fast?
Of the three Star Fox characters, Fox, Falco, and Wolf, we have these attributes:

Fox
- fastest ground speed; fast walker and runner
- walk speed at 1.45 and run speed at 2.184​
- fastest fall speed
- second fastest air speed
- second highest jump height
- lightest one at 79 units
- second fastest overall grab speed; on average at frame 9
- standing grab at 6, dash at 10, and pivot at 11​
- fastest non-Smashes; on average at frame 4.4
- Jab 1 at 2, Utilt at 3, Dash Attack at 4, Ftilt at 6, and Dtilt at 7​
- fastest Smashes; on average at frame 9
- Down Smash at 6, Up Smash at 8, Side Smash at 13
- strongest Up Smash​
- fastest aerials
- on average, his aerials come out at frame 6.8
- Nair at 4, Dair at 5, Fair at 7, and Uair and Bair at 9​
- shortest end lag for Blaster at 42 on the ground and 40 in the air
- Up Special, Fire Fox, travels the furthest - about 2/3's of Final Destination and if you can manage his fall speed, then he probably has currently, the safest recovery
Falco
- slowest walk speed (barely slower than Wolf's) at 1.28
- second fastest running speed at 1.472
- slowest air speed
- slowest fall speed (yes, Falco's fall speed is lower than Wolf's)
- highest jump height
- middle of their weights at 82 units
- slowest overall grab speed; on average at frame 9.67
- standing grab at frame 8, dash at 10, and pivot at 11
- blame the developers for giving him a standing grab slower than Ganondorf's; used to be frame 6 in Brawl which was a bit much while Melee was frame 7 which would have been fine (and the same speed as Ganondorf's)
- strongest Side Smash​
- second fastest non-Smashes; on average at frame 5.6
- Jab 1 at 2, Utilt at 5, Ftilt at 6, Dtilt at 7, and Dash Attack at 8
- in Brawl, Dash Attack was 4, which would have meant his average was 4.8 which is barely slower than Fox's​
- slowest aerials
- on average, his aerials come out at frame 9
- Nair at 3, Bair at 4, Uair at 10, Fair at 12, and Dair at 16​
- blame Fair and Dair gaining startup for that
- Fair went from hitting at frame 6 to 12 and Dair went from hitting at frame 5 to 16
- this mean in Brawl, his aerials came out at frame 5.6 on average which also meant he went from having the fastest aerials to the slowest​
- longest end lag for Blaster at 58 on the ground and 49 in the air
- went from having the safest Side Special to most risky one despite the removal of helpless mode when using Side Special
- lack of end hitbox or hitbox on Falco​
- probably has the most useful Reflector since it "advances" as of now
- shortest distance for Up Special along with Falco Phantasm's hitbox issues means he has the unsafest recovery if he can't recover with his second jump
Wolf
- second fastest walk speed at 1.3
- slowest running speed at 1.4
- fastest air speed
- second fastest fall speed (as of Brawl)
- lowest jump height
- heaviest one at 102 units
- dude was heavier than Mario in Brawl who is 98 units​
- fastest overall grab speed; on average at frame 8.67
- standing grab at frame 6, dash at 11, and pivot at 9
- keep in mind that Brawl had pivot grabs be faster than dash grabs and this is based on Brawl Wolf​
- slowest non-Smashes; on average at frame 7
- Jab 1 at 4, Dtilt at 5, Utilt at 7, Ftilt at 8, and Dash Attack at 11​
- second fastest Smashes; on average at frame 10.3
- Down Smash at 8, Side Smash at 10, and Up Smash at 13
- strongest Down Smash and the only one with a "two-hit" Down Smash like Captain Falcon's​
- second fastest aerials; on average, his aerials come out at frame 8
- Nair at 4, Bair at 6, Fair and Uair at frame 7, and Dair at 16​
- second longest end lag for Blaster at 45
- also, the only one with a melee hit for Blaster​
- if the same changes apply, then he went from having the riskiest Side Special to the safest because of the removal of helpless mode after using Side Special
- if nothing changes, has the safest Reflector because of the intangibility frames meaning he can use it to dodge stuff
- fastest charge for Up Special while traveling similarly to Fire Bird?
- this means he has the fastest recovery moves and probably the safest if SSB4 changes to Side Special applies to Wolf's actual Wolf Flash​

Long-winded explanation of stuff here. Long story short, Falco was never meant to play Wolf's game and he isn't, but the issues of Blaster, having Wolf's Bair / losing a hitbox on Bair, and having the same startup as Wolf, Captain Falcon, and Ganondorf's Dair do hurt him even if he gains a sick looking Bair and powerful spike, but a soft spike would have been interesting on Falco. It's also why I'm curious about Falco having King's Tornado Kick if his old Bair was only replaced because it looked "bad" and "clunky" compared to Wolf's Bair. Seriously, his current Up Smash is beautifully animated and in Brawl, he did look a bit strange at times since he might have literally had his moves copied and animated like in Melee. Even then, they could have polished the animation. There's also this image which makes me feel like Falco had his old Bair, but it was replaced in the final build like how Luigi had a wall jump in the early builds.
So, what do we make of this? Well, let's start with their designs. Let's also ignore wavedashing, chaingrabbing, etc., since Fox and Falco were broken in Melee and Brawl too for Falco while Wolf was hurt by Brawl's mechanics. Fox is intended to be a rushdown character, especially after gaining a rapid-fire damage-only Blaster in Melee. By design, he rushes in, deals damage by racking up percents, and kills with burst kill moves like Up Smash, Uair, and Bair that are all relatively fast moves and really strong moves when you consider what kind of character he is. There's a high risk and high reward system he works with and Fox's tools and attributes allows him to pressure hard with raw speed and sometimes raw power. Fox is also a zone breaker because tacking on damage with Blaster adds up forcing people to go into zones they don't like and because of his Reflector. By rushing in, Fox breaks the zone zoners want to keep.

Falco in Melee seemed to be a zoner, but Brawl seemed to have step towards him being an anti-zoner, but because the fact Blaster auto-canceled in those games, he was more of a zoner instead of an anti-zoner. In SSB4, it seems his intended design was to be an anti-zoner as his Blaster interrupts, Reflector has range and trips, and Falco's up close game disrupts zoners who can't match his speed and he overpowers them as well. He was meant to counter zoners not by rushing in and zone breaking like Fox, but more methodically.

Wolf seems to be his own beast. So, while he can anti-zone like Falco because of his disrupting Blaster, his air speed and Wolf Flash's angle makes it seem like he's an anti-air fighter, but his advancing and well-ranged melee moves like jab combo, Side Smash, Dtilt, and Down Smash sort of makes him seem like a beserker character who powers through everything which considering Reflector's intangibility frames, Wolf might have been intended to be a savage fighter.

Their designs are all unique, so if we say, swap some stuff from Wolf to Fox, we end up with clashing designs. So, while Fox could use a spike like Wolf's Dair, it wouldn't really flow since he falls so fast and he's so light, going for spikes are dangerous and without a quick Dair to quickly challenge below him or rack up damage. His mediocre air speed wouldn't help either since Wolf, like Captain Falcon, can glide on over with air speed along and spike you while Fox might need a running start. At the same time, Fox has good ground mobility which means he can rush in and spike while Wolf makes use of his air speed to spike. So, swapping stuff between them might not be all that bad.

Falco, unfortunately, is kind of messed up design-wise. First off, this isn't a platformer, so his awesome jump height isn't that great when his air speed, and running speed are bad. You can't walk everywhere and jumping only gets him high up. It could be fixed, but how is the question. If you give him better air speed, then he could be a monster in the air. Imagine if he had Wolf's air speed which by the way was tied with Wario's in Brawl. A character who can jump that high and cover that much horizontal and air distance would be insane since barely anyone except for Brawl Meta Knight at times. Giving him faster running speed might be a better option. Nothing insane like giving him Bowser's, but something like Samus's or the Pits would be fine. Those, however, only address his movement issues which he might not need to care for it not for how Blaster functioned.

So, in 64, Fox's Blaster shot once and was holstered like Wolf's Blaster. In Melee, it was "brought" back for Falco, but Falco could continually fire it and auto-cancel it. That was the major issue which made his Blaster too good in Melee while in Brawl, the added distance, increased rate of fire, and faster laser travel speed make it outright broken. At the same time, there was another issue: end lag. Since nobody really bothered to shot it normally, the end lag stayed the same since Melee; it was always in the upper 50s for the grounded Blaster and 40s for the aerial Blaster. Those two broke Blaster into being horribly good and horribly bad. Fox's Blaster starting in Melee wasn't a problem because of the lack of stun, so it could have a faster startup and shorter end lag and it wouldn't matter much unless it was extreme like fire at frame 1, 10 frames of end lag, and it fired faster than a SMG. Falco's to function well as an anti-zoner needs something to anti-zone with other than Reflector: his own projectile which is Blaster. Blaster needs less end lag, but not so much where it's broken. Fire one shot with Fox, Falco, and Wolf's and you'll notice the difference in end lag. Do this with Luigi and Falco too. Wolf's end lag could be transferred to Falco and it would be fine as it's not too slow nor too fast which then again, auto-canceling was instant. The issue isn't about Falco firing too many lasers which he should have never been able to do in Brawl or even Melee, but his safety with Blaster. It's not even about distance or travel speed, but purely safety. Wolf had a bayonet to cover him if he fires too closely while Falco doesn't and has to deal with even more end lag. If Falco had just 10 frames less end lag on Blaster, it would already make it safer.

There's also the deal with Dair being frame 5 and a spike, but they could have easily made it spike way weaker or just not allow it spike at all and make it some other move or work differently like make it so it sends people horizontally. I don't know, do something that doesn't just rip the frames of Wolf, Captain Falcon, and Ganondorf's because theirs work. Wolf Bair on Falco is just asking for trouble as Fox and Wolf have their Nair to protect them while Falco had Bair to protect him. Now he doesn't as Wolf's Bair which was Wolf's original move lacks a front hitbox which is something Falco needs as his Nair doesn't have good range or knockback to function as a get off me attack and he doesn't have Wolf, Captain Falcon, or Ganondorf's durability or Wolf and Captain Falcon's air speed to get out. Falco ended up losing his original Bair since Fox gained a reverse whip kick for his Bair in Brawl. They all had unique Bairs in Brawl, why give Falco someone else's? Not only does it destroy the originality of Wolf's Bair now as two characters have it and potentially, Wolf can come back with this Bair too making Falco semi-clone of Wolf in the loosest term, but it destroys the safety of a character already plagued by his air speed and fast fall speed.

There's also this funny thing about Fox, Falco, and Wolf and Star Fox biological info. To summarize: Falco's slightly heavier and taller than Wolf, but in Smash, Wolf's really heavy while Falco is pretty much a lightweight.
Check the wiki on Wolf who's listed at 6' 2" or 1.83 SM and Falco who's listed at 6' 2" or 1.88 SM. SM is probably "space meters" or something and here's the issue which you probably noticed: Wolf's SM height is actually shorter than Falco. If SM does translate to real life meters, then Wolf would actually be 6' 0" instead of 6' 2". If someone has a copy of Assault and is really bored, could you stand Wolf and Falco side by side? If Wolf's as tall or taller, then there's basically stupid height listing for the sake of having them there.

Fun fact: Falco's slightly weighs more than Wolf which would not make any sense since he's a bird and bird bones aren't like wolf bones. Falco weighs 74.84 SK while Wolf weighs 73.02 SK and assuming SK basically means "space kilos", then Falco's 165 lbs and Wolf's 161 lbs. Dude's also skinny as hell in Assault compared to musclebound Wolf.

Fox is supposed to be 5' 8" or 1.73 m or 1.73 SM. Also, 1.73 m is closer to 5' 7", but whatever. As for weight, Fox weighs slightly less than Wolf and weighs less than Falco. Fox is 70.31 SK or 155 lbs.

Most of this does translate since Falco, Wolf, and Snake are about the same height, Fox and Little Mac are about the same height, and Wolf is taller than Fox. What doesn't translate are their weights. Falco weighs about the same as Snake, Wolf is a little lighter, and Fox is only 5 kilos off of Snake, but we all know that Snake is one heavy man while Falco and Fox are lightweights and Wolf is pretty much the closest despite being heavier than Mario, but lighter than Snake. Little Mac's current weight is still listed as 107 lbs which would mean he's supposed to be lighter than all of them, especially Falco who he's tied for. 107 lbs on a 5' 7" man isn't a good thing...

Then again, we go back to Mewtwo's weight being heavier than Charizard, but because of constant levitation, Mewtwo's slightly heavier than Jigglypuff. Should we also delve into the fact that Ike wouldn't be able to move that quickly in the air with that armor and sword? So, it's mostly weight issues, I guess, but falling speed, individual gravities, and the fact that a man-pheasant runs slower than a man in armor and holding a two-handed sword all remind us that this is just a game.
 

gameplayzero

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Guys I'm pretty scared. If Ryu and Roy are in the same game I don't think I can handle smash 4. I love everything about falco in every game and stairfax but like……roy is my boy and street fighter is like my favorite fighting game.

As much as I love roy to death, I just want his move set changed IF he is in. Having two clones is rather ridiculous. I won't drop falco though. I want to prove that he isn't garbage like a lot of people think he is.
 
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Snackss

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Was playing with someone and got a down air spike through Shulk's neutral air. Don't know if it was actually through, but it looked cool.
But it's a tedious matchup. Stupid giant swords.
 
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Ffamran

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I kind of wished we could talk about more than just Falco and his gameplay; this is a thread for us to hang out and talk about stuff and not be all serious. Anyway, this might never happen, but I might want to try my hand at animating. So, something like a "flipbook", but making it into a gif meaning it won't have the flipping part. And I kind of want to mess with Falco's moveset; I've been wondering what it would look like if he had a quick draw for Blaster, a reversed version of King's Tornado Kick for a Bair, and a Gentleman.

They'd look like this from Castlevania: Lords of Shadow and it's one of my favorite things about the Lords of Shadows games. The simplicity and the style just looks cool to me.


On another note, has anyone noticed that Falco's red alt looks a bit like Captain Falcon's Blood Falcon alt in Smash 4? They both have green scarves, pinkish shinguards, and well, red. The differences are the shades of the color and maybe rendering since Falco's portrait has him with a lime green scarf, but in game on the 3DS, it's more of a light green. Still, considering Falco's name, it could be a pun for him to be Blood Falco.
 

gameplayzero

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I kind of wished we could talk about more than just Falco and his gameplay; this is a thread for us to hang out and talk about stuff and not be all serious. Anyway, this might never happen, but I might want to try my hand at animating. So, something like a "flipbook", but making it into a gif meaning it won't have the flipping part. And I kind of want to mess with Falco's moveset; I've been wondering what it would look like if he had a quick draw for Blaster, a reversed version of King's Tornado Kick for a Bair, and a Gentleman.

They'd look like this from Castlevania: Lords of Shadow and it's one of my favorite things about the Lords of Shadows games. The simplicity and the style just looks cool to me.


On another note, has anyone noticed that Falco's red alt looks a bit like Captain Falcon's Blood Falcon alt in Smash 4? They both have green scarves, pinkish shinguards, and well, red. The differences are the shades of the color and maybe rendering since Falco's portrait has him with a lime green scarf, but in game on the 3DS, it's more of a light green. Still, considering Falco's name, it could be a pun for him to be Blood Falco.
I'm a sucker for animations. Would make my day if you could do this. You'd probably be recognized for doing something like this actually. And if not you should be recognized (as long as the animation is decent haha). Otherwise you'd be recognized for all of the wrong reasons. We should just think of moves that should replace falcos normal move set like you already did. Would be fun.

Idk how I missed that considering blood falcon is my favorite alt. I'll check that out a bit later.
 
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Ffamran

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I'm a sucker for animations. Would make my day if you could do this. You'd probably be recognized for doing something like this actually. And if not you should be recognized (as long as the animation is decent haha). Otherwise you'd be recognized for all of the wrong reasons. We should just think of moves that should replace falcos normal move set like you already did. Would be fun.
Well, I'm at a point in my life where I have no idea what I want to do and I'm in college, so yeah. Kind of want something fun to do over the summer and basically something to explore. I like art and I like martial arts, so I guess animation would be cool like being able to animate how a character moves and even if it's not with people, animation like fluids are pretty wicked. The water physics Nintendo has done is amazing and in fun like in Super Mario Galaxy and 3D World. It's all jelly-like.

Idk how I missed that considering blood falcon is my favorite alt. I'll check that out a bit later.
I've been using Falco's red alt a lot lately and I don't know why, but after using it a while and playing with Captain and switching alts every match, I noticed the similarities between Falco's red alt and Captain Falcon's Blood Falcon alt which apparently isn't exactly like Blood Falcon's since Blood Falcon has a yellow scarf. There's also the tiny details like how the Blood Falcon alt actually has Blood Falcon's symbol on Captain Falcon's back instead of the usual Captain Falcon symbol while Lucina's cape does change symbols for her Tiki alt and I think Marth's might as well, but I don't play as Marth a lot while Lucina has a trophy in her Tiki alt.
 

Snackss

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Why did Falco get so fabulous in this game anyway? Traded in his black pants for orange ones and put on a neon green ascot, he even wears pink now.
 

Ffamran

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I miss his brown jacket that he had for his black, dark, crow Falco alt in Brawl. It would have been cool if they kept it and made that alt into a bomber Falco alt to go along with classic pilot Falco. Bomber jackets were always cool to me. But yeah, Falco's rocking purple pants, various scarves, various lens for his scouter, gold-, pink-, neon green-, copper-, and onyx-plated shinguards.
 

gameplayzero

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Well, I'm at a point in my life where I have no idea what I want to do and I'm in college, so yeah. Kind of want something fun to do over the summer and basically something to explore. I like art and I like martial arts, so I guess animation would be cool like being able to animate how a character moves and even if it's not with people, animation like fluids are pretty wicked. The water physics Nintendo has done is amazing and in fun like in Super Mario Galaxy and 3D World. It's all jelly-like.


I've been using Falco's red alt a lot lately and I don't know why, but after using it a while and playing with Captain and switching alts every match, I noticed the similarities between Falco's red alt and Captain Falcon's Blood Falcon alt which apparently isn't exactly like Blood Falcon's since Blood Falcon has a yellow scarf. There's also the tiny details like how the Blood Falcon alt actually has Blood Falcon's symbol on Captain Falcon's back instead of the usual Captain Falcon symbol while Lucina's cape does change symbols for her Tiki alt and I think Marth's might as well, but I don't play as Marth a lot while Lucina has a trophy in her Tiki alt.
I was going to do animation, but something came up. I still adore and study it though it isn't my major. My favorite part about studying it was watching this looney toons documentary on how it came to be. The animation just blended in and made the comedy what is. Looney toons is just something anyone could watch at any age and it would STILL would be entertaining to them. Plus its so just so hilarious. I'm not saying this because you are a daffy fan, but just because its left a huge impression on me. It was ahead of its time. Nintendo's animation is just amazing.

Why did Falco get so fabulous in this game anyway? Traded in his black pants for orange ones and put on a neon green ascot, he even wears pink now.
I always ask myself this and can never decide on my main falco alt or favorite. Where ever falco and fox shop, I need to know.
 
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ParanoidAndroid

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Yeah I have a hard time choosing a alt color, all his outfits are on point in Sm4sh. I was actually looking over my SNES manual for Starfox yesterday and noticed how creepy Falco looked. I'm glad they got rid of the gloves, but I do miss the robotic legs.
 

Superbat

Smash Journeyman
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I used to be all black everything with his costume but the blue and purplish one grew on me. I feel like the burd warriors have the best costumes in the game.
 

Snackss

Smash Journeyman
Joined
Feb 12, 2015
Messages
362
I landed wall jump to down air for the first time today. I have no idea why it ever hits anyone, but it looks cool.
 

BlueBirdE

Smash Journeyman
Joined
Mar 27, 2008
Messages
252
Is there a skype group where we can all chat? Its be nice to spar with other falco mains, talk meta, smack talk, etc.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Is there a skype group where we can all chat? Its be nice to spar with other falco mains, talk meta, smack talk, etc.
There isn't. The Sheik, Pikachu, and I believe the ZSS board have Skype groups which have decreased activity on their boards and move most of it to the Skype groups. If you want, you can start one, but I'm probably not going to join just 'cause. Anyway, if you do, if you can, try and archive or copy stuff from there. The thing about forums is stuff is archived, so if someone talks about Falco's Blaster, it's there permanently and people can look it up whenever. I don't think you can do that with Skype unless you record stuff which would mean you have to ask people's permission.
 

Space Stranger

space cowboy
Joined
Aug 31, 2014
Messages
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Location
Toy Hell
NNID
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3DS FC
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Not related to Falco competitive discussion..

Anyone looking forward to Star Fox U? I hope there is an "On-foot" mode that allows you to switch between Star Fox members.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
I hope we get something on Star Fox Wii U at E3 or some Nintendo Direct.
 

ParanoidAndroid

Smash Cadet
Joined
May 1, 2015
Messages
68
Location
RTP, North Carolina
I'm interested in seeing what the new Star Fox has to offer. There has been no details on it since last E3. We've had a ton of Splatoon details and that game was said to be only 10% into development E3 2014. Makes me wonder if they have something up their sleeve for this game...

The last "on-foot" Star Fox game I played was Adventures and I can't remember it too well. I missed Assault because my GameCube broke right when it was released, and I just kind of forgot about it.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Star Fox 64 also had on-foot gameplay that was kind of funny looking with their Blasters looking like bazookas. Star Fox Adventures wasn't supposed to be a Star Fox game; it was supposed to be its own IP, Dinosaur Planet, using Ocarina of Time as inspiration, but it took a bit long which lead it being developed for the GCN from the N64. Dinosaur Planet was considered for a Donkey Kong game and then Star Fox by Nintendo and there were lots of beta elements, scrapped elements, and such since it was Rare's last game before moving to Microsoft. One thing relating to Falco was that Falco was supposed to show up and fight with Fox against General Scales who was supposed to have a boss fight. Fox would have fought with a staff and magic, but Falco? What would he have done? Nobody knows.

Assault's on-foot gameplay, although, I never played the 64's on-foot gameplay, seemed to be an evolution of it and it was just an on-foot and more "freer" movement compared to the Landmaster and even the Arwing. Nothing special, but nothing bad about it. Probably my favorite part since you could see the pilots out of their vehicles.
 

ParanoidAndroid

Smash Cadet
Joined
May 1, 2015
Messages
68
Location
RTP, North Carolina
I didn't know 64 had on-foot game play that could be unlocked lol. I only ever got 2 medals. When playing the VS mode I always tried to be player 4 so I could be
Falco. If anyone is interested there is a article on the cancelled Star Fox 2 game for SNES on Nintendo Life. It's a decent size article so I haven't read it yet.
 

Xxaz_v

Smash Cadet
Joined
Apr 23, 2015
Messages
58
The only reason I know what star fox is because of star fox assault. Anyways I always imagine falco with a New Jersey accent.
 

Pazx

hoo hah
Joined
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Location
Canberra, Australia
NNID
Pazx13
yep looks like i use this garbage* character now, quick someone help me catch up on 8 months of metagaming

*disclaimer: i do not actually think falco is garbage and am genuinely interested in seeing what you guys have been up to. IMO if falco had faster air/walk/run speed (pick 1), a hybrid between his brawl bair and his current one, and lasers that aren't godawful he'd be a top 10 character easily but i can work with him the way he is
 

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
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Omaha, Nebraska
NNID
Gamegenie222
3DS FC
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LMAO have you repented for you sins first? Also I'm still working on his bad MU's myself I been using Rosalina only lately as Im trying to learn her myself and when I have to fight that MU as Falco.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
yep looks like i use this garbage* character now, quick someone help me catch up on 8 months of metagaming

*disclaimer: i do not actually think falco is garbage and am genuinely interested in seeing what you guys have been up to. IMO if falco had faster air/walk/run speed (pick 1), a hybrid between his brawl bair and his current one, and lasers that aren't godawful he'd be a top 10 character easily but i can work with him the way he is
Watch this montage and learn the ways of Falco: https://youtu.be/OcMqjmiv_JA. :p

Or watch the latest stuff from the Falco video thread. Pawclaw just uploaded these two from a tournament in March. Pawclaw vs. Zoronoa's Mega Man & Rosalina: https://youtu.be/_pHzsb1kFk0, and vs. TAG's Meta Knight: https://youtu.be/-YqxndzsrGM.

To sum up Falco's metagame as of now... Space well with all of his moves, particularly his Ftilt and Dtilt, Utilt and Up Smash can combo into themselves early on, Utilt can scoop people up near the ledge, don't use Up Smash below Battlefield's platforms since it'll likely whiff the second hit - it's a bit shorter than Utilt -, D-throw to Dash Attack isn't completely true as it can be teched, so go for RAR Bair if you can, Falco can sort of Gatling combo at early percents, U-throw to Uair at early percents combo while at higher percents, it's a kill if you read the DI, use Fair for gimps and be careful about using it on-stage since the landing lag is really bad, F-throw to Falco Phantasm, Fast Fire Bird, and Dash Attack all work at low percents, jab mixups work with Falco, but not as well as Fox, Sheik, and Triple D's, Uair has low landing lag, auto-cancels, and has a body hitbox with low knockback that basically acts like a hit confirm and even if it's air dodged, Falco can Bair almost immediately after Uair, this also makes Uair somewhat of an approach, and Falco's walking speed is barely slower than his run speed, so he can get away with walking more than running unlike other characters like Captain Falcon. There's probably more that I missed.
 
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