I see the guide mentions that Nair's lag cancels on landing, but I also see it says that Bair is faster?
Nair:
First hits on frame 3
Landing lag: 9
Shield hit lag: 6
Shield stun: 7
Advantage: -8
Bair:
First hits on frame 4
Landing lag: 15
Shield hit lag: 10
Shield stun: 14
Advantage: -11
Unless I'm misinterpreting the above data, I would think lag-wise Nair is faster...Also, in my personal experience I've found Nair, with its low start-up lag and of course the lag cancel upon landing, to be quite useful for getting out of hitstun, and thus landing back on the ground with minimal lag, ready to counterattack. Admittedly, I've only used it for such "recovery" so to speak at low percents. With that logic, I would think it'd be better for avoiding being KO'd at higher percents than Bair, but I haven't tested it.
If I'm wrong about any of the above (which I may be, I'm mostly unfamiliar with the technical aspects of Smash), feel free to correct me.
Also, just a minor thing, not too important...
Falco throws the opponent into the ground, jumps above them, and bombards them with lasers from two guns. The opponent is then sent out in front of Falco.
When I saw
Smash Wiki said Falco only uses one gun when played as, I had first thought Falco used two in his throws, including down throw. However, when I paused during the throw to take a closer look, I saw that he indeed does only use one gun. Actually, it may be noticeable looking at a photo posted earlier in this thread:
Like I said, just a minor thing. lol