BlueBirdE
Smash Journeyman
- Joined
- Mar 27, 2008
- Messages
- 252
Ive been busy for awhile I haven't much of my research on this character only scratched the surface honestly. I figure the best thing to do is share what i have and some of you guys may be able to help me out. Here is it below starting with falcon
Captain falcon:
0% for now. Dthrow to all of neautral air to regrab
0-12%Dthrow up smash: 21% Follow up with another grab or up tilt, can link an up tilt (2 from 0-6% possible)
0-32% Dthrow wait for them to bounce onthe ground then 3 ftilts. follw up grab 3 hits up throw 2 up airs or back part ofup air to bair 65-70% damage. RESET after 3 ftilts short hop nair for last hit andfollow upwith 3 lasers regrab to up throw 2 uairs or uair bair 80%
0% for now Close dtilt to far away dtilt. 23%. Options regrab for u throw up air to back air
0% for now Side b into laser for laser lock
0-8% Dthrow strong dash attack up tilit: 22%
0-13% Strong dash attack into up tilt
Weak dash attack into laser:9% Regrab for down throw up smash, can follow up with tilit afterwards
Weak dash attack to 3 ftilts: 0-33%, then regrab up throw then up air bair or 2 up airs 65%
0-20% more reliable: Weak dash attack into laser for laser lock: Follow up with either dthrow to u smash orstrong dash attack up tilt (dependon percent rate)
28-35% more reliable: last hit of n-air to laser. Uthrow u-air u-air follow up
0-12% dilt -> up angles ftilt, follow up for 0% hit confirm jab combo, if ftilt follow up with closer double utilt
13-27% dtiltfollowup with sh n-air after wards not all n-air hits will connect, can mindgame with this and follow up with utilt or grab after ward
23%f-air: try laser
38% fthrow crumbles try laser
KILL COMBO
around 80% Hit side b for 2 uairs off the top OR Back part of u tilt for double uair
Up throw up air kill percents 102-129% timing changes the higher percents. Personally I full hop then 2nd jump uair at the same time. As percent builds let the full hop reach the peak. After about 126% utilize the 2nd jump to reach the target faster dont uair at the same time with it.
There's still more to work with falcon as you can see i said try laser etc. but this will do. A lot of these setups that work on falcon work on other characters and some don't. Currently Im working on rob, fox (good one), robin, and megaman. From my own opinion i feel this character can be a hard counterpick for certain type of characters, specifically zoners ( i like to compare how young link is used for specific characters in melee). Not only for the reflector but also that up throw up air kill grab does work on them. Time will only tell how this develops but for right now in my region i will be using falco along with luigi and see the results. I will still be posting videos, i have accomplished these combos on good players so a visual would be nice to see.
Captain falcon:
0% for now. Dthrow to all of neautral air to regrab
0-12%Dthrow up smash: 21% Follow up with another grab or up tilt, can link an up tilt (2 from 0-6% possible)
0-32% Dthrow wait for them to bounce onthe ground then 3 ftilts. follw up grab 3 hits up throw 2 up airs or back part ofup air to bair 65-70% damage. RESET after 3 ftilts short hop nair for last hit andfollow upwith 3 lasers regrab to up throw 2 uairs or uair bair 80%
0% for now Close dtilt to far away dtilt. 23%. Options regrab for u throw up air to back air
0% for now Side b into laser for laser lock
0-8% Dthrow strong dash attack up tilit: 22%
0-13% Strong dash attack into up tilt
Weak dash attack into laser:9% Regrab for down throw up smash, can follow up with tilit afterwards
Weak dash attack to 3 ftilts: 0-33%, then regrab up throw then up air bair or 2 up airs 65%
0-20% more reliable: Weak dash attack into laser for laser lock: Follow up with either dthrow to u smash orstrong dash attack up tilt (dependon percent rate)
28-35% more reliable: last hit of n-air to laser. Uthrow u-air u-air follow up
0-12% dilt -> up angles ftilt, follow up for 0% hit confirm jab combo, if ftilt follow up with closer double utilt
13-27% dtiltfollowup with sh n-air after wards not all n-air hits will connect, can mindgame with this and follow up with utilt or grab after ward
23%f-air: try laser
38% fthrow crumbles try laser
KILL COMBO
around 80% Hit side b for 2 uairs off the top OR Back part of u tilt for double uair
Up throw up air kill percents 102-129% timing changes the higher percents. Personally I full hop then 2nd jump uair at the same time. As percent builds let the full hop reach the peak. After about 126% utilize the 2nd jump to reach the target faster dont uair at the same time with it.
There's still more to work with falcon as you can see i said try laser etc. but this will do. A lot of these setups that work on falcon work on other characters and some don't. Currently Im working on rob, fox (good one), robin, and megaman. From my own opinion i feel this character can be a hard counterpick for certain type of characters, specifically zoners ( i like to compare how young link is used for specific characters in melee). Not only for the reflector but also that up throw up air kill grab does work on them. Time will only tell how this develops but for right now in my region i will be using falco along with luigi and see the results. I will still be posting videos, i have accomplished these combos on good players so a visual would be nice to see.
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