Having trouble with throw options at high percents (80+). Recommendations? Having trouble following up on the throw. It has slowed my game tremendously.
Depending on DI and falling speed, Fthrow off the stage -> jump -> dair spike, its pretty easy to pull off in general if you practice it a bit in training mode or something.
Elsewise f-throw -> fsmash is really strong in PM. At higher %'s you can fthrow -> wavedash forward ->fsmash depending. Just experiment with what movement you need to do to connect an fsmash
I roll too much. Any tips on breaking the habit?
Just really work on implementing wavedashing into your game. There's knowing how to wavedash and being able to do it, then there's actutally using it as part of your core kit - just focus on using it every time you want to reposition yourself quickly. Thats what worked for me anyways.
Ok, Project M looks cool so I wanted to start playing it, and I'm coming into it as an experienced Marth user in Brawl. I'm gonna pick him up in this. What are the most essential advanced techniques for Marth in PM?
Watch the ken tutorial (as mentioned), and any melee tutorial really, they're all relevant to PM marth. If i had to pick just a few of hte most important points theyd be:
-learn dash dancing (using it to bait stuff, using it for grab game,etc)
-learn wavedashing, and implement it into your game
-marths grab game is really good (fthrow > fthrow > fsmash is kinda broken)
-L CANCELLING is super-mega-important on marth, if you're not L-cancelling, and following your hits up, you're not doing it right. A simple one to learn is F-air > Lcancel > Fsmash
-blah blah spacing blah, blah hit people with the tip blah
For your question on vs captain falcon:
Out grab game him basically. This restricts his movement and doesn't let him just run around and go in when he pleases. A possibility is if he throws you and you know a knee is coming you can mash counter - this isn't super reliable but will get you out of a bind every now and then
With fairs:
Sadly the best answer i can give is a bunch of practice and experience. I would say just take bowser (i find he's really easy to beat up on - easy to combo and big so easy to hit) to training mode and work on fairs and fair followups. Marths fair can put someone like anywhere depending on %, tipper/non, DI, floatiness,etc, so its just feeling out what followups you can do after fairing someone.
Double fairs in a short hop is hard (imo) because you have to start your first fair like right as you leave the ground. I started to get decent at them by using Z for the ariel (my fingers are kinda slow) on low % bowser across FD.