Zionaze
Smash Ace
I just pseudo-chain grabbed someone using D-throw > Nair > D-throw > Nair :O
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I tried it out and u can jab lock with 3 lasers after the second neutral air u could probably do a dash attack or something like thatWe have a thread for sharing NNIDs and FCs:
i will check it out
sounds pretty good il try it out and see how it worksI just pseudo-chain grabbed someone using D-throw > Nair > D-throw > Nair :O
Thanks zionaze I guess il keep tryingYes it still works even after the update. Remember you have to be Frame perfect for this AT.
do you have a video about that it sounds interestingI think grab resets are a thing now since chain grabs aren't. I think someone in the Zelda Social mentioned about Pit's grab reset combo.
Pit's or Falco's? If Falco, then you're gonna have to ask Zionaze since I don't know how D-throw to Nair to D-throw works. I don't know about Pit's either since I just saw someone mention it. Maybe look in the Pit boards?do you have a video about that it sounds interesting
https://www.youtube.com/watch?v=sbZgDbkUrrE there you go m8ty <pitsdo you have a video about that it sounds interesting
D-throw > Upsmash is only recommended at low low %s because of the off chance that they could either jump out or Nair you out of it, otherwise its a great way to start off your match.Correct me if I'm wrong but I haven't seen
d-throw -> dash -> up smash yet.
which works very consistently on the entire cast.
But I've got a longer one as well, I don't think I've seen this setup yet, which leads into any throw combo.
simply crouch attack -> dash grab.
which only works at low percents but it does work. And it leads into any throw combo. I've done it several times online.
I've been experimenting withD-throw > Upsmash is only recommended at low low %s because of the off chance that they could either jump out or Nair you out of it, otherwise its a great way to start off your match.
Again, just like the other followup, characters that fall fast or have fast Nairs could retaliate before you can grab. Another thing is D-tilt has 3 different hitboxes, body, tail, tip so you have to remember that too.
Yes this is really good combo starter, Falcos D-tilt combos into grab, jabs and f-tilt, and i bet it combos into u-tilt if you manage a perfect pivot into u-tilt, best follow up for the D-tilt i think is the grab or jab comb, work like a charm for me.But I've got a longer one as well, I don't think I've seen this setup yet, which leads into any throw combo.
simply crouch attack -> dash grab.
which only works at low percents but it does work. And it leads into any throw combo. I've done it several times online.
yeah its really good i saw a video of someone doing it to a ganon, it was like a 50% combo, maybe more, but in high lvl play its very unlikely that they dont tech after your d-throwIf the opponent doesn't tech, you can combo D-Throw into 3 F-tilts at )% (jab locks the opponent) and well timed F-smash to deal a whopping 47% damage. Alternatively, you can combo it into up smash and follow it up w/ a bAir
I've done this too, opting for d-throw -> dash attack -> d-throw -> dash attack, repeat, at early percents.I know this isn't guaranteed, but I've actualy done chain grabs on some people.
Something like, d-Throw -> dash -> up-smash -> d-throw -> up-smash
I've only done this against people who don't opt to jump after my down throw up smash combo, but the actual chain grab looks to work fine in the right situations.
And on some characters it looks like it's un-escapable, but I'm sure its not.
Also swag combo.I've done this too, opting for d-throw -> dash attack -> d-throw -> dash attack, repeat, at early percents.
At higher percents it could work since D-throw starts to launch people more. Also, it could work as an unexpected follow up.Also swag combo.
Down throw -> short hop lazer.
Absolutely no reason to use this,
Aside from when down throw or up throw combos don't work. But really,just swag combo
talking about unexpected follow ups, i tend to do this a lot when i bthrow at high %, i dont know if it true combos, but i get the laser to hit it almost every time, when i do the b-throw i first run after him for a bit then i full hop into laser, its nice to rack up a bit more % and it great when off stage since it messes with your opponents recovery quite a bit.At higher percents it could work since D-throw starts to launch people more. Also, it could work as an unexpected follow up.
yea, lazer edge guarding is kinda a thing. Its not really to get kills ( aside from very specific circumstances), its more to rack up dmg while the opponet is getting back to the stage.talking about unexpected follow ups, i tend to do this a lot when i bthrow at high %, i dont know if it true combos, but i get the laser to hit it almost every time, when i do the b-throw i first run after him for a bit then i full hop into laser, its nice to rack up a bit more % and it great when off stage since it messes with your opponents recovery quite a bit.
Also i think ppl know this already but d-throw can combo into f-tilt, and even d-tilt on fastfallers, when at low%, but maybe ppl havent posted about this cuz bair and dash atack are much better options.
Edit 2: Edit Harder: Apparently gfycat can't be quoted...Airdodge's IASA is earlier than the autocancel by something like 5 frames. You can airdodge>aerial autocancel earlier than just airdodge autocancelling.
Example: Right Greninja airdodges 2 frames later, but autocancels using nair while the left Greninja suffers airdodge landing lag.
Against most of the cast I love to do D throw - dash attack - up smash - 2 up tilts - bair - landing with a F tilt or dash attack and even a d tilt if close enough.I usually utilize these strings when I'm practicing against my friends, I actually found that there is another combo that could work. (Not sure if it's a true combo)
D-Throw->Up-Smash->Back Air
It works at the start of the match and brings about 40-ish percent, I also believe that after back air it can go into a forward tilt and into a dash attack.
that's quite a nice combo, yet I tested it out and couldn't someone DI away from the Up smash?Against most of the cast I love to do D throw - dash attack - up smash - 2 up tilts - bair - landing with a F tilt or dash attack and even a d tilt if close enough.
Yeah they can DI but against the highly aggressive dair spamming air dodging foes it works beautifully against. Also you want to hold the up smash a bit incase they air dodge. You always have a different group of players. The ones who jump after the up smash. The ones who air dodge after. And the ones who try to attack with a dair or nair. for Those who dair and air dodge, this works on them. The jumpers you can follow up with uair or Nair thanks to Falco's jumping ability.that's quite a nice combo, yet I tested it out and couldn't someone DI away from the Up smash?
(also if they don't DI I just prefer using neutral air or forward air, it seems a bit more reliable to me for some reason...)
If only DACUS was back... also down tilt into forward air could be threat at higher percents if I'm correct.Yeah they can DI but against the highly aggressive dair spamming air dodging foes it works beautifully against. Also you want to hold the up smash a bit incase they air dodge. You always have a different group of players. The ones who jump after the up smash. The ones who air dodge after. And the ones who try to attack with a dair or nair. for Those who dair and air dodge, this works on them. The jumpers you can follow up with uair or Nair thanks to Falco's jumping ability.
Also as a side note. I've really been obsessed with up throw to nair on enemies above 50% it's amazing for damage building and the follow ups are great too. People will air dodge into the ground leading to regrabs smashes or up tilts.
Closest thing we have is jump canceled up smash. It goes a wee bit farther but helps.I'm not a fan of Falco's new upsmashIf only DACUS was back... also down tilt into forward air could be threat at higher percents if I'm correct.
I like the animation of Falco's Up Smash and I'd like it better if it connected better and the hitbox wasn't messed up. Hey, at least it's not Zelda's Up and Side Smash where people fall out more than Falco's Up Smash. I remember a gif where her Side Smash saved a ZSS by sending her backwards to the other side of the stage with the first hit. Yeah, at least Falco's first hit with Up Smash actually sends people in a better position for Falco.Closest thing we have is jump canceled up smash. It goes a wee bit farther but helps.I'm not a fan of Falco's new upsmash
Sadly, it doesn't go that far. Also I kinda agree, the one hit back in brawl and melee couldn't be punished greatly due to the minimal ending and start-up lag; but still, the damage capabilities are better.Closest thing we have is jump canceled up smash. It goes a wee bit farther but helps.I'm not a fan of Falco's new upsmash