CryoGX
Smash Journeyman
- Joined
- Feb 2, 2014
- Messages
- 470
- NNID
- CryoGX
TIME FOR A CRAPTON OF MOVE SPECULATION!
At this point I can barely imagine how Mewtwo will look like attacking, although, the psychic deal could probably be bolstered in this game. Also, it's pretty obvious that we're going to see attacks that aren't Pokemon moves already, so we won't need to try to assign every attack to a canon move. (Greninja gets dual water swords and his FS is called "Secret Ninja Attack" according to the manual, for example.)
Fighter Type - Close/Mid ranged fighter who attacks without physically making contact. To tell you the truth, I think there's a chance that Mewtwo will actually be FAST in this iteration, after looking back at the 16th Movie.
Also, I've somewhat grown attached to 16th movie Mewtwo (aka Femtwo), so I wouldn't mind Mewtwo having the VA from that movie and everything.
MOVESET
FINAL SMASH
A SOURCE OF INSPIRATION
This took approximately 3 hours to come up with entirely. Hope you guys like it!
At this point I can barely imagine how Mewtwo will look like attacking, although, the psychic deal could probably be bolstered in this game. Also, it's pretty obvious that we're going to see attacks that aren't Pokemon moves already, so we won't need to try to assign every attack to a canon move. (Greninja gets dual water swords and his FS is called "Secret Ninja Attack" according to the manual, for example.)
Fighter Type - Close/Mid ranged fighter who attacks without physically making contact. To tell you the truth, I think there's a chance that Mewtwo will actually be FAST in this iteration, after looking back at the 16th Movie.
Also, I've somewhat grown attached to 16th movie Mewtwo (aka Femtwo), so I wouldn't mind Mewtwo having the VA from that movie and everything.
MOVESET
A - Psyhic (Fling rocks and things at your opponents with your awesome psychic power! Ends with Mewtwo pushing its hand out, sending opponents backward)
Up Tilt - Mewtwo swipes its hand upward, generating a wave that pops people up.
Down Tilt - Mewtwo sends out a shortranged shockwave across the ground.
Side Tilt - Mewtwo swipes forward in a clawing like motion with moar waves coming out of its hand. (By the way, these waves that I keep mentioning don't really have any range; they keep the attack from being physically part of Mewtwo, though)
Up Smash - Similar to previous Up Smash, except Mewtwo visually spins its opponent with psychic energy. Would be satisfying to watch.
Down Smash - Mewtwo crosses its arms, charges up and pushes a pulse out from both horizontal directions.
Side Smash - Mewtwo charges and punches its hand out, creating a pulse that knocks back enemies.
B - Shadow Ball, Fast Aura Sphere/Energy Ball or Targeted Psychic (Shadow Ball retains most of its former properties, while this Psychic could also be charged and grab enemies while dealing damage to them, similar to Confusion from before, but with more offensive properties. The Fast Aura Sphere/Energy Ball is a thing because Mewtwo has also recently used Aura Sphere. However, unlike Lucario, Mewtwo charges it quickly in M16, so it could be an unchargeable move. I also put in the name "Energy Ball" for the sake of the move having an original name that's somewhat similar to what the move is.)
Up B - Teleport (Can act out of it, although, not to the degree of P:M Mewtwo; probably to Sonic's degree)
Down B - Disable or Barrier(Barrier wouldn't quite work as you think; it'd also be more of an offensive windbox move, in this case. As in, you've seen how Mewtwo attacks by dispersing its barrier in the anime, right? Basically that. It'd work very briefly as a defensive barrier, but then Mewtwo would push outward, similar to down smash and deal damage and push people back, from possibly all angles. It'd probably have significant delay, though. Either move would reflect projectiles.)
Side B - Psystrike (This move has to appear somewhere; it just has to. Anyway, since this move is a special move with physical properties, I'm thinking that Mewtwo could send out a chargeable psychic slash upon using this move. The slash would be a close ranged attack without charge, and would be about the range equivalent of the beam sword when fully charged, and would charge faster than a lot of moves. Since it lands physically, it's not a projectile, nor is it absorbable.)
Fair - Psychic Claw? (Similar to Mewtwo's former Fair, except the hitbox is away from Mewtwo's hand.)
Bair - Cross your arms in the air. Your eyes glow blue. Your psychic energy pushes your opponent that's behind you, and you don't even look at them. Truly badass.
Dair - Swipe your hand in a downward semicircle, generating a psychic wave that can down spike opponents.
Uair - Swipe your tail upward, creating a wave that sends opponents upward (I HAD TO GET A TAIL MOVE IN HERE SOMEWHERE; IT JUST DIDN'T FEEL RIGHT WITHOUT ONE)
Extra - When Mewtwo is shielding, it looks like it's using Barrier defensively. (As in, Mewtwo poses as it would when defensively using Barrier in the anime)
Up Tilt - Mewtwo swipes its hand upward, generating a wave that pops people up.
Down Tilt - Mewtwo sends out a shortranged shockwave across the ground.
Side Tilt - Mewtwo swipes forward in a clawing like motion with moar waves coming out of its hand. (By the way, these waves that I keep mentioning don't really have any range; they keep the attack from being physically part of Mewtwo, though)
Up Smash - Similar to previous Up Smash, except Mewtwo visually spins its opponent with psychic energy. Would be satisfying to watch.
Down Smash - Mewtwo crosses its arms, charges up and pushes a pulse out from both horizontal directions.
Side Smash - Mewtwo charges and punches its hand out, creating a pulse that knocks back enemies.
B - Shadow Ball, Fast Aura Sphere/Energy Ball or Targeted Psychic (Shadow Ball retains most of its former properties, while this Psychic could also be charged and grab enemies while dealing damage to them, similar to Confusion from before, but with more offensive properties. The Fast Aura Sphere/Energy Ball is a thing because Mewtwo has also recently used Aura Sphere. However, unlike Lucario, Mewtwo charges it quickly in M16, so it could be an unchargeable move. I also put in the name "Energy Ball" for the sake of the move having an original name that's somewhat similar to what the move is.)
Up B - Teleport (Can act out of it, although, not to the degree of P:M Mewtwo; probably to Sonic's degree)
Down B - Disable or Barrier(Barrier wouldn't quite work as you think; it'd also be more of an offensive windbox move, in this case. As in, you've seen how Mewtwo attacks by dispersing its barrier in the anime, right? Basically that. It'd work very briefly as a defensive barrier, but then Mewtwo would push outward, similar to down smash and deal damage and push people back, from possibly all angles. It'd probably have significant delay, though. Either move would reflect projectiles.)
Side B - Psystrike (This move has to appear somewhere; it just has to. Anyway, since this move is a special move with physical properties, I'm thinking that Mewtwo could send out a chargeable psychic slash upon using this move. The slash would be a close ranged attack without charge, and would be about the range equivalent of the beam sword when fully charged, and would charge faster than a lot of moves. Since it lands physically, it's not a projectile, nor is it absorbable.)
Fair - Psychic Claw? (Similar to Mewtwo's former Fair, except the hitbox is away from Mewtwo's hand.)
Bair - Cross your arms in the air. Your eyes glow blue. Your psychic energy pushes your opponent that's behind you, and you don't even look at them. Truly badass.
Dair - Swipe your hand in a downward semicircle, generating a psychic wave that can down spike opponents.
Uair - Swipe your tail upward, creating a wave that sends opponents upward (I HAD TO GET A TAIL MOVE IN HERE SOMEWHERE; IT JUST DIDN'T FEEL RIGHT WITHOUT ONE)
Extra - When Mewtwo is shielding, it looks like it's using Barrier defensively. (As in, Mewtwo poses as it would when defensively using Barrier in the anime)
FINAL SMASH
FINAL SMASH: EXTREMESPEED - Don't get me wrong; I know Mewtwo doesn't learn Extremespeed, but it's the way it passively moves while in Mega Form in the 16th movie (or you can just say it can simply move in bullet time while in Mega form, instead of calling it Extremespeed). I'll show you what I mean by this in a clip later, but for now, bear with my description.
Anyway, Mewtwo transforms into one of its Megas (considering the nature of this move, it wouldn't matter which one) and flies off of the screen incredibly fast, leaving blue silhouettes behind it. The screen flashes and get's a blue filter, implying that Mewtwo is moving so fast that time comparatively slows down (although the fighters won't be slowed). A straight line appears from the middle of the left or right edges of the stage. You can angle this line up or down, and switch the line's horizontal orientation (left to right or right to left) by pressing left or right. When you're angling this line, you're aiming Mewtwo's horizontal attack, so upon pressing A after aiming the line, Mewtwo will instantly fly across the stage in that line, leaving only a blue streak (it'll likely be too fast to see Mewtwo itself), and the line interface will come back up for you to aim the attack again. You will be able to do this attack up to two more times. If you take too long to aim, the attack will automatically occur. This attack gets more powerful the more times you land a hit, with the first attack being weak and likely not KO'ing, and the third one being the strongest (and most likely to KO).
Anyway, Mewtwo transforms into one of its Megas (considering the nature of this move, it wouldn't matter which one) and flies off of the screen incredibly fast, leaving blue silhouettes behind it. The screen flashes and get's a blue filter, implying that Mewtwo is moving so fast that time comparatively slows down (although the fighters won't be slowed). A straight line appears from the middle of the left or right edges of the stage. You can angle this line up or down, and switch the line's horizontal orientation (left to right or right to left) by pressing left or right. When you're angling this line, you're aiming Mewtwo's horizontal attack, so upon pressing A after aiming the line, Mewtwo will instantly fly across the stage in that line, leaving only a blue streak (it'll likely be too fast to see Mewtwo itself), and the line interface will come back up for you to aim the attack again. You will be able to do this attack up to two more times. If you take too long to aim, the attack will automatically occur. This attack gets more powerful the more times you land a hit, with the first attack being weak and likely not KO'ing, and the third one being the strongest (and most likely to KO).
A SOURCE OF INSPIRATION
CLICK THE VIDEO TITLE TO WATCH IT ON YOUTUBE AS PLAYBACK IS DISABLED HERE. (unfortunately)
Watch this AMV made from the 16th movie of Mewtwo going against Genesect to see where I got a couple of my ideas. I recommend fast forwarding to 1:35, then to 3:25. Also, the video is somewhat sped up footage, so Mewtwo will look even faster than what it is, but that doesn't change the fact that it's pretty freakin' fast.
Watch this AMV made from the 16th movie of Mewtwo going against Genesect to see where I got a couple of my ideas. I recommend fast forwarding to 1:35, then to 3:25. Also, the video is somewhat sped up footage, so Mewtwo will look even faster than what it is, but that doesn't change the fact that it's pretty freakin' fast.
This took approximately 3 hours to come up with entirely. Hope you guys like it!
Last edited: