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You can jump cancel reverse up smashes. You also get a bit more of a slide from normal jump canceled up smashes as opposed to normal running up smashes.Geez, everything is backwards for Falco... Can't wait for those reverse Utilt, Ftilt, Up Smash, Down Smash, Nair, Fair, and Dair techs he's going to get.
Rar upair can be risky, I prefer to fast fall a non rar upair as an approche, since it is the end of the hitbox you'll have more time to act if blocked, I often find myself killing ppl at high percent by fast falling uair and then quickly doing dsmash, they dont expect it most of the time, ffuair is an awesome approche tool, and even a great kill move on grounded oponent, I already killed grounded oponent by fast falling upair at high percent, something like 120-130% with myself having 80-90%I was going to ask, but I kept forgetting, but have people been using Falco's Uair backwards? It's a front flip unlike other Uairs like Captain Falcon, Ganondorf, (Dr.) Mario, Luigi, ZSS, and even Marth and Lucina, so the hitbox comes out from the back. RAR Uairs might be a thing for Falco... Geez, everything is backwards for Falco... Can't wait for those reverse Utilt, Ftilt, Up Smash, Down Smash, Nair, Fair, and Dair techs he's going to get. Well, Dair's spike trajectory is angled which means he can sort of stage spike with it which would make it more difficult than just getting spiked for some fighters.
Maybe I'm so far removed from the metagame lately, but those are actual counters on the counter. I forget if that means they are guaranteed on that character or if DI and such is still a thing. I still have some problems moving around with Falco compared to my other characters, but if I can convert more damage like this when I do get in and the combos aren't super absurd to pull off, I want to give him another goPatch 1.0.8 has given Falco the ability to become an Airbender! Thanks, for the sick combos @I Am Normal (IAN).
The nerf to knockback messes up the up throw up air kill grab. Works at higher percents now and a smaller range. Some characters who had a short range of percents in the first place probably doesnt work at kill percent anymore. That being said his neutral all around has been buffed. Fair is vastly improved and nair has new properties im gonna have to relab on. Utilt seems to have more hit stun too. Idk all the changes yet but once a datadump hits a link would be appreciated.Some ppl been saying that upair reduced knockbacka and remuval of the sourspot is a nerf, but really, upair coming out so much faster makes it a more reliable move and enables him to do more combos as seen in these two videos.
That kill combo wasent 100% guaranteed to kill or hit at high % ppl could DI from it and some character can even jump or dodge the upair before it hit for example mario, its much more reliable now that its faster allowing more combos and better reactions...also this gives falco even a more reliable hit confim kill combo, im trying sh upair then jump bair, and thx to the low knockback it actually combos, im trying it on C. Falcon and it combos even on 100% great hit confirm to kill combo if you ask me....it also seems that depending on where you hit the upair they will be send flying up or to the sides.The nerf to knockback messes up the up throw up air kill grab. Works at higher percents now and a smaller range. Some characters who had a short range of percents in the first place probably doesnt work at kill percent anymore. That being said his neutral all around has been buffed. Fair is vastly improved and nair has new properties im gonna have to relab on. Utilt seems to have more hit stun too. Idk all the changes yet but once a datadump hits a link would be appreciated.
That last one...Stop, Falco... Stop. We get it; your Nair's good now... Just stop hurting Marth.
I know. It's like he came out of nowhere.That last one...
...ain't Falco
Now thats a hit confirm to kill combo holy ****!Stop, Falco... Stop. We get it; your Nair's good now... Just stop hurting Marth.
thats been my approach option since the patch started lolUMM not sure where to post this but, aparently you can now fast fall lagcancel the last hit of NAIR just like dair cancel but you must hit the last hit of Nair at the same time you hit the ground with fastfall....its actually easier than dair cancel i belive, this is the way im doing it, i sh nair and start spaming fastfall lol, can anyone confirm this?
You arr absolutely right. The changes benefit falco vastly and like other comments say hes almost a new character. I was playing matches earlier and he feels 2-3x faster to me in all honesty. Before i was playing a passive aggressive style and while i stll do i was waay more aggressive at the same time. My lab notes may not apply anymore but im fine to start over again.That kill combo wasent 100% guaranteed to kill or hit at high % ppl could DI from it and some character can even jump or dodge the upair before it hit for example mario, its much more reliable now that its faster allowing more combos and better reactions...also this gives falco even a more reliable hit confim kill combo, im trying sh upair then jump bair, and thx to the low knockback it actually combos, im trying it on C. Falcon and it combos even on 100% great hit confirm to kill combo if you ask me....it also seems that depending on where you hit the upair they will be send flying up or to the sides.
sh up air into bair even combos on kirby on 90~100%, this new upair is awsome.
About his aerial speed it might be placebo, but i do feel his jumps are faster, i mean he reaches max altitud faster....hope we get the data soon xDI really feel his aerial speed is improved as well. Wont know for sure until datadump but im really feeling these changes. Utilt combos much easier now i believe it has more hitstun or its just falcos faster to followup. Also is it me or does dair feel safer? Dair changes are appreciated i feel its much morr rewarding to hit now. Im sure this can net earlier kills if properly comboed. Need to lab asap