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Fµlly Nëw Chàrácter Archive

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Now I just need to know what the file size limit for FitGanonMotionEtc.pac is. :/

Wow, Tommo... now you just made me curious.

EDIT: Tabuu can grab, but it's when he tries to throw that the game crashes.

And for some reason, he can't dash. It'll just make him walk.
 

Eternal Yoshi

I've covered ban wars, you know
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Playing different games
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EternalYoshi
3DS FC
3394-4459-7089
I saw the YL PSA and it used a huge if statement for wall jumps and it was a little odd.
It only seemed to work with the jump buttons, not the analog stick...
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Why don't you show me a way to edit the IC-constants to enable Link and MK to wall jump?
IC-Constants of characters are not in character pacs. They are stored in a list in memory. Here you go, though.

Link can walljump [Standardtoaster]
04B0B2B0 00000001

Metaknight can walljump [Standardtoaster]
04B0B710 00000001

...is that even possible?

If so, can someone also enable Gray Fox to crawl?

And can someone please take a look at Tabuu and his footstool dilemma?
Even if I set the ic-const on a character to allow crawling when they normally didn't, it would freeze. In order for a character to crawl, they have to have CrawlData. I guess you could try and maybe put in CrawlData for a character. Just make sure to use tabuu and see if it finds it. :p If you get that done, then I can allow that certain character to crawl. Same thing with gliding btw.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
TCR, try this. open Tabuu's PSA in Tabuu and look at the BoneRef for the ThrowN. it could be the reason it's freezing. granted, i'm not entirely sure why Tabuu has the problems he does, but it's worth a check.
 

TCRhade

Smash Champion
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Messages
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Location
Quebec, Canada
NNID
TabuuForte
They freeze, yes, but he can grab and hold them just fine.

Which bone controls footstooling, again? ThrowN? Because BEING footstooled freezes too.

Kangaroogreen, I need your help please. I'd rather not mess around with the Tabuu program and make things worse. :/
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
They freeze, yes, but he can grab and hold them just fine.

Which bone controls footstooling, again? ThrowN? Because BEING footstooled freezes too.

Kangaroogreen, I need your help please. I'd rather not mess around with the Tabuu program and make things worse. :/
Actually, TCR, if we're just looking for specific references, I'd be willing to look at it, if you don't mind me asking.

Also, would it be possible to swap this:


with this?
 

TCRhade

Smash Champion
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Messages
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Location
Quebec, Canada
NNID
TabuuForte
I need help with fixing throwing and footstooling. You know how? And maybe take a look at his dash.

IDK, how many bones does the car have?
 

Gamma Ridley

Smash Journeyman
Joined
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Messages
336
Location
Your Mom's House, CA
I need help with fixing throwing and footstooling. You know how? And maybe take a look at his dash.

IDK, how many bones does the car have?
Well, I could look at Tabuu in... Tabuu, and look at the bone references to see if the game is looking at the right bone.

Judging by the picture, not enough.
Shoot.

Would adding bones work?
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
Gamma, if you add enough bones to Goroh's car, then yes, it should work. it will need a new animation, but it should work. granted, it looks like the car only has about 10 bones at the most, and Beast Ganon looks like he has about 110, so i doubt that you can get that many bones into the car model. maybe it won't need the same amount of bones that Beast Ganon has? all i can say for sure is try it out and see what happens.
 

Gamma Ridley

Smash Journeyman
Joined
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Messages
336
Location
Your Mom's House, CA
Please do. ^^

And I'm not sure, how many are there?
Gamma, if you add enough bones to Goroh's car, then yes, it should work. it will need a new animation, but it should work. granted, it looks like the car only has about 10 bones at the most, and Beast Ganon looks like he has about 110, so i doubt that you can get that many bones into the car model. maybe it won't need the same amount of bones that Beast Ganon has? all i can say for sure is try it out and see what happens.
Goroh's car has 4 bones, and Beast Ganon has... 114. :laugh:

Gonna try it anyway.
 

TCRhade

Smash Champion
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TabuuForte
Eh, it's not so bad, once you get used to it.

Also, tried adding 120 bones in increments of 10.

It got corrupted. :ohwell:
Yes, that's why there's only so many. BECAUSE it overwrites data. They should really look into that.

And I'm gonna put your name in them credits. ^^
 

Gamma Ridley

Smash Journeyman
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Messages
336
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Your Mom's House, CA
Yes, that's why there's only so many. BECAUSE it overwrites data. They should really look into that.

And I'm gonna put your name in them credits. ^^
Assuming I can help here. :awesome:

Anyway, looking in Tabuu, Brawl is looking at other bones instead of the ones you want.

For instance, it's looking at bone 29 instead of bone 142 for the ThrowN, which is the actual ThrowN for the model.

Eh, I'ma change it, and let's hope it works.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
yeah, the YRotN is used for a few animations here and there, but it's mostly used for other things, like it's the bone that the tag points to (the P1 or CPU or whatever it is thing). but it's not going to cause glitches (that i know of) if one isn't there.

but it's as i thought, as Gamma pointed out, the ThrowN reference was off, which is why the freezing would occur.

and Gamma, i figured that it would corrupt. i added bones to a model that had 10 bones, and it could only take up to 41, but a model with 11 took up to 56. try putting enough bones in to the point that it won't take any more (for 4 bones, it's probably only 20-30), and then put it over Beast Ganon, and try it in game. if it freezes when you try to use the final smash, then it won't work. my theory is that it won't work, but i've only tested that on fighter characters, so i'm not sure if the bone limitation is a universal thing or not. try it and report back.
 

TCRhade

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TabuuForte
If it doesn't work, Rid, try it with the Blue Falcon and vertex/retexture it. Does the BF does have enough bones.
 

Gamma Ridley

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yeah, the YRotN is used for a few animations here and there, but it's mostly used for other things, like it's the bone that the tag points to (the P1 or CPU or whatever it is thing). but it's not going to cause glitches (that i know of) if one isn't there.

but it's as i thought, as Gamma pointed out, the ThrowN reference was off, which is why the freezing would occur.

and Gamma, i figured that it would corrupt. i added bones to a model that had 10 bones, and it could only take up to 41, but a model with 11 took up to 56. try putting enough bones in to the point that it won't take any more (for 4 bones, it's probably only 20-30), and then put it over Beast Ganon, and try it in game. if it freezes when you try to use the final smash, then it won't work. my theory is that it won't work, but i've only tested that on fighter characters, so i'm not sure if the bone limitation is a universal thing or not. try it and report back.

That's what the YRotN is for?!? Oh. :laugh: Good, cuz Goroh's P1 tag is in his torso.

And I'll go try that right now.
 

xxTerminatorxx

Smash Journeyman
Joined
Dec 18, 2009
Messages
356
Location
in ur basement
Good work fellas. I'll download you're Tabuu once he gets released on the vault. Or if he gets so good that he's far from glitches and the "screech of death."

Lol.
 

TCRhade

Smash Champion
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Location
Quebec, Canada
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TabuuForte
Good work fellas. I'll download you're Tabuu once he gets released on the vault. Or if he gets so good that he's far from glitches and the "screech of death."

Lol.
Well, once grabbing and footstooling are sure to be fixed, he'll be free of screeching. For now, anyway.
 

Gamma Ridley

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Your Mom's House, CA
Hrm, I replaced Beast Ganon with the Fire Stingray and tried it in-game, but it didn't come up.

The thing is, the game didn't freeze either. It just didn't come up.

Maybe it was a texture problem...?
 

xxTerminatorxx

Smash Journeyman
Joined
Dec 18, 2009
Messages
356
Location
in ur basement
Oh, and can you visit my chat AGAIN. I need to talk to you about one of my projects and other stuff...

www.xat.com/Solid_Snake

In other words...

Oh, I see you like Nintendo games.
So, you've been playing Super Smash Bros. Melee, haven't you?









I'mma workin' on Mantis' model. I used his unmasked textures since I can't get a vertex of him with a gas mask at the moment. Once it's done I'll send the model to you, Eternal Yoshi, so you can try to port it over Mewtwo.

Compare my model with this:



Also, Irishladdie over at KC:MM is going to help me with Mantis :D
 
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