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Falco 0 to 100+% laser lock combo

Mackorony101

Smash Cadet
Joined
Apr 14, 2007
Messages
69
I randomly found this combo testing my pivot grabs with falco in training mode. I call it the mack trap since I found it. It sets the opponent right into a laser lock and causes a lot of damage. It isnt too hard to get the timing but some steps you have to get it within a few frames.

youtube vid:
http://www.youtube.com/watch?v=ShDwt4OvbwI
*My youtube was hacked and this vid was deleted but I will keep the link as a reference*

To perform this the opponent has to have a very low percent. DDD is just right for the combo but look how heavy he is. you need to face the opponent and sweetspot Dair while they are standing. Right after that do 1 jab and then a Dtilt.as soon as the lag from Dtilt is gone, dash and C-stick down to do a dash attack. Once you do that you have to do a Ftilt as the opponent is coming down so when they hit the ground they are forced to get up. If you fire some lasers before they start to get up you can continue for a laser lock.

There is another method to laser lock. For this method you must hit the opponent with the dash attack so that they go behind you. Once they hit the ground start shooting your lasers for a laser lock. You must time the lasers right for this on most characters or you wil not be able to lock them.

There are other combos you can do with this, for example...
After the first Ftilt the opponent may go behind you depending on how close you two are and you can do another Ftilt to throw them out again. while they are forced to get up you can charge a smash and you may be able to throw them offscreen or offstage.

expiriment and find your own methods.

Best performed on
Cant perform on

Easily performed on:
Bowser
Donkey Kong
Ganondorf
King Dedede
Wolf
Captain falcon(surprisingly)
Charizard
Snake

Easily escaped/cant:
Mario
Luigi
Peach
Diddy kong
Yoshi
Wario
Link
Zeda
Shiek
Toon link
Samus
ZSS

Pit
Ice Climber
R.O.B.
Kirby
Meta Knight
Olimar
Fox
Falco
Pikachu
Squirtle
Ivysaur
Lucario
Jigglypuff
Marth
Ike
Ness
Lucas
Mr. Game&watch
Sonic

Seems that only males are susceptible to this combo(nobody has any idea what jiggs is)
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Dair:
First hits on frame 5
Landing lag: 12
Shield hit lag: 10
Shield stun: 14
Advantage: -8

[10 frames to escape]

Jab:
1st jab total: 16
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 7
1st jab advantage: -13

[20 frames to escape]

Dtilt:
Total: 27 frames
First hits on frame 7
Shield hit lag: 9
Shield stun: 13
Advantage: -16

[20 frames to escape]

Dash Attack:
Total: 35
First hits on frame 4
Shield hit lag: 8
Shield stun: 10
Advantage: -29

[35 frames to escape]

Ftilt:
Total: 26 frames
First hits on frame 6



It looks really cool though, the Dash Attack > Ftilt thing is very nice, I'm going to try to implement that more.

I really like Dash attack, Ftilt :)
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Instead, test out the percentages at which dash attack->ftilt work. The rest is escapable.
 

Mackorony101

Smash Cadet
Joined
Apr 14, 2007
Messages
69
Instead, test out the percentages at which dash attack->ftilt work. The rest is escapable.
The dash attack sends DDD into the tumbling state at 25% which is why this combo is good to start off with. Before you dash attack with the combo the opponent is at 29% which is a fine way to get them into the tumbling motion real quick. By using the combo you can get up to 100% or more in a short amount of time at the start of the match.
 

Stafy

Smash Journeyman
Joined
Nov 24, 2008
Messages
246
Location
California (Bay Area - Oakland)
You can do the dair->jab->dtilt and then use one chaingrab to spike to get a tech chase going, possibly a laser lock?

otherwise, I will try to get a replay of this actually in action.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
There is absolutely no way this will ever work on a human player that is at least half decent at this game.

But it does look cool :laugh:
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
It should work by surprise.

I mean seriously, this is so much bull**** nobody will even attempt to remember this when playing against Falco, thus increasing the element of surprise, which is vastly underrated.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
The dash attack sends DDD into the tumbling state at 25% which is why this combo is good to start off with. Before you dash attack with the combo the opponent is at 29% which is a fine way to get them into the tumbling motion real quick. By using the combo you can get up to 100% or more in a short amount of time at the start of the match.
All I'm saying is that the first part of your combo is not guaranteed. I'm not even sure the ftilt is guaranteed to hit. And if they happen to tech the ftilt, then the first laser isn't even guaranteed. So really, just try to find other laser lock setups.

For the purposes of this thread though, there are other ways to combo DDD into 25% damage to try to get the ftilt laser lock setup to hit. For example, you could simply chaingrab him, and then dash attack->ftilt at the right %.
 

Mackorony101

Smash Cadet
Joined
Apr 14, 2007
Messages
69
It should work by surprise.

I mean seriously, this is so much bull**** nobody will even attempt to remember this when playing against Falco, thus increasing the element of surprise, which is vastly underrated.
That is what I thought when I figured it out. If the opponent makes just a simple mistake it could really hurt them.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
1,441
Location
Houston, TX
NNID
AvoiDMe
Doesn't look like it's guranteed as everyone else says. Dash Attack to F-Tilt is pretty sexy though.

Good stuff. :)
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
Or you can try to do the cg until 25% or whatever percent that makes dash attack to ftilt difficult to get out of.
 
Joined
Aug 6, 2008
Messages
19,345
Dash Attack as low percents seems to be quite useful. Anyone tested any frame data to see how much an advantage one gets out of using it at various percents? Or is it that useful at catching people unawares they get grabbed or dsmashed out of it so easily?
 

xYz

Smash Lord
Joined
Jan 6, 2007
Messages
1,984
Location
Orlando, FL
3DS FC
1049-0933-6834
i tried it...
you gotta chain grab 3 times and do one grabhit. > then dash attack ftilt> to LL. i performed it a few times on a friend. he said i was hard to get out of.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
Dair:
First hits on frame 5
Landing lag: 12
Shield hit lag: 10
Shield stun: 14
Advantage: -8

[10 frames to escape]

Jab:
1st jab total: 16
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 7
1st jab advantage: -13

[20 frames to escape]

Dtilt:
Total: 27 frames
First hits on frame 7
Shield hit lag: 9
Shield stun: 13
Advantage: -16

[20 frames to escape]

Dash Attack:
Total: 35
First hits on frame 4
Shield hit lag: 8
Shield stun: 10
Advantage: -29

[35 frames to escape]

Ftilt:
Total: 26 frames
First hits on frame 6



It looks really cool though, the Dash Attack > Ftilt thing is very nice, I'm going to try to implement that more.

I really like Dash attack, Ftilt :)
keep in mind shield hitlag =/= hitstun
not saying that hitstun will give you anymore of an advantage, just saying this data only shows what is safe on shield.
you would need a huge effing list at every % for hitstun advantage
 

Kewkky

Waiting for a new Smash game
Premium
Joined
Apr 20, 2008
Messages
8,020
Location
Chicago, IL
Switch FC
SW-7001-5337-8820
i tried it...
you gotta chain grab 3 times and do one grabhit. > then dash attack ftilt> to LL. i performed it a few times on a friend. he said i was hard to get out of.
Meaning no disrespect, but my younger brother mains Falco and has been doing the "dash attack > ftilt > laserlock" a long time ago... Or at least trying on me, since my mains are practically immune to laserlocks.

And he also tries to randomly fthrow (i dunno what % he does it at) during a cg so if the opponent isn't mashing buttons to escape in order to save his jump for the cg spike, they won't see the fthrow coming, splat on the ground, and instand laserlock.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
Meaning no disrespect, but my younger brother mains Falco and has been doing the "dash attack > ftilt > laserlock" a long time ago... Or at least trying on me, since my mains are practically immune to laserlocks.

And he also tries to randomly fthrow (i dunno what % he does it at) during a cg so if the opponent isn't mashing buttons to escape in order to save his jump for the cg spike, they won't see the fthrow coming, splat on the ground, and instand laserlock.
I do this sometimes too.

Reminds me that I have to test percentages of fthrow and dthrow escapable splat with least timeframe.
 
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