Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
Electric attacks have more shieldstun?
So like, unstaled low knees give frame advantage on block?
O_O
So like, unstaled low knees give frame advantage on block?
O_O
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thanks man, I really appreciate itAssuming fresh:
On shield:
3 frames of shieldstun, 4 frames of hitlag. +7
Falco lands. -4
On shield: +3.
On hit:
4 frames of hitlag. +4
Falco lands. -4
On hit: 0.
what this means is that if you time the nair so that the hitbox connects with your opponents shield, after the 6 frames of hitlag, you land the very next frame. If you L cancel it you have 7 frames of lag (i'm assuming/pretty sure that hitlag was added to shieldhitstun here) and the opponent has 8 frames of shieldhitstunN-Air
Total: 49
Hit: 5-29
IASA: 40
Auto cancel: <4 35>
Landlag: 15
Lcanceled: 7
--Strong hit--
Hit lag: 6
Shield stun: 14
Advantage: +1
--Weak hit--
Hit lag: 5
Shield stun: 11
When you hit someone's char or shield, you undergo hitlag (a small number of frames where both characters freeze). To compensate, you simply have to input your WD a few frames later than normal (the actual timing of the airdodge for the WD is the same though).Is the timing for wavedash out of shine different on-hit/on-shield vs hitting nothing? I can wavedash out of shine fairly easily when my shine hits nothing but if my shine hits a shield or a character I just cannot wavedash out of the shine for whatever reason. Any ideas or tips?
Yeah there would be a 5 frame+ window but Marth takes 7 frames to grab, you have to consider how long the opponents move actually takes once the shield stun is over.Edit: Reading the frame data shine has 5 frames of shield stun, you can get airborne from a short hop in 6 frames and a nair comes out on frame 4, does that mean perfect execution still leaves a 5 frame window? Sorry I'm bad with this stuff.
Shinegrab is definitely useful. The only thing "wrong" with it is you're already in Marth's space so you can usually get a better punish if you stay on top of him. It depends on the situation though.What's wrong with Shine JC Grab Uthrow btw? We don't really have great follow ups but Marth being above Falco is pretty cool guys.
Also is there any practical application of the IASA frames on our aerials? I mean in terms of using the move twice in one fall, that would get the next aerial hitbox out fastest, right?
But how can you apply this? When would you ever want to use two aerials in one jump?Yeah, to aerial twice as fast as possible, you should be doing the second aerial during the IASA frames of the first.
There's a ton of instances where you need to aerial twice, but they're all pretty situational. If you just watch videos you will see it come up once in a while.But how can you apply this? When would you ever want to use two aerials in one jump?
Would there be a situation where both aerials could even hit someone?
fair enough, fair enough. Thanks for the response dude!There's a ton of instances where you need to aerial twice, but they're all pretty situational. If you just watch videos you will see it come up once in a while.
I don't think you'll actually be able to combo people very often with two aerials in one full hop but it's still very useful.But how can you apply this? When would you ever want to use two aerials in one jump?
Would there be a situation where both aerials could even hit someone?