@
Legend Vermillion
's the first one to say them on this thread, so I'll credit him.
The Kneader: D-throw > Dash Attack (> Utilt X2 > read: Uair, Nair, or Up Smash)
- Basically your bread 'n' butter combo setup. After that, Nair, Fair, Bair, etc.
- @
OddCrow extends this by (> Utilt X2 > read: Uair, Nair, or Up Smash). It'll only work around under 30%.
Knead 'n' Twist: D-throw > Nair
- Same as the Kneader, but with a Nair instead... Hmm, I can see this leading to the Twister or the Tornado.
Thank @
Wulfy07 for this:
Knead 'n' Roll: D-throw > (SH) Fair (> repeat, Reflector, or Dtilt)
- It won't do much at lower percents where you might have to SH other than giving you some space, but at higher percents it might mean a KO for you.
- @
Zionaze
says you can repeat this.
- @
BltzZ
extends this with Reflector or Dtilt.
Thank @
WECsoul for this:
Drill Rush: D-throw > Fair > Dash Attack/Side Smash
- Side Smash only works on heavier opponents.
- Also only works around "40%-50%".
Thank @
Beetle Juice for this:
Catcher: D-throw > Up Smash (> Bair, Nair, Fair, or Side Tilt)
- Basically a variation of the The Kneader.
- You can follow up and it's most likely going to be a Bair or a Ftilt since Up Smash tends to launch them behind you - for me it does.
- I wonder what this would have been like with a DACUS...
Thank @
Zionaze
for this variation of the Catcher:
Catcher Z: D-throw > Up Smash X2 > Utilt or Uair
Thank @
Mettie7 for this:
Kicker: D-throw > (SH) Reflector
- Ooo, this one might be good for a punish. Here's why: If you hit them in the air with Reflector, you'll "reset" them. It's like baiting since you're "taunting" them and they might do something where you could punish them.
- SH may or may not be needed.
Thank @
Ziem'sPit
for this Heavy Beatdown and a regular Beatdown.
Heavy Beatdown: D-throw > Utilt/Up Smash > Grab > D-throw/F-throw > Dash Attack > Fair > Dash Attack/Forward Smash
- About 50% as Ziem'sPit said; I ain't trying this beast - it's beyond my skill level as of now so, maybe later.
- As the name implies, it only works on heavyweights.
- Also, start at low percentages since later on, the knockback is going to pose a problem.
Thank @
Attila the Hun
for this:
Cherry Bomb: D-throw > Dair
- I don't know, insult to injury?
- It'll be tricky to pull off, but apparently it forces a "get up".