Frame data question:
Is shinegrab shieldgrabbable? I ask this because I was playing some friendlies with a Fox, and I go for a shine grab, but I get grabbed after landing the shine on his shield. Now, I'm not the best at tech skill stuff, and I think I may have just messed it up, but how many frames free does an opponent in shield have during shine -> grab? Can they just shieldgrab? Can they roll away from this or spotdodge, but cannot counterattack before the grab comes out?
I'm just curious if shinegrab is a good option or not - I thought it was like -4 on shield if done perfectly (because I read somewhere a JC grab takes a minimum 8 frames, one for the jump and then 7 for Falco's grab, because the cancel timed properly means there is only one frame of jump animation - that plus multishine data implied to me that it was 45, where they are grabbed on the frame after their 4 frames of possible inputs), and therefore safe on shield and a strong option, but I want to be sure so I'll ask here.