Mr.Weegee
Smash Ace
- Joined
- Oct 19, 2009
- Messages
- 550
eh...no.are the texture glitches fixed?
Should I release before they are fixed?
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eh...no.are the texture glitches fixed?
So you're making it as close to the original as possible? If that's the case, it's going to be complete tank, considering it's (apparently) 10 feet high and 3507 pounds...
And I would go with Razor Wind.
Well, the size doesn't have to be exact. I might be making it around Bowser size, because I don't want him to be absolutely massive. As we know, some characters are scaled up and down to fit in better with the other fighters.(Bowser himself is actually a bit taller than he appears, but he always is hunched over so...).Not to mention that Missingno has, if I remember correctly, pretty decent Physical attack. It makes up for that power with terrible defenses and Special Attack though. Not that those really matter in Brawl.
And yeah, Razor Wind would be a good choice to use, even if it is a Special Attack.
Just the regular form. That is his most iconic, after all.What form of Missingno will you use?
No. I'm using(or rather, will use once BrawlBox can add bones) the Togezo(aka Spiny) model. It uses sprites instead of regular textures, so I can just use the regular sprite.wait are u making a Missingo character? or are you done making the mode?l if your'e planning to make the model, you could try blender version 2.49 ...
well, yes and no. i want to test the moveset, but i probably wont be letting any of my friends know about it while it's graphics are glitched up and he has practically no face.eh...no.
Should I release before they are fixed?
Maybe Mankey can have a move that gets better the more damage he has (because he's an angry monkey and all).I'm thinking of making Mankey, I've got the model but the animations are corrupt so I'll have to make them all myself.
You shouldn't add me to the list just yet, since I haven't even got the outline for what he should do, but if I get some good ideas I'll probably ask to be added soon.
And if anyone has any ideas for his moves, could you please tell me? It's the creativeness I'm mostly lacking.![]()
Definitely do that. It'll be much more appreciated if it's glitch-free and balanced.When I'm done, should I release Tails publicly, or exclusively to a few beta testers (who I'd probably ask to PM me)?
I vote for a private beta.When I'm done, should I release Tails publicly, or exclusively to a few beta testers (who I'd probably ask to PM me)?
I'm thinking of making Mankey, I've got the model but the animations are corrupt so I'll have to make them all myself.
You shouldn't add me to the list just yet, since I haven't even got the outline for what he should do, but if I get some good ideas I'll probably ask to be added soon.
And if anyone has any ideas for his moves, could you please tell me? It's the creativeness I'm mostly lacking.![]()
Those are nice ideas! I dunno about metronome though, I'm a lazy guy, and it would take a while to do a couple different moves.I love the 'crazy monkey' idea so ill try and go with that...
B: Rage: Turns red and fuming (he's angry!); the damage the attack deals is equal to that of the last attack recieved.
B>: Cross Chop: He lunges forward a little bit and chops. If timed correctly, it may reflect projectiles like mario's cape, (if the attack hits mankey just as he starts chopping he'll knock it back)
B^: Rock Climb: Mankey frantically climbs rocks that appear out of nowhere, a LOT like squirtle's waterfall attack
Bv: Metronome! O.o: randomly uses one of a few various attacks, one of which must be......... EXPLOSION!, (as strong as electrodes, but mankey's damage automatically reaches 999%)
Final Smash: BROKLYN RAGE!!!: Mankey turns bright red, fumes, screams, and the vain starts poping out of his forhead. He's a crazy monkey now! He flies around the stage randomly beating the h*ll out of anything he collides with!
That's good too, but how would I access his current damage from PSA... hum...When I'm done, should I release Tails publicly, or exclusively to a few beta testers (who I'd probably ask to PM me)?
Just for a final tune-up and glitch removal...
Maybe Mankey can have a move that gets better the more damage he has (because he's an angry monkey and all).
Lol, i know about metronome, i was just making it as crazy as possible. Maybe Dig could work like snake's down smash, but he'd place a pitfall instead of a mine. Or... he could dig underground (in otherwords turn invisible and a patch of dirt appears where he was) and it works like a counter, if the opponent steps where he is, he leaps out and attacks.Those are nice ideas! I dunno about the last one though, I'm a lazy guy, and it would take a while to do a couple different moves.
I was thinking of dig, but I'm not sure how to implement it effectively. Wouldn't work well on go-through platforms.
^THIS^I love the 'crazy monkey' idea so ill try and go with that...
B: Rage: Turns red and fuming (he's angry!); the damage the attack deals is equal to that of the last attack recieved.
B>: Cross Chop: He lunges forward a little bit and chops. If timed correctly, it may reflect projectiles like mario's cape, (if the attack hits mankey just as he starts chopping he'll knock it back)
B^: Rock Climb: Mankey frantically climbs rocks that appear out of nowhere, a LOT like squirtle's waterfall attack
Bv: Metronome! O.o: randomly uses one of a few various attacks, one of which must be......... EXPLOSION!, (as strong as electrodes, but mankey's damage automatically reaches 999%)
Final Smash: BROKLYN RAGE!!!: Mankey turns bright red, fumes, screams, and the vain starts poping out of his forhead. He's a crazy monkey now! He flies around the stage randomly beating the h*ll out of anything he collides with!
Thanks^THIS^
if this becomes a reality, then i will go a little crazy myself
so awesome!!
IC-Basic[2] is your current damage. The only way you can use it is to compare it to something else, or else it'll freeze the game. It's in scalar.That's good too, but how would I access his current damage from PSA... hum...
Also, I'm for releasing it publicly, then everyone can test it and give feedback.
You are a god sir. Thank you sir.IC-Basic[2] is your current damage. The only way you can use it is to compare it to something else, or else it'll freeze the game. It's in scalar.
I was working on hammer bros but then all my files where wipped and i sorta lost all knowledge in hacking so i have to start from scratchIs there anyone working on hammer bros?
Also I think we should somehow update the list. I bet a bunch of those characters arent being made anymore.
I vote for private beta. An bug free release is better than an buggy release ^^When I'm done, should I release Tails publicly, or exclusively to a few beta testers (who I'd probably ask to PM me)?
Ew.and silver will be replacing lucario
Actually it hasn't been quite decided. It's actually been an idea we've been juggling around for a while. So far it looks like either Sonic or Lucario. If anyone knows who would be a good character to place Silver over it would be very helpful. We also need animators for anyone who wants to help with the project. We have a thread for the Silver Project: http://www.smashboards.com/showthread.php?t=266389Ew.
10char.
Glad to have an update. Just figured I'd mention it and thank you since they've become fairly scarce as of late (not specifically from you, but overall).Small update on Ridley, his basic movements are all done, so I've started making attack animations for him. Right now he only has a side smash and I'm making his basic combo right now.
Well, I've also been preparing my new machinima, Tales of Advent, so I haven't worked on Ridley as much as I could have. And Pokemon Trainer is just getting annoying.Glad to have an update. Just figured I'd mention it and thank you since they've become fairly scarce as of late (not specifically from you, but overall).
Wow, I figured it would be the other way around. Animating humanoid characters is easy, but Ridley/Meta Ridley have about 30 more bones (no exaggeration) than the average character, so it gets almost tedious for me...Well, I've also been preparing my new machinima, Tales of Advent, so I haven't worked on Ridley as much as I could have. And Pokemon Trainer is just getting annoying.
Well, PT has the Olimar antenna glow problem, plus using his dash attack or down air causes the game to crash. Meanwhile, Ridley hasn't caused me any problems outside of longer time making animations.Wow, I figured it would be the other way around. Animating humanoid characters is easy, but Ridley/Meta Ridley have about 30 more bones (no exaggeration) than the average character, so it gets almost tedious for me...
Translation: pretty much nothing on Meta lately.
Win for Tails!...I didn't say that in this thread yet.
But yeah, before any of you say something about a problem in the list below, I've fixed it:
-The up B's height
-The up B's bomb dropping (now limited to 2 bombs)
-The side B's speed
-The animation's transitions
-The timing of the SFX
-The FS's super scope shot's obscenity in comparison to just ramming someone
-The nair
-The fsmash's charge
I forgot the rest, but those were the most memorable changes.
I already had an idea for Animal Crosser that was actually a complete moveset. I have it written down, but I'm not releasing info at all. But I've talked about it with all my friends and they were surprised how well it'd work. After the model rebuilder is done, I will get started.Is anybody making tom nook? He's pretty much the only character I'd like to have seen in brawl that isn't there (he could replace toon link, since him and link are practically identical)
Moveset ideas: up special - fishing rod- grab recovery
down special- shovel - dig a pitfall that other characters can fall into
side special: axe - self explanatory
neutral special: net- counterattack move?
standard attacks- kicks and/or punches
neutral taunt- timmy and tommy come out