roymaster803
Smash Apprentice
Use this thread for Marth metagame discussion. Tricks, tips, general feel of the character, how to use him best. You know what to do. No flaming/hating/trolling in bad taste.
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hell noI think his grab range may have been nerfed, can anyone confirm this?
it's not just you. As a Marth Main in melee I must say Marth still feels weird. Part of it is the overall physics difference but other times...he floats a bit too much. like...slightly too much for seemingly no reason. Not to mention things like his Utilt are not fully mapped to his melee self from what I can tell.Marth is weird in this game. He's the same obviously but idk maybe I'm just too new to the game but something feels weird
nothing new, in this case, makes him a VERY boring character for me. hence boozer for meStill, once you adjust to the different look and slightly different feel it's same old marth. Grab, Fair, Ken combo, reverse Up-B...etc...etc.
Demo version 1 had a faster ending side-b (along with other subtle differences, I'm mostly talking about the single first swipe of it), It gained SO MUCH more potential from things like wave-bouncing it since you could act sooner out of it and stuff.But he doesn't have anything that spices up his moveset.
She goes through the attack when she reels in, though...Ivy dies if you catch her before she drops to a dead hang. You just go out far and Bair. If you miss, you probably die, but whatever get better.
If she's in a dead hang, you can hold the ledge longer than she can and when she finally does come up she can't act right away by design.
That's pretty much what I do lol. Ivy's air attacks are much easier to deal with than that ******* down tilt... Except back air. That one annoys the crap out of me sometimes.She goes through the attack when she reels in, though...
playing gay until you get her in the air and keeping her there until she can be hit far enough off stage to die works sorta... Think I'll use zard for this matchup for now...