Violence
Smash Lord
Actually, wait, nm, I might be able to make it to KoC. I'll talk to you on facebook about it.
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Dang...Anto: Sadly, I can't make it. I know that Norcal is thinking about getting a van and riding down, though.
I got 9th at a recent tournament, Mango visited the Northwest and it was a grand ol' time. I didn't get to watch him play Samus, sadly, which was one of the reasons I went there. He apparently destroyed ThePrime in dittos, after ThePrime destroyed me in dittos.
I also beat a Marth up here, t-iceman, who I really wanted to beat. The matchup is pretty fun, imo.
Sadly... I didn't get recorded.
oh man! that third match, so close! maybe could've done one bomb jump to win it? but that's exactly what i would've done, up-b. really nice matches.Same with me. After playing PM and seeing my Wario get destroyed. I had this thought in my head that if i had Samus at least i would have been able to make a damn comeback and know how to setup into my kills. We then played Melee lol. This is the outcome when you have your actual main and the physics don't hold u back somewhat. I had put down Melee for sometime and didn't play it much when PM came out since the Bahamas community perferred PM over it. Now we play both again. Here is the match: http://youtu.be/SJdS8LWf3KA
wait for as long as possible for the laser to come at you, then press RCan someone explain powershielding Falco's lasers as if you were talking to an 8 year old?
Ya know after seeing the match i said the samething lmao!!! Hey, it's a mistake people make in the heat of the moment though. I gotta put on my thinking cap for an actual tournament match. Thanks for watching.oh man! that third match, so close! maybe could've done one bomb jump to win it? but that's exactly what i would've done, up-b. really nice matches.
Is this because I'm giving me shield more space away from my body? Powershielding requires the projectile to be in your shield to powershield it correct?For additional ease in power shielding, dash toward the laser and put your shield up to cancel your dash. This will make the shield appear angled forward, giving you a higher chance of powershielding.
shield angling occurs post-PS window.For additional ease in power shielding, dash toward the laser and put your shield up to cancel your dash. This will make the shield appear angled forward, giving you a higher chance of powershielding.
My bad then.shield angling occurs post-PS window.
Couldn't get this to work, am I too slow?you can ragequit/ quit (without rage) by hitting l - r - a before pausing and then pressing start twice in a row.
I found it out myself! Unless someone else already knew it...
Wouldn't that make it harder to powershield?Shielding makes Samus stand straight. Dashing gets closer to the laser and then the shield animation makes you take a small step back (not actually stepping but just slightly behind where your dash is). That makes it so your closer to getting hit and then powershield it as it is in you.
That is why it's easier to PS with Sheik when doing crouch -> PS.
My heart sunk, couldn't take it anymore and left never to return to the forbidden land again.[/list]
- The Charge Shot does 26% damage instead of 25%.
- The knock-back of the Charge Shot has been nerfed.
- The Screw Attack has been buffed, and it acts like the Screw Attack of SSB.
- Homing Missiles home in much better.
- The design of the Super Missile.
- Super Missiles have been nerfed, and lack KO potential.
- Bombs no longer explode on contact.
- Bomb Jumping isn't as useful.
- N-air has less knock-back, and is no longer able to KO.
- D-tilt has been buffed and is capable of KO'ing.
- Samus can use her Grapple Beam ("z-air") as an attack.
- Tether recovery automatically connects to the edge of the stage.
- The Grapple Extender is no longer possible. It was removed in the PAL version of Melee.
- Samus falls slower.
Did this really have to be specified, I mean it's brawl LOLsamus falls slower
I don't think narrowing down your gameplay style is what you're looking for. Remember that a creative and periodically unpredictable playstyle is also a big key to winning, and playing straight to the matchup is intrinsicaly neither of those things.Thinking about narrowing down my gameplay to character specific matchups. When I watch Armada play Peach it looks like he already has a plan before each and every match starts. The dude just goes to work. If it's a Falco, he plays Falco Peach, if it's a Marth, he plays Marth Peach. He doesn't try gimmicks that work on one character and not the next.
So far I'd say I only have three distinct styles of play, maybe four. Marth, Fox, Peach and then the "everyone else" category. Marth I like to use tilts a lot against. Fox I prefer being a little more aerial and dsmash a lot. Peach is missile spam city with a lot of baiting and punishing(also need to stay grounded a little more in this MU).
These aren't my gamebreaking strategies for each character, but just to show how each of my MU's with Samus are developing. Hopefully I get to a point where I can say "Oh ok a Marth player, I know how I play Marths, let's go to work." And of course people will say well so and so play so and so differently yata yata. I'll just have to adapt to their style of play QUICKLY and MIDMATCH not post-match. Just another detail of why I think Armada is so good.
I think it's safe to say a Samus player would not play a Peach the same way they play a Falcon. And if I did have a solid step by step play by play playstyle for each character I would most likely get my *** kicked after my opponent figured me out and adapted to that playstyle. I think it'd be best to be creative within limits of the character you are facing.I don't think narrowing down your gameplay style is what you're looking for. Remember that a creative and periodically unpredictable playstyle is also a big key to winning, and playing straight to the matchup is intrinsicaly neither of those things.