Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
Cool, that solves pretty much everything. Dtilt has 3 hitboxes -- it's been this way since Melee. 9% is a disjoint, 11% is the further half of his tail, and the 12% is pretty much the half that's closest to his body. Think of it like a Roy Side Smash. Before this patch, the 9% and 11% had the same shield stun and on-shield advantages while the 12% had +1 to that. I'm going to assume this is still the same.On U-tilt: That was only for the first hit. I couldn't get u-tilt to hit shield on the second hit when I was testing initially (I use Wii Fit Trainer in all my testing), so the shield advantage is only for the first hit. I've fixed that now though; shieldlag and shieldstun is the same as the first hit, frame advantage is -13/-20.
Also updated the sheet with the frame advantage for the late hit dash attack; I had the shieldlag and shieldstun values for it (as mentioned, that's what the second shieldlag/shieldstun values were), I just didn't have what frame the weak hitboxes appear on. The frame advantage for a late hit of f-smash is the same as the strong hit though (in 1.10, it would also have been -14/-21, due to the hitlag differences, so only the strong hit is safer this patch).
Also fixed the frame advantage on weak d-air, I got the shieldstun but forgot to update the shield advantage accordingly. Also added in the frame advantage for tipper d-tilt (didn't know it had a tipper). Everything should be correct now.
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