MoosyDoosy
Smash Ace
Falco is top mid tier. Holy **** he's so fun to play now with all his combo shenanigans.
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I really think it has to do with him just having solid approach options with his aerials now too. He ACTUALLY plays like semi clone, since they've made Falco's aerial properties mimic Fox's much more than before. Fast fall D-air has never felt better, and if the rumor that Dair has less landing lag is true, then we have the reason for that as well.Falco is top mid tier. Holy **** he's so fun to play now with all his combo shenanigans.
The music choice makes me feel like I'm in Hawaii.http://youtu.be/5qVL_i2WCJY
More combos and nair strings.
P.S. Thanks for putting some of my videos here Ffamran! I appreciate it.
If you don't mind, I merged your thread with the main approach and combo thread.Hello, I made a combo video demonstrating some more advanced combos for Falco in patch 1.0.8. in training mode. Hopefully you all find it useful / entertaining!
Addition:
This works in more specific circumstances but does deal more damage.
Here: http://smashboards.com/threads/falco-patch-history.375247/page-5#post-19436999, and here: http://smashboards.com/threads/lucas-roy-ryu-1-0-8-community-patch-notes-17th-19-30.406319/. Thinkaman's almost got his "Mastercore" clone up so we can get exact changes on pretty much everything, but IASA and end lag. In other words, we'll get exact details on Falco's Uair and Fair's startup.Im happy for Falcoboards and its Falco users getting what they deserved, a more solid falco ^-^
I haven't tried 1.0.8 Falco, but i'll be sure to borrow some tips from here if you all dont mind. haha
is there a link to his patch notes? i cant find them...-_-
Thank you!Here: http://smashboards.com/threads/falco-patch-history.375247/page-5#post-19436999, and here: http://smashboards.com/threads/lucas-roy-ryu-1-0-8-community-patch-notes-17th-19-30.406319/. Thinkaman's almost got his "Mastercore" clone up so we can get exact changes on pretty much everything, but IASA and end lag. In other words, we'll get exact details on Falco's Uair and Fair's startup.
I just saw on that thread he posted his data falco got a lot of loveHere: http://smashboards.com/threads/falco-patch-history.375247/page-5#post-19436999, and here: http://smashboards.com/threads/lucas-roy-ryu-1-0-8-community-patch-notes-17th-19-30.406319/. Thinkaman's almost got his "Mastercore" clone up so we can get exact changes on pretty much everything, but IASA and end lag. In other words, we'll get exact details on Falco's Uair and Fair's startup.
HAHA, i KNEW IIIIIIT. Even though it was minor, i was telling people that his Dair was changed to hit better/easier and the spike is much easier to hit, and now I know why!!Here: http://smashboards.com/threads/falco-patch-history.375247/page-5#post-19436999, and here: http://smashboards.com/threads/lucas-roy-ryu-1-0-8-community-patch-notes-17th-19-30.406319/. Thinkaman's almost got his "Mastercore" clone up so we can get exact changes on pretty much everything, but IASA and end lag. In other words, we'll get exact details on Falco's Uair and Fair's startup.
Oh, thanks. This is another video that I made on it that does a bit more on his Fair, and shows off some other trades setups/opportunities@ McDareth , your video just got uploaded. Moral of the story: Never trade with Falco's Fair 'cause he ain't a fair player.
I remember seeing this and wanted to see how true it was so I tried it out on a Falcon computer in training who was set to jump (I forgot he started it with a falling up air). The Rising Dair > Falling Nair > Grab worked at 80, 90, and 100%. And the Up Throw > Up Air killed Falcon during the 100% attempts. I'll have to try it again with the Falling Up Air as I was trying to figure out how to set it up.Saw a pretty cool string someone upload on reddit. https://vine.co/v/eiJBap9JKxn
I put this to the test last night against my friend's Ryu, and I think you're on to something here. F-throw can be used as a mix up for tech chases still, and B-throw is still AMAZING at the ledge, BUT yes, Up-throw and D-throw are definitely the ones we need to be spamming. Uptilt and Dtilt are great options if you can't seem to get the grab on them as both have similar results as their throw counterparts.IMO Falco's main tools for setting up combos are uptilt, upthrow, dtilt and dthrow. The new patch changes to nair and fair have greatly boosted his combo potential.
Ryu's actually as fast as Mario ground speed-wise who is faster than Falco. Not sure about air speed and fall speed, but they're pretty good from what I heard. Ryu's moves are pretty fast, but it really depends on what move since he has tapped and held normals like tapping jab does this while holding jab does that.I feel like Falco is great against slow characters like Ryu, but I always get pwned if I use him against Mario.
It's a ledge cancelled jab finisher. Just make sure you're the very edge of the stage when you start the jab and Falco will fall off the stage once you hear the final hit. When this happens, you can jump and also do an aerial or special if you time it right. Pretty hard, and also DI dependent.What the actual Sakurai angle madness is this
BAN*FALCOWhat the actual Sakurai angle madness is this
's Up Air may be good approach option now. At low percents, it can allow to confirm into grab, which is huge since he gets a huge amount of reward off of grab. At mid to Higher percents, its a solid juggle option and can setup into numerous followups with bair, nair, and fair.
Also is there any reason as to why 's SH airdodge is never used? Being able to cancel its landing lag when you imput a Fair or Bair can be a nice setup for grabs.[/q
I use Falco's upair all the time actually. I use it to land and fast fall it when I use it to approach.'s Up Air may be good approach option now. At low percents, it can allow to confirm into grab, which is huge since he gets a huge amount of reward off of grab. At mid to Higher percents, its a solid juggle option and can setup into numerous followups with bair, nair, and fair.
Also is there any reason as to why 's SH airdodge is never used? Being able to cancel its landing lag when you imput a Fair or Bair can be a nice setup for grabs.
I can't seem to get anything out of a grab. Unless my opponent is bad at DI, the only thing I can follow a Dthrow up with is Fair, and barely at that. What are your tips for getting the most out of grabs?'s Up Air may be good approach option now. At low percents, it can allow to confirm into grab, which is huge since he gets a huge amount of reward off of grab. At mid to Higher percents, its a solid juggle option and can setup into numerous followups with bair, nair, and fair.
Also is there any reason as to why 's SH airdodge is never used? Being able to cancel its landing lag when you imput a Fair or Bair can be a nice setup for grabs.
I'm not that good, but at low percents, d-throw can combo into rar bair into regrab. You can pseudo chain grab people with this. You can also do Up throw to up air to nair against certain characters.I can't seem to get anything out of a grab. Unless my opponent is bad at DI, the only thing I can follow a Dthrow up with is Fair, and barely at that. What are your tips for getting the most out of grabs?
It really depends on what character you use it on. Fast Fallers and Heavies are the easiest to perform combos on. Pretty much experiment against the whole cast and see what works against who, it may try your patience, but worth it in the end, I promise.I can't seem to get anything out of a grab. Unless my opponent is bad at DI, the only thing I can follow a Dthrow up with is Fair, and barely at that. What are your tips for getting the most out of grabs?
thanks, I would never had thought of RaR Nair as a followupI'm not that good, but at low percents, d-throw can combo into rar bair into regrab. You can pseudo chain grab people with this. You can also do Up throw to up air to nair against certain characters.
Ok, my play style usually relies upon fundamentals and simple combos, so I rarely go into the lab. I guess I'll have to put some lab time in for falco, since grabs are a major part of my gameplayIt really depends on what character you use it on. Fast Fallers and Heavies are the easiest to perform combos on. Pretty much experiment against the whole cast and see what works against who, it may try your patience, but worth it in the end, I promise.