Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
na he did int cancel it, it just locked DK and had enough time to recover from the lagg and follow up with ftilt, DK could have teched out of it too, before the dair that is. Falco has good potential on getting high damage from locks but good players always tech.I think he pulled off Falco's frame cancel Dair which lead to an 80% combo on DK. Not sure, but it's one hell of a punish with what you can do out of Falco's frame canceled Dair: https://www.youtube.com/watch?v=m6u8S8DQYGM.
Manny Manito loves this: https://youtu.be/4LbSQ7ZY3lA.Tbh, i've been approaching recently with backwords empty short hop. As it really safe and porpts a reacrion from the oppenent, and I can punish missed hits or rolls with it.
Anyone else tried this?
Holy ****! I love the way this guy plays! I'm gonna check out all of his stuff right nowManny Manito loves this: https://youtu.be/4LbSQ7ZY3lA.
o_oThis grab reset combo: https://youtu.be/Vr-aMbzQzAs. The uploaded also has others for Dr. Mario and Fox.
Its like he Lag cancel the Fair, but how?This grab reset combo: https://youtu.be/Vr-aMbzQzAs. The uploaded also has others for Dr. Mario and Fox.
In the google translation of the video's title, it says custom yes)Uhh... I just noticed that... How did... I'm going to ask an ornithologist.
Edit: Never mind. I think the guy's using equipment. Falco's Bair does not do 19%; it does 13%.
OMG THIS IS SO GODLIKE BUT HOW DOES HE DO THIS. (realizes its equipment) .................o_o
holy cow
How did he gets up so fast from f-air?
That's been known about for a while actually. That was a thing in brawl with Kirby or something. I don't really know how useful it is though.So as long as we talking about nothing, I have a prospect that I've never seen anyone talk about, so I'm just going to assume I invented it. I'll call it crouch dashing. It's simply rotating through crouch and walking, and you create this really slow form of movement. However, what you might think this actual has some application. It's really good at baiting people into attacking, becasue they think your being silly, or trying to make a really small step forward when trying to punish a laggy move, but you can't go in to punish it, or other wise.
https://www.youtube.com/watch?v=kGo8z5HXbb4&index=43&list=LLCeSEsK2RGZ7lMz6V1X1QuA
This is a freindly match I had with vex ( Around 10 minutes) You can see me ( the falco) making use of this tech from time to time.
TBH falco isn't the best charecter to use it on ( mewtwo is) and it dosen't feel all that good, ( Like it does with peach), but with how good falco's d-tilt is, it's usefull.
Just lemme get your oponions on this tech, is it useful? is it nothing at all?
Wait... someone did this in melee..That's been known about for a while actually. That was a thing in brawl with Kirby or something. I don't really know how useful it is though.
This is an old brawl trick but it's pretty trash in this game considering the changes to ledge invincibility. It wasn't that good in Brawl, either, it worked sometimes if you saw an opportunity but you couldn't do it on an opponent standing still because it wasn't safe on shield (which is even worse in this game).We all know falcos reflectos can trip, but you dont have enough time to run to your triped oponent and smash him this is unfortunate and kinda depressing T_T.....BUT! I figured a way that it could work, it just work when your hanging on the edge and your opponent is wating for you to come up, in this moment you need to let go - jumps and down b as fast as posible, if the reflector triped your opponent then you have enough time to land and up or down smash him, this counts as a combo on traning, i still need to test it on real ppl, but seems like a really good option and a safe one, because if you do it right you land on stage as the ending lag of down b ends, so you can do anything as soon as you touch the ground.
thats really unsafe, im talking about entering the stage with it, but as pazx and Bluebirde said...it really dosent work in smash 4 even if you get the trip they have time to roll away...but bluebirde has a good point, if you land near the eadge while performing the down B, falco will slide offstage granting you another jump and invinibility when you grab the eadgeI can't really endorse the whole "reflector people edge guarding me" that many Falcos do... it just screams "please ledge trump me or, if I don't have a double jump, just spike the **** out of me while I use Firebird after my laggy reflector animation ends".
I will never rely on reflector tripping, it's straight up RNG. That, and it's punishable if you don't tipper them.
It's probably DI and character dependent. Jab 1 and jab 2 locking might work on people who don't know about it and on characters without a quick aerial or jab, fast fall speed, and poor air speed to get out like Ganondorf, but it wouldn't work on Jigglypuff, Captain Falcon, Yoshi, and Marth/Lucina.So has anyone been able to get their falco to jab 1 lock?
Not the Jab 1-2 but kind of like links infinite jab 1It's probably DI and character dependent. Jab 1 and jab 2 locking might work on people who don't know about it and on characters without a quick aerial or jab, fast fall speed, and poor air speed to get out like Ganondorf, but it wouldn't work on Jigglypuff, Captain Falcon, Yoshi, and Marth/Lucina.
I meant that too. They're probably both DI and character dependent.Not the Jab 1-2 but kind of like links infinite jab 1
Just keep practicing bro youll get it, you just need to be fast, and no it dosent work at all %, it stops working at about 90%, maybe less, and in really early % like 20% or so you can sometimes manage, upthrow, upair, upair/fair/bair.I'm having trouble landing the 3 hit true combo of Up throw - Up air.
Could anyone give me advice on landing this?
When do I buffer the jump? Does it work at all percents?
Why is Dair cancel easier to land than this bread and butter combo?
Really? i thought the hit stun ran out before you where able to jump bair, i need to see or test this xDIf they get all snarky and DI to dodge the lazers, they don't go as high, so they eat a bair att high %