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Fµlly Nëw Chàrácter Archive

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
The way you stretched the plane horizontally looks kinda bad. You might want to stretch it vertically until it regains its correct aspect ratio and the wheels look like circles again. If you can't do that, at least send me the plane's MDL0 so I can fix the textures on its sides and make the "SONIC" more legible.

I didn't expect the plane to get used so prominently. I hope the MDL0 rebuilder comes out soon. The plane desperately needs some remodeling to look more like the Tornado's type of biplane, with two wings placed farther back over/under the cockpit. (I wonder if I could do that with vertex hacks?)

Anyway, the stage idea itself is great. I'm looking forward to using Sky Chase Zone's music on it.
I'll just shrink it back then.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
Well, removing Olimar's antenna glow is impossible....

So now I ask, is there any way to change what bone its attacked to? I'd rather have it attached to PT's Pokeball than his neck if I can't get rid of the **** thing.
 

Brizzle

Smash Cadet
Joined
Jun 24, 2008
Messages
69
Location
College Park, La Pata, Waldorf
Well, removing Olimar's antenna glow is impossible....

So now I ask, is there any way to change what bone its attacked to? I'd rather have it attached to PT's Pokeball than his neck if I can't get rid of the **** thing.
Can you not find it, or does it just crash when you try to remove it? If it's a matter of finding it, I think the glow is in ef_pikmin.pac? I personally haven't looked, but I'm pretty sure I've heard that before.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
Oh no, I know where it is, but making the texture transparent does nothing, nor does delete the polygon for it. The game just loads an even brighter glowing ball.
 

Stoney

Smash Apprentice
Joined
Nov 24, 2009
Messages
156
Location
[loh-kay-shuhn] n. The act or process of locating
Well, removing Olimar's antenna glow is impossible....

So now I ask, is there any way to change what bone its attacked to? I'd rather have it attached to PT's Pokeball than his neck if I can't get rid of the **** thing.
FortWaffles is currently doing experiments on that. Unfortunately, messing with bones at all messes up the file in BrawlBox and nobody has figured out a work-around yet.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Oi, guess I haven't updated you guys in a while....

Firstly, Missingno. With the Model Rebuilder coming out soon, I've decided to hold off work on him until it is released. That way I don't have to screw around with GFX and the like. I'm guessing adding bones will be easier. He will be, however, still done over G&W.

Secondly, the other character I mentioned. I'll do some work on him in the mean time, but I'll probably not start an actual PSA hack until the first beta of Missingno. is done. He probably, however, will not be going over Olimar as originally planned. I'll most likely put him over another character, preferably one that isn't popular.

And well, I'm also building up more ideas for another hack I had originally planned back a few months ago but never got around to actually starting. This one most definately WILL be going over Olimar, but like I said above, I'll wait until progress is made on Missingno. first. I don't want to overload myself with work.

Hopefully, by keeping the latter two name's a secret, I can prevent people from getting excited in case I actually don't work on them.

And yes, I realize this is starting to look like vapor ware...but just trust me, this is far too exciting for me to just quit on. ;) So yeah, I'll get to work on the moveset some while I await the Model Rebuilder.
 

Overdrive64

Smash Journeyman
Joined
Dec 8, 2009
Messages
270
What are MissingNo.'s moves?

Are B and B> both water gun? XD Bc one water gun is never enough
 

toddtj

Smash Apprentice
Joined
Nov 9, 2009
Messages
186
FortWaffles is currently doing experiments on that. Unfortunately, messing with bones at all messes up the file in BrawlBox and nobody has figured out a work-around yet.
I heard at one point that it was possible to remove Olimar's antenna glow and that it actually turned out to be something like 4 different models. I don't recall which thread it was in- most likely this one or brawl box's.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
What are MissingNo.'s moves?

Are B and B> both water gun? XD Bc one water gun is never enough
10yes.

I call them type 1 and 2 tho, because they'll work differently. Type 1, being based on R/B's Water Gun, will work like G&W's current Special, except with Water. XD

Type 2, is going to be more along the lines of Squirtle's, cept (IIRC) in my notes I took I wanted it to do damage but no stun or KB, like Fox's laser.

B^ and Bv are Sky Attack and Double Team. Sky attack will start up rather slow, but will fly up quickly. Double Team is going to provide Super Armor(he'll take damage but not kb) until a certain %. I'm also playing around with the idea of giving the clones that briefly appear a weak wind box.

Basically, Missingno. will be annoying to deal with, but will have little in terms of actual killing potential.
 

DarkSamus12

Smash Cadet
Joined
Feb 10, 2010
Messages
28
Location
Phazze
Hey mr. weegee have you tryed extracting tails from mario and sonic at the olympic winter games cause that would be a better way to make tails look good
 

Smash Bro

Smash Journeyman
Joined
Feb 28, 2009
Messages
365
Location
Finishing school in Rustboro City
I don't think MissingNo. has any definite moves...it's just a big glitch. I've never gone after it, so I'm not really sure of what it does. I do know that it's a Bird type, however...

Yes, I mean BIRD type. NOT flying type.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
I'm too close to finishing Tails to stop.

Sorry for not making process, but I was doing a small side project.

Hey mr. weegee have you tryed extracting tails from mario and sonic at the olympic winter games cause that would be a better way to make tails look good
Well, I wouldn't use the whole model.

But...maybe I can take THOSE head and tails.

Well, I don't have the game, and it's illegal to ask publicly for files from other games, so...
PM me if you have it.

There. I believe that was discreet enough.
 

Shadowbolt

Smash Ace
Joined
Sep 14, 2007
Messages
639
Missingno, huh? Interesting. I'd personally plan more "glitch-based" moves (for instance, something similar to how it can multiply items in R/B), as well as combine both waterguns into one move - but that's just me. Curious, what are you planning on making it look like?

Man, it's so awesome seeing all of these projects going down - very inspiring. I'm seriously tempted to start one of my own. I have the bare bones of plans for Iji, but I have my doubts about whether or not my computer could handle 3D animating and so-on. Perhaps I'll look into that.
 

DarkSamus12

Smash Cadet
Joined
Feb 10, 2010
Messages
28
Location
Phazze
Mr.weegee that would be a good idea if only someone would link Tails head and tails then that would make a difference but anyway just get the tails psa finished im dieing to use him! oh and anyone one else reading PM MR. WEEGEE TAILS MODEL FROM MARIO AND SONIC AT THE OLYMPIC WINTER GAMES THIS WILL MAKE MR WEEGEE'S TAILS PERFECT!!!!!!!!!
 

Overdrive64

Smash Journeyman
Joined
Dec 8, 2009
Messages
270
I don't think MissingNo. has any definite moves...it's just a big glitch. I've never gone after it, so I'm not really sure of what it does. I do know that it's a Bird type, however...

Yes, I mean BIRD type. NOT flying type.
Missigno.'s only possible moves are water gun, sky attack, water gun AGAIN, and struggle
 

Dragoon Lavitz

Smash Rookie
Joined
Feb 20, 2010
Messages
2
ok Suren Since I heard there has been many disputes on silver whether he should be slow or fast well how bout all of yall come to a fair compromise and make him in between sonic's speed and mewtwos slowness as in running floating and make it to where he is not as fast as sonic but faster than mewtwo's slowness. that should be a fair compromise if there are any complaints PM me
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
ok Suren Since I heard there has been many disputes on silver whether he should be slow or fast well how bout all of yall come to a fair compromise and make him in between sonic's speed and mewtwos slowness as in running floating and make it to where he is not as fast as sonic but faster than mewtwo's slowness. that should be a fair compromise if there are any complaints PM me
It isn't a communal decision. The decider is whoever's making the character, and you're no arbiter either.
 

Dragoon Lavitz

Smash Rookie
Joined
Feb 20, 2010
Messages
2
so what I know that I am simply trying to get both sides to compromise I have solved many problems outside of the internet and some on the internet it is just a matter of having arguments disappear into a fair compromise so both sides can be happy so there
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Hey Mr. Weegee, how did you put Tails head on Sonics headless body? I know its in PSA but i dont know how.

Becuz im trying to make Racoon Mario with Fox's Tail and Ears.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
You honestly should. I know it'd be more work, but it would definitely be worth it in the end.
Agreed :l

10char
With some good vertex hacking, you'll never know the difference.

...but I guess I don't have that, either (yet).

Hey Mr. Weegee, how did you put Tails head on Sonics headless body? I know its in PSA but i dont know how.

Becuz im trying to make Racoon Mario with Fox's Tail and Ears.
This should be OP'd at some point. Maybe.

First, you take the model that you want to be placed on he other person (Tails, Fox, etc.).

You should polygon delete any unnecessary parts (like the body or so).

Next, you go to FitPerson.pac (the one who you want to place the part on, like Sonic).

Replace one of their personal GFX with the model that you want to be a graphic (like Tails's head).

Give it an animation (if it doesn't have one) with an obscenely large amount of frames (I used 10,000).

Then, in PSA, in Wait1 (and probably entry, win and lose), call up the graphic according to this list:

Code:
File #0
01 SYS_HIT_NORMAL
02 SYS_HIT_NORMAL_SHOCK
03 SYS_HIT_FIRE
04 SYS_HIT_ELEC
05 SYS_HIT_CUT
06 SYS_HIT_CUT_SHOCK
07 SYS_LANDING_SMOKE
08 SYS_LANDING_SMOKE_S
09 SYS_CROWN
0A SYS_DASH_SMOKE
0B SYS_DOWN_SMOKE
0C SYS_FLYROLL_SMOKE
0E SYS_ACTION_SMOKE_H
0F SYS_WHIRLWIND_L
10 SYS_WHIRLWIND_R
11 SYS_SMASH_FLASH
12 SYS_SMASH_FLASH_S
13 SYS_DAMAGE_FIRE
14 SYS_DAMAGE_ELEC
15 SYS_SHIELD
16 SYS_SHIELD_SMOKE
17 SYS_SHIELD_DAMAGE
18 SYS_DEAD
19 SYS_BOMB_A
1A SYS_FLAME
1B SYS_RUN_SMOKE
1C SYS_JUMP_SMOKE
1D SYS_TURN_SMOKE
1E SYS_FLASH
1F SYS_JUMP_AERIAL
20 SYS_CLIFF_CATCH
21 SYS_GUARD_MARK
22 SYS_ATK_SMOKE
23 SYS_ERACE_SMOKE
24 SYS_BOMB_B
25 SYS_SPIN_WIND
26 SYS_ACTION_SMOKE_V
27 SYS_SLIP_SPARK
28 SYS_H_SMOKE_A
29 SYS_H_SMOKE_B
2A SYS_V_SMOKE_A
2B SYS_V_SMOKE_B
2C SYS_SCRATCH
2D SYS_PASSIVE
2E SYS_PIYOPIYO
2F SYS_PIYO
30 SYS_SLEEP
31 SYS_DAMAGE_HADOU
32 SYS_STEP_JUMP
33 SYS_SSCOPE_BULLET
34 SYS_BOUND_SMOKE
35 SYS_CATCH
36 SYS_ITEM_GET
37 SYS_RECOVERY
38 SYS_ITEM_ARRIVAL
39 SYS_MBALL
3A SYS_QUAKE
3B SYS_BOMB_C
3C SYS_BOMB_D
3D SYS_FREEZER
3E SYS_KUSUDAMA
3F SYS_HIT_ICE
40 SYS_HIT_ICE_SHOCK
41 SYS_FIREFLOWER
42 SYS_SMOKESCREEN
43 SYS_THUNDER
44 SYS_THUNDER_FLASH
45 SYS_MERIKOMI
46 SYS_SPIN_WIND_S
47 SYS_FINAL_LINE
48 SYS_FINAL_AURA
49 SYS_CLACKER_SHOT
4A SYS_CLACKER_BULLET_S
4B SYS_CLACKER_BULLET_L
4C SYS_CLACKER_BOMB
4D SYS_BOMB_E
4E SYS_SPLASH
4F SYS_RIPPLE
50 SYS_DROWN
51 SYS_HIT_NORMAL_2
52 SYS_DAMAGE_SHIEN
53 SYS_GEKIKARA_AURA
54 SYS_GEKIKARA_FIRE
55 SYS_MATCHLESS
56 SYS_CROWN_COLLISION
57 SYS_S_JUMP
58 SYS_RAYGUN_BULLET
59 SYS_RAYGUN_SHOT
5A SYS_RIPSTICK
5B SYS_STARROD_BULLET
5C SYS_STARROD_SHOT
5D SYS_STARROD_SHIBUKI
5E SYS_DROWN_OUT
5F SYS_SCREW
60 SYS_BOMB_SPARK
61 SYS_HIT_POISON
62 SYS_FLYING_PLATE
63 SYS_BADGE
64 SYS_DEKU
65 SYS_SMARTBOMB
66 SYS_BOX00_BREAK
67 SYS_BOX01_BREAK
68 SYS_BOX02_BREAK
69 SYS_BARREL02_BREAK
6A SYS_DEAD_FLASH
6B SYS_WARPSTAR
6C SYS_PASARAN
6D SYS_DRAGOON_A
6E SYS_DRAGOON_B
6F SYS_DRAGOON_ENTER
70 SYS_DRAGOON_FIRE
71 SYS_DRAGOON_ATTACK
72 SYS_SMASH_BALL
73 SYS_SOCCER
74 SYS_ASSIST
75 SYS_SUPERSTAR
76 SYS_HEART
77 SYS_CD_GET
78 SYS_DRAGOON_FLASH
79 SYS_MISFIRE
7A SYS_ABSORPTION
7B SYS_ASASE_WALK
7C SYS_ASASE_LANDING
7D SYS_SP_FLASH
7E SYS_WARPSTAR_BREAK
7F SYS_JUST_SHIELD
80 SYS_ICE_LANDING
81 SYS_PASARAN_SPARK
82 SYS_CHEWING
83 SYS_SMASHPLATE
84 SYS_SAMUS_CHANGE_FLASH_A
85 SYS_SZERO_ENTRY_FLASH
86 SYS_SZERO_ENTRY_SMOKE
87 SYS_CLING

File #1
01 MARIO_FB
02 MARIO_FB_SHOOT
03 MARIO_FB_BOUND
04 MARIO_S_MANT1
05 MARIO_S_MANT2
06 MARIO_S_JUMP
07 MARIO_PUMP_SHOOT
08 MARIO_PUMP_HIT
09 MARIO_PUMP_FADE
0A MARIO_PUMP
0B MARIO_PUMP_MAX

File #2
01 DONKEY_HEADBAT
02 DONKEY_GIANTPUNCH
03 DONKEY_GIANTPUNCH_MAX
04 DONKEY_GIANTPUNCH_SMOKE
05 DONKEY_HANDSLAP
06 DONKEY_ENTRY

File #3
01 LINK_SWORD
02 LINK_ARROW
03 LINK_ARROW_MAX
04 LINK_BOOMERANG
05 LINK_BOOMERANG_T
06 LINK_KAITEN
07 LINK_KAITEN_S
08 LINK_KAITEN_AIR
09 LINK_KAITEN_AIR_S
0A LINK_BOOMERANG_W
0B LINK_BOOMERANG_H
0C LINK_BOOMERANG_WS
0E LINK_NAVY
0F LINK_ENTRY
10 LINK_BOMB_SPARK

File #4
01 SAMUS_JUMP_JET
02 SAMUS_ATK_BOMB
03 SAMUS_CSHOT_BULLET
04 SAMUS_CSHOT_HOLD
05 SAMUS_CSHOT_SHOT
06 SAMUS_CSHOT_MAX
07 SAMUS_MISSILE_STRAIGHT
08 SAMUS_MISSILE_HOMING
09 SAMUS_MISSILE_SHOT
0A SAMUS_SCREWATTACK
0B SAMUS_APPEAL_S
0C SAMUS_GBEAM


File #5
01 YOSHI_TAMAGO_KAKERA_A
02 YOSHI_TAMAGO_KAKERA_B
03 YOSHI_TAMAGO_KAKERA_C
04 YOSHI_GOROGOROTAMAGO
05 YOSHI_TAMAGONAGE
06 YOSHI_HIPDROP_STAR
07 YOSHI_TAMAGOUMI

File #6
01 KIRBY_ATK100
02 KIRBY_SUIKOMI
03 KIRBY_HAMMER
04 KIRBY_HANMMER_A
05 KIRBY_FCUT_A1
06 KIRBY_FCUT_B1
07 KIRBY_FCUT
08 KIRBY_STONE_S
09 KIRBY_STONE_E
0A KIRBY_FCUT_B2
0B KIRBY_FCUT_B3
0C KIRBY_FCUT_B4
0D KIRBY_STAR
0E KIRBY_FCUT_A2

File #7
01 FOX_ILLUSION_START
02 FOX_ILLUSION_M
03 FOX_ILLUSION_P
04 FOX_ILLUSION_END
05 FOX_REF_FLASH
06 FOX_REF_START
07 FOX_REF_LOOP
08 FOX_FIREFOX_START
09 FOX_FIREFOX
0A FOX_BLASTER_BULLET
0B FOX_BLASTER_SHOT
0C FOX_REF_REF
0D FOX_APPEAL_S

File #8
01 PIKACHU_ATK_S41
02 PIKACHU_ATK_S42
03 PIKACHU_DENGEKI
04 PIKACHU_DENGEKI_BOUND
05 PIKACHU_DENGEKI_LOOP
06 PIKACHU_KAMINARI_HIT
07 PIKACHU_KAMINARI_GR
08 PIKACHU_KAMINARI_START
09 PIKACHU_KAMINARI_END
0A PIKACHU_KAMINARI_CLOUD
0B PIKACHU_ZUTSUKI_HOLD
0C PIKACHU_ZUTSUKI_BOMB
0D PIKACHU_ZUTSUKI_SMOKE

File #9
01 LUIGI_FB
02 LUIGI_FB_SHOOT
03 LUIGI_FB_BOUND
04 LUIGI_ROCKET
05 LUIGI_CYCLONE

File #A
01 CAPTAIN_FP
02 CAPTAIN_FP_HOLD
03 CAPTAIN_FN_H_FIRE
04 CAPTAIN_FN
05 CAPTAIN_FN_AIR
06 CAPTAIN_FK_FLASH
07 CAPTAIN_FK
08 CAPTAIN_FP_FLASH
09 CAPTAIN_ENTRY
0A CAPTAIN_APPEAL_HI

File #B
01 NESS_PSI_ATK
02 NESS_PKT_BULLET
03 NESS_PKT_TAIL_A
04 NESS_PKT_TAIL_B
05 NESS_PKT_HOLD
06 NESS_PKT_ATTACK
07 NESS_PKFI_BULLET
08 NESS_PKFI_BOMB
09 NESS_PKFL_BULLET
0A NESS_PKFL_BULLET_ED
0B NESS_PKFL_BOMB
0C NESS_PSIMAGNET
0D NESS_ENTRY

File #C
01 KOOPA_BREATH
02 KOOPA_BREATH_M_FIRE
03 KOOPA_SHELL
04 KOOPA_DROP
05 KOOPA_WAIT_BREATH
06 KOOPA_GK_FREEZE
07 KOOPA_GK_SHIEN
08 KOOPA_GK_SMOKE
09 KOOPA_APPEAL_S
0A KOOPA_ENTRY
0B KOOPA_CHANGE_FLASH_A
0C KOOPA_CHANGE_FLASH_B
0D KOOPA_CHANGE_START_A
0E KOOPA_CHANGE_STRAT_B

File #D
01 PEACH_BOMBER
02 PEACH_KINOPIO_HIT
03 PEACH_KINOPIO_BULLET
04 PEACH_HIKKONUKI
05 PEACH_ENTRY
06 PEACH_ATTACK_HI3
07 PEACH_APPEAL_S

File #E
01 ZELDA_ATK_A
02 ZELDA_ATK_B
03 ZELDA_ATK_HI4_A
04 ZELDA_ATK_HI4_B
05 ZELDA_ATK_S4
06 ZELDA_FLOR_START
07 ZELDA_FLOR_END
08 ZELDA_NAYRU
09 ZELDA_NAYRU_FLASH
0A ZELDA_DIN_START
0B ZELDA_DIN_TAMA
0C ZELDA_DIN_BOMB
0D ZELDA_CHANGE_START
0E ZELDA_CHANGE_END
0F ZELDA_SHIKOMIBARI
10 ZELDA_FUSHIN_START
11 ZELDA_FUSHIN_END
12 ZELDA_ENTRY
13 ZELDA_CHANGE_FLASH_A
14 ZELDA_CHANGE_FLASH_B

File #?
01 POPO_ICESHOT_SMASH
02 POPO_ICESHOT_APPEAR
03 POPO_ICESHOT_COLD_A
04 POPO_ICESHOT_COLD_B
05 POPO_GOMJUMP
06 POPO_BLIZZERD_SHOOT
07 POPO_BLIZZERD_BULLET
08 POPO_THAMMER

File #?
01 MARTH_SWORD
02 MARTH_S_BREAKER
03 MARTH_COUNTER
04 MARTH_ENTRY

File #?
01 FALCO_VISION_START
02 FALCO_VISION_M
03 FALCO_VISION_P
04 FALCO_VISION_END
05 FALCO_REF_FLASH
06 FALCO_REF_START
07 FALCO_REF_LOOP
08 FALCO_FIREBIRD_START
09 FALCO_FIREBIRD
0A FALCO_BLASTER_BULLET
0B FALCO_BLASTER_SHOT
0C FALCO_REF_REF

File #15
01 GANON_MAJINKEN
02 GANON_MAJINKEN_HOLD
03 GANON_MAJINKEN_FLASH
04 GANON_REKKIKYAKU
05 GANON_ENGOKUA_FLASH
06 GANON_ENGOKUA_G
07 GANON_ENGOKUA_A
08 GANON_ENGOKUA
09 GANON_ENTRY
0A GANON_ENTRY_AURA
0B GANON_APPEAL_S

File #16
01 WARIO_PPE_S
02 WARIO_PPE_M
03 WARIO_PPE_L
04 WARIO_PPE_L_2
05 WARIO_PPE_FLY
06 WARIO_PPE_FLY_2
07 WARIO_KAMITSUKI_OPEN
08 WARIO_KAMITSUKI_BOMB
09 WARIO_KAMITSUKI_BITE
0A WARIO_CORKSCREW
0B WARIO_BIKE_SMOKE
0C WARIO_BIKE_BREAK
0D WARIO_KAMITSUKI_END
0E WARIO_BIKE_SMOKE_S 
0F WARIO_02
10 WARIO_03
11 WARIO_04
12 WARIO_05
13 WARIO_06
14 WARIO_07
15 WARIO_CHANGE_FLASH_A
16 WARIO_CHANGE_FLASH_B

File #17
01 META_K_ATK100
02 META_K_ATKS3S1
03 META_K_ATKS3S2
04 META_K_ATKS3S3
05 META_K_ATKS4S
06 META_K_ATK_HI4
07 META_K_ATK_LW4
08 META_K_ATK_AIR_B
09 META_K_ATK_AIR_F
0A META_K_ATK_AIR_HI
0B META_K_ATK_AIR_LW
0C META_K_DOWN_ATK
0D META_K_SWORD
0E META_K_DOWN_ATK_D
0F META_K_CLIFF_ATK_Q
10 META_K_CLIFF_ATK_S
11 META_K_GLIDE_ATK
12 META_K_SLIP_ATK
13 META_K_THROW_B
14 META_TORNADO
15 META_DRILL
16 META_MANTLE_START
17 META_MANTLE_END
18 META_SHUTTLELOOP
19 META_DM_ATTACK
1A META_DM_ATTACK_AIR
1B META_DM_ATTACK_F
1C META_DM_ATTACK_B

File #18
01 PIT_SWORD
02 PIT_ATK_AIR_N
03 PIT_ATK_AIR_HI
04 PIT_ATK100
05 PIT_FEATHER
06 PIT_PA_HOLD_ARROW
07 PIT_PA_HOLD_BOW
08 PIT_PA_FLY_ARROW
09 PIT_PA_STICK_ARROW
0A PIT_IKAROS_GOKOU
0B PIT_IKAROS_FLARE
0C PIT_IKAROS_WING_FLARE
0D PIT_PA_FLY_ARROW_FLASH
0E PIT_ANGERING
0F PIT_KAGAMI
10 PIT_KAGAMI_REF
11 PIT_ANGERING_START
12 PIT_ANGERING_END
13 PIT_ENTRY

File #19
01 SZERO_ATK_LW4
02 SZERO_MUZZULE
03 SZERO_BULLET_S
04 SZERO_BULLET_L
05 SZERO_PL_HOLD
06 SZERO_PL_SHOT
07 SZERO_PL_HIT
08 SZERO_ATK_AIRN
09 SZERO_WHIP_A
0A SZERO_WHIP_B
0B SZERO_ATK_S4S
0C SZERO_PWHIP
0D SZERO_ENTRY_FLASH
0E SZERO_ENTRY_SMOKE
0F SZERO_ENTRY_END

File #?
01 PIKMIN_SEIRETSU
02 PIKMIN_HIKKONUKI
03 PIKMIN_ORDER
04 PIKMIN_DEAD_RED
05 PIKMIN_DEAD_BLUE
06 PIKMIN_DEAD_YELLOW
07 PIKMIN_DEAD_WHITE
08 PIKMIN_DEAD_PURPLE
09 PIKMIN_HIT_RED
0A PIKMIN_HIT_BLUE
0B PIKMIN_HIT_YELLOW
0C PIKMIN_HIT_WHITE
0D PIKMIN_HIT_PURPLE
0E PIKMIN_ANTENNA
0F PIKMIN_ANTENNA_01
10 PIKMIN_ANTENNA_02
11 PIKMIN_ANTENNA_03
12 PIKMIN_ANTENNA_04
13 PIKMIN_ANTENNA_05
14 PIKMIN_ANTENNA_06

File #?
01 LUCAS_HOLD
02 LUCAS_PSI_ATK
03 LUCAS_ATK_LW4
04 LUCAS_ATK_HI4
05 LUCAS_PKT_BULLET
06 LUCAS_PKT_TAIL_A
07 LUCAS_PKT_TAIL_B
08 LUCAS_PKT_HOLD
09 LUCAS_PKT_ATTACK
0A LUCAS_PKFI_BULLET
0B LUCAS_PKFI_BOMB
0C LUCAS_PKFR_BULLET
0D LUCAS_PKFR_BULLET_ED
0E LUCAS_PKFR_BOMB
0F LUCAS_PSIMAGNET

File #?
01 DIDDY_ATTACKLW3
02 DIDDY_BJET
03 DIDDY_POPGUN
04 DIDDY_POPGUN_BREAK
05 DIDDY_MFLIP_CHOP
06 DIDDY_POPGUN_BREAK_A
07 DIDDY_POPGUN_BREAK_B
08 DIDDY_ENTRY

File #?
01 POKETRAINER_CHANGE_THROW
02 POKETRAINER_CHANGE_CATCH
03 POKETRAINER_CHANGE_IN
04 POKETRAINER_CHANGE_OUT
05 POKETRAINER_CHANGE_MBALL
06 POKETRAINER_CHANGE_RETURN

File #?
01 POKELIZARDON_TAIL_FIRE
02 POKELIZARDON_ATK_FIRE
03 POKELIZARDON_ATK_HI3
04 POKELIZARDON_MOUTH_FIRE
05 POKELIZARDON_STANDBY_FIRE
06 POKELIZARDON_KAENHOUSYA
07 POKELIZARDON_IWAKUDAKI
08 POKELIZARDON_SORAWOTOBU
09 POKELIZARDON_ATK_LW4
0A POKELIZARDON_ATK_AIRF

File #?
01 POKEZENIGAME_ATK_HI4
02 POKEZENIGAME_ATK_WATER_A
03 POKEZENIGAME_ATK_WATER_B
04 POKEZENIGAME_TAKINOBORI
05 POKEZENIGAME_TAKINOBORI_END
06 POKEZENIGAME_MIZUTEPPO_SHOOT
07 POKEZENIGAME_MIZUTEPPO_LIGHT
08 POKEZENIGAME_MIZUTEPPO_FADE
09 POKEZENIGAME_MIZUTEPPO_HIT
0A POKEZENIGAME_MIZUTEPPO
0B POKEZENIGAME_KARANIKOMORU
0C POKEZENIGAME_MIZUTEPPO_MAX

File #?
01 POKEFUSHIGISOU_ATK_HI4
02 POKEFUSHIGISOU_ATK_AIR_HI
03 POKEFUSHIGISOU_ATK_AIR_LW
04 POKEFUSHIGISOU_LEAF
05 POKEFUSHIGISOU_ATK11
06 POKEFUSHIGISOU_ATK12
07 POKEFUSHIGISOU_ATK100
08 POKEFUSHIGISOU_ATKS3S
09 POKEFUSHIGISOU_TANEMG
0A POKEFUSHIGISOU_TANEMG_TAMA
0B POKEFUSHIGISOU_TANEMG_HIT
0C POKEFUSHIGISOU_H_CUTTER
0D POKEFUSHIGISOU_TMUCHI_TRACE
0E POKEFUSHIGISOU_TMUCHI_FLASH
0F POKEFUSHIGISOU_H_CUTTER_HA

File #?
01 DEDEDE_HAMMER
02 DEDEDE_HAMMER_SPIN
03 DEDEDE_JETHAMMER_HOLD
04 DEDEDE_JETHAMMER_HOLD_MAX
05 DEDEDE_JETHAMMER
06 DEDEDE_JETHAMMER_MAX
07 DEDEDE_SUPERJUMP_RISE
08 DEDEDE_SUPERJUMP_STAR
09 DEDEDE_SUIKOMI
0A DEDEDE_WAD_DEAD
0B DEDEDE_WAD_THUNDER
0C DEDEDE_JETHAMMER_HOLD2
0D DEDEDE_JETHAMMER_HOLD_MAX2
0E DEDEDE_JETHAMMER2
0F DEDEDE_JETHAMMER_MAX2

File #22
01 LUCARIO_HADOU
02 LUCARIO_BFLASH_L
03 LUCARIO_BFLASH_R
04 LUCARIO_HATTACK_A
05 LUCARIO_HATTACK_B
06 LUCARIO_HATTACK_C
07 LUCARIO_HADOUDAN
08 LUCARIO_HADOUDAN_MAX_L
09 LUCARIO_HADOUDAN_MAX_R
0A LUCARIO_SINSOKU
0B LUCARIO_HAKKEI_NEAR
0C LUCARIO_HAKKEI_FAR
0D LUCARIO_KAGEBUNSHIN
0E LUCARIO_KAGEBUNSHIN_SPLIT
0F LUCARIO_KAGEBUNSHIN_APPEAR
10 LUCARIO_HADOUDAN_TAIL
11 LUCARIO_AURA
12 LUCARIO_HAKKEI

File #?
01 IKE_SWORD
02 IKE_HUNKA_HOLD
03 IKE_HUNKA
04 IKE_HUNKA_MAX
05 IKE_IAIGIRI
06 IKE_COUNTER
07 IKE_ENTRY
08 IKE_APPEAL_LW
09 IKE_HUNKA_SPIN

File #?
01 ROBOT_FOOTMARK
02 ROBOT_NOZZLE_LOOP
03 ROBOT_NOZZLE_END
04 ROBOT_JUMP_JET
05 ROBOT_ATK_JET
06 ROBOT_ATK_N_JET
07 ROBOT_ATK_LW_JET
08 ROBOT_EYE_FLASH
09 ROBOT_ATTACK_S4S
0A ROBOT_ROBOBURNER
0B ROBOT_ROBOBEAM
0C ROBOT_LAMP_S
0D ROBOT_LAMP_M
0E ROBOT_LAMP_L
0F FINROBOT_MAIN
10 FINROBOT_ENDFINROBOT_MAIN2
11 FINROBOT_MAIN3
12 ROBOT_ARMSPINROBOT_ARMSPIN_01
13 ROBOT_ARMSPIN_02
14 ROBOT_ARMSPIN_03
15 ROBOT_ARMSPIN_04
16 ROBOT_ARMSPIN_05
17 ROBOT_ARMSPIN_06

File #26
01 PURIN_UTAU
02 PURIN_KOROGARU
03 PURIN_APPEAL_LW

File #?
01 TOONLINK_SWORD
02 TOONLINK_ARROW_MAX
03 TOONLINK_BOOMERANG
04 TOONLINK_BOOMERANG_T
05 TOONLINK_KAITEN_S
06 TOONLINK_KAITEN_AIR_S
07 TOONLINK_BOMB
08 TOONLINK_BOMB_SPARK
09 TOONLINK_ENTRY

File #?
01 WOLF_REF_FLASH
02 WOLF_REF_START
03 WOLF_REF_LOOP
04 WOLF_BLASTER_BULLET
05 WOLF_BLASTER_SHOT
06 WOLF_REF_REF
07 WOLF_SCRATCH
08 WOLF_SLASH
09 WOLF_SHOOT

File #?
01 SNAKE_ATK_S4S
02 SNAKE_ATK_HI4
03 SNAKE_MORTER_SMOKE
04 SNAKE_ATK_LW4_S
05 SNAKE_ATK_LW4_H
06 SNAKE_ATK_LW4
07 SNAKE_ATK_LW4_BOMB
08 SNAKE_MISSILE_SMOKE
09 SNAKE_REMOTE_MISSILE
0A SNAKE_CYPHER
0B SNAKE_C4
0C SNAKE_ENTRY
0D SNAKE_ENTRY_THUNDER
0E SNAKE_R1
0F SNAKE_R2
10 SNAKE_R3
11 SNAKE_R4
12 SNAKE_R5

File #?
01 SONIC_SPINWIND
02 SONIC_PUNCHTRACE
03 SONIC_ATK_LW
04 SONIC_SPINTRACE
05 SONIC_SPINWIND_L
06 SONIC_SPINTRACE_L
07 SONIC_IDLING
08 SONIC_HOMINGTRACE
09 SONIC_GIMMCKJUMP
0A SONIC_RUNTRACE
0B SONIC_RUNTRACE_01
0C SONIC_RUNTRACE_02
0D SONIC_RUNTRACE_03
0E SONIC_RUNTRACE_04
0F SONIC_RUNTRACE_05
Right above it (only in Wait1), put in the Delete External Graphic event
(11150300: 0-Number of graphic, 3-0, 3-1) so that they don't overlap.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Missigno.'s only possible moves are water gun, sky attack, water gun AGAIN, and struggle
Not exactly. While those are the only moves he can access by default, Missingno. can learn a variety of other moves through TMs/HMs. Ironically, I don't believe Missingno. naturally learns any glitch attacks, though I do have something spectacular in mind for the Final Smash. It's related to the item duplication glitch, let's just say that.

The reason I chose Double team is, well, mainly because it just kinda fits our favorite BIRD-typed pal. This attack probably will use some for GFX editing, but it'll show two(hopefully) semi-transparent copies when he splits apart.

As for his non-special attacks....I've worked out a few, but there are still some more to be made.
 

Overdrive64

Smash Journeyman
Joined
Dec 8, 2009
Messages
270
Hey Mr. Weegee, how did you put Tails head on Sonics headless body? I know its in PSA but i dont know how.

Becuz im trying to make Racoon Mario with Fox's Tail and Ears.
Maybe you could use Tom Nook's Tail? I think that would look more like Racoon Mario (he is a racoon.

@Superyoshi: Oh really? I never tried teaching him anything lol. I like youre FS idea a lot!
 

chacko

Smash Rookie
Joined
Feb 18, 2010
Messages
5
Is anybody making tom nook? He's pretty much the only character I'd like to have seen in brawl that isn't there (he could replace toon link, since him and link are practically identical)

Moveset ideas: up special - fishing rod- grab recovery
down special- shovel - dig a pitfall that other characters can fall into
side special: axe - self explanatory
neutral special: net- counterattack move?
standard attacks- kicks and/or punches

neutral taunt- timmy and tommy come out
 

Shadowbolt

Smash Ace
Joined
Sep 14, 2007
Messages
639
@Superyoshi888 - Are you sure you want to go with conventional Pokemon moves for the majority of Missingno's specials?
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Yes, for mainly 2 reasons:

1) The only notable glitches Missingno. causes are the duplication of items(which I will somewhat use as the basis of his Final Smash) and the corruption of the Hall of Fame...both of which can't really be properly translated into special moves.

2) The other Pokemon have, out of the 4 normal special moves and their Final Smash, 4 legitimate attacks and one "original" attack. Missingno. will follow this same template, having 4 legitimate special moves and a Final Smash based on one of his glitches.

Of course, with his Smash attacks, I'll be borrowing some ideas and themes from other actual attacks, including ones not seen in the 1st Gen(but I think Missingno. would have been able to learn if he existed in the later Gens).

For example, for his Fsmash, Missingno. will have a very strong kill move, but it'll have massive start lag. He spawns a substitute(which will be represented by a Rhydon Doll sprite, akin to Missingno.'s appearance in Stadium games), and then he uses Focus Punch, which will be represented by a blue orb of energy(like how it is portrayed in the Anime). Because of the Substitute, he will have Super Armor, but at the cost of taking some percent(like 1-3 or something) and having massive start lag, so you would have to either time it perfectly or hope your opponent is suffering from hitstun. Obviously, this is the Subpunch combo used on some Pokemon in competitive play.

Hmm...that took longer to explain than expected. Words can't really do much justice to what I want it to look like. So guess I'll continue waiting for the model rebuilder.
 

Senjen

Smash Apprentice
Joined
Jan 30, 2010
Messages
177
wait are u making a Missingo character? or are you done making the mode?l if your'e planning to make the model, you could try blender version 2.49 ...
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
You can find Missingno.'s entire moveset here.

And, as it turns out, Missingno. can't learn Double Team. Looks like I'll have to use a different attack!

Hmm...there's Substitute, but I wanted to use that for one of his non-specials. I like the idea of Razor Wind, Teleport, or Rage, so maybe I'll go with one of them.
So you're making it as close to the original as possible? If that's the case, it's going to be complete tank, considering it's (apparently) 10 feet high and 3507 pounds...

And I would go with Razor Wind.
 

Kazyx

Smash Apprentice
Joined
Dec 11, 2007
Messages
175
Location
Ontario, Canada
NNID
CheshireKaz
3DS FC
1891-1355-7641
So you're making it as close to the original as possible? If that's the case, it's going to be complete tank, considering it's (apparently) 10 feet high and 3507 pounds...

And I would go with Razor Wind.
Not to mention that Missingno has, if I remember correctly, pretty decent Physical attack. It makes up for that power with terrible defenses and Special Attack though. Not that those really matter in Brawl.

I would definitely play as Missingno. Going over Game & Watch eventually right? That should be interesting.

And yeah, Razor Wind would be a good choice to use, even if it is a Special Attack.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
What form of Missingno will you use?

Anyway, I'm rapidly nearing Tails' completion.

Just the uair...and some balancing out of moves...
 
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