Corpsecreate
Smash Lord
So I discovered a new technique or strategy that not enough Snake players employ into their play. I first started using about 6 months ago and now I think its time we all start using it. Theres more than 1 variation of this technique each with similar but different effects.
Method 1: D-Smash, Grenade Drop, Roll Dodge/Jump Away - Stales Mine x1
Method 2: Grenade Drop, D-Smash, Grenade Drop, Roll Dodge/Jump Away- Stales Grenade x2
Method 3: Grenade Drop, SH, C4 Drop, Second Jump, C4 Detonate - Stales C4 x1
Method 4: D-smash, Hit Mine with Nikita - Stales Mine x1 AND Nikita x1
Method 5: D-Smash, Fsmash on Mine - Stales Fsmash x1
Method 6: Dsmash, SH, C4 Drop, Second Jump, C4 Detonate - Stales C4 x1
Method 7: C4 Drop, Grenade Drop, Dsmash, Jump, C4 Detonate - Stales C4 x1 AND Grenade x1
Method 8: Grenade Drop, Grenade Drop, Run Away/Shield - Stales Grenade x1
Why would you ever do this? Well its simple. What this is doing is you are controlling what attacks you stale and refresh. For example, using method 1 you will stale your D-Smash while refreshing all your other moves. Using method 2, you will stale your grenade 2x and refresh all your other moves twice and with method 3 you stale your C4.
Now some people might think that its not all that useful, but I tested the diminishing returns extensively and ended up finding out that each successive staling of a move reduces the damage and knockback of that move by roughly 10%. You know those times where you U-tilt and they allllllmoooost die? Well, had you refreshed your attacks 1 minute earlier, your ftilt may have done that extra 2% damage that enabled your u-tilt to finish them off. Lets not forget also that if your U-tilt was already once staled when it allllllmoooost killed, it would now be even more fresh and would surely do the job. Every damage % counts and the ability to control what moves are staled is tremendously useful.
Pros/Cons of each method:
Method 1: Stales D-Smash. D-Smash is generally a pretty useless move against most enemies and so is the most desirable move to stale. It is relatively fast to perform this method and two can be performed after a Star KO and one after a horizontal KO.
Method 2: Stales Grenade x2. Doing this once is faster than doing Method 1 twice however the timing is slightly more strict and you will be staling your grenades which you dont really want to be doing (unless your on high %'s and you'll be blowing yourself up with nades in order to survive KO moves).
Method 3: Stales C4. This is easily the fastest method and can be performed mid-battle relatively easily and seamlessly. Staling C4 means you may be able to survive your own C4 offstage at higher %'s where you otherwise wouldn't. This method is my favourite since it can be used mid-battle quickly.
Remaining Method Summaries to be added later.
All 3 methods can be used while the opponent is offstage without risk of being interrupted (obviously, since they are offstage). Also, consider the non-approach sections of Pokemon Stadium 1 a chance to completely refresh all your attacks I've looked for as many applications/variations of this technique and this is what I've come up with. No other character in the game seems capable of self refreshing their attacks.
Discuss!
Method 1: D-Smash, Grenade Drop, Roll Dodge/Jump Away - Stales Mine x1
Method 2: Grenade Drop, D-Smash, Grenade Drop, Roll Dodge/Jump Away- Stales Grenade x2
Method 3: Grenade Drop, SH, C4 Drop, Second Jump, C4 Detonate - Stales C4 x1
Method 4: D-smash, Hit Mine with Nikita - Stales Mine x1 AND Nikita x1
Method 5: D-Smash, Fsmash on Mine - Stales Fsmash x1
Method 6: Dsmash, SH, C4 Drop, Second Jump, C4 Detonate - Stales C4 x1
Method 7: C4 Drop, Grenade Drop, Dsmash, Jump, C4 Detonate - Stales C4 x1 AND Grenade x1
Method 8: Grenade Drop, Grenade Drop, Run Away/Shield - Stales Grenade x1
Why would you ever do this? Well its simple. What this is doing is you are controlling what attacks you stale and refresh. For example, using method 1 you will stale your D-Smash while refreshing all your other moves. Using method 2, you will stale your grenade 2x and refresh all your other moves twice and with method 3 you stale your C4.
Now some people might think that its not all that useful, but I tested the diminishing returns extensively and ended up finding out that each successive staling of a move reduces the damage and knockback of that move by roughly 10%. You know those times where you U-tilt and they allllllmoooost die? Well, had you refreshed your attacks 1 minute earlier, your ftilt may have done that extra 2% damage that enabled your u-tilt to finish them off. Lets not forget also that if your U-tilt was already once staled when it allllllmoooost killed, it would now be even more fresh and would surely do the job. Every damage % counts and the ability to control what moves are staled is tremendously useful.
Pros/Cons of each method:
Method 1: Stales D-Smash. D-Smash is generally a pretty useless move against most enemies and so is the most desirable move to stale. It is relatively fast to perform this method and two can be performed after a Star KO and one after a horizontal KO.
Method 2: Stales Grenade x2. Doing this once is faster than doing Method 1 twice however the timing is slightly more strict and you will be staling your grenades which you dont really want to be doing (unless your on high %'s and you'll be blowing yourself up with nades in order to survive KO moves).
Method 3: Stales C4. This is easily the fastest method and can be performed mid-battle relatively easily and seamlessly. Staling C4 means you may be able to survive your own C4 offstage at higher %'s where you otherwise wouldn't. This method is my favourite since it can be used mid-battle quickly.
Remaining Method Summaries to be added later.
All 3 methods can be used while the opponent is offstage without risk of being interrupted (obviously, since they are offstage). Also, consider the non-approach sections of Pokemon Stadium 1 a chance to completely refresh all your attacks I've looked for as many applications/variations of this technique and this is what I've come up with. No other character in the game seems capable of self refreshing their attacks.
Discuss!