Ahem: This is a repost of what I posted waaaaaaaaaaaaaaaaaaaay back when; when he made his first appearance as "Wobbles" and people *****ed about the tilt infinite. Excuse me if you've heard this before. Everything after the long line of Asterisks, is my post.
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'kay; lemme start by saying this:
Wobbles/Blind/Honorbound/Rob is by far one of the coolest smashers ever. I dare any of you to call him an *******.
secondly, I'd like to say that Rob is definitely deserving of his spot up there. I can personally attest to his skill. Not just with ICs, who he can play EXTREMELY well, in terms of just chain grabs, general de-synchs. It might be worth knowing that he plays an excellent fox as well. Feel free to play against it. Same goes for his other characters (I happen to like Falcon dittos with him).
Honestly, the biggest problem people seem to have is that it's "too easy".
They talk about doing it in training mode, or against their friends.
Just a hint, it's not as easy when you play against people who are actively trying to avoid it.
Try doing it for a few months against those friends. They'll figure out how to get around it. Just like I did. Just like Taj and Forward did. Hell, even Hugo got around it pretty quickly, although admittedly I'd be willing to bet that samus' screw attack, bombs, and homing missiles are all a large portion of screwing nana over, making the infinite very difficult to pull off. Yes, it's difficult. The actual execution is pretty easy once you get it started... that much Rob himself has told me on multiple occasions. However, I've been notified on MANY MANY occasions how difficult and frustrating it is to get grabs on people; especially ganons, peaches, links, roys, and skilled space animals, and certain other types of characters.
Yes, many characters are very dependent on their shields. This isn't an excuse to ban the infinite.
Yes, people are potentially killed off of one grab. This is also not an excuse. Remember: this is ONE STOCK. Ever played... oh, about a BAJILLION of the fighting games out there? A stock is 1/4th of your game. There's a LOT of games that have combos that do more than 50% of your life. Many times even quite a bit more.
Oh right, and just so you guys know...
The tournaments that Rob attends in Arizona have banned the infinite, as per Rob's request.
At the previous tournament, Rob also defeated Zelgadis without the aid of the infinite and took first.
Consider that.
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Obviously, that last line isn't accurate in time frame anymore, though he did in fact defeat Zelgadis without the infinite at that tournament.
Kay; now this next one is to anyone that wants to bash on Wobbles; also posted in the same thread after people got all defensive about their stance. Same deal as before; long line of asterisks.
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to whoever said I sounded like I was attacking people:
I was.
I was attacking each and every person who boo'd my good friend at a tournament where he decided to play a game that he loves, that you all love.
I was attacking every *** hole that called him names, and degraded him simply because they can't deal with the fact that they lost to a better player.
Screw each and every one of you who even THOUGHT about putting in a bad word on Rob because you're so **** shortsighted that you can't look past it all and see a person who plays this game with more passion, intensity, and frequency than most people will ever know about. You know nothing about Rob, and you know nothing about what a kind, and fun person he is.
As for the IC infinite, I don't honestly care whether it gets banned or not; it's just a set of rules.
But to everyone at NCT2 that boo'd a fellow smash player because you didn't like how he played:
**** YOU.
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Peace out.
EDIT: Also, this might be constructive to have. Same deal again. Asterisks, etc....
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It's been said before, and it'll be said again:
Don't get grabbed when nana is upright, taking no action, and is standing next to popo.
If nana is dead, off the stage, on the ground, in the air, or doing another attack, the infinite fails.
Yes, just playing not to get grabbed sucks. It's very doable. Just as Taj said - he does it on a regular basis with MEWTWO. If you're being grabbed while playing someone like Fox, or Samus, maybe even Peach... you're losing because you've made mistakes, and the IC player is punishing you for it.
A familiar scenario:
Marth f-smashes, IC's shield. WD outta shield, and punish with tilt infinite for a stock.
This happens to me a lot. Playing Rob's ICs is an exercise in frustration. My solution? Play safer. I know he can punish my f-smash. He's done it a million times. So I DON'T FORWARD SMASH WHEN I CAN SEE PLAINLY THAT HIS NANA IS STANDING THERE WAITING TO TILT ME WHILE HE HAS ME GRABBED.
Situations where it's okay to f-smash:
When he's above me on a platform.
When Nana jumps, or does an attack for some reason.
When I've killed, or knocked Nana into the air.
When he spot-dodges or rolls very predictably.
Honestly, if you're having difficulties avoiding the infinite, your difficulties are FAR more fundamental than you may believe - to be perfectly honest, Rob more often than not ends up killing me with a b-air than he does with the infinite. It's there at all times, and it's always looming... but it's not the only tool in his repertoire.
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k; now peace out for REAL this time.