Bayonetta is irksome, but she's far from the only problem in Smash 4's general balance, which means she actually has surprising trouble standing out:
https://www.youtube.com/watch?v=FOJZlIuJEaw
The ladder of death is stupid and Bayonetta herself can be incoherent to counter, but she does at least have decent weaknesses. Mark my word: when Smash Ultimate nukes the ladder of death from orbit, she is bound to crash down the tiers. Her flowchart is already showing signs that it's going to be nerfed hard enough.
Seriously, players putting so much stock in flowchart in the first place is a red flag anyway. It means they want to believe projectiles are balanced where they stand and so are the Fragile Speedster characters who can just mobility-h4x the projectiles to begin with. Even though that begs for leaving the Mighty Glacier/Melee Tornado hybrid, the archetype that suffers the most from imbalancing, out in the cold. Even in a shooter like Kid Icarus Uprising, gameplay feels better when you can actually sense melee combat being methodical enough even when you're the Mighty Glacier/Melee Tornado hybrid. Smash Bros. is of course supposed to be way more focused on close range, so I actually get to do this:
https://www.youtube.com/watch?v=rXaA4gOfmmE
Okay, the character isn't Mega Man, sue me. It's not like Mega Man is the only evasion character in the game. I'd rather see characters want to use their, let's call it "anti-armor" after the point that the stuff would be designed especially to counter people with high amounts of raw defensive power like the Mighty Glacier/Melee Tornado hybrid would to mitigate getting hit, at the cost of having clear-cut and VERY viable weaknesses. Anti-armor, especially when it's backed by secondary purpose to provide flow to it and color to the gameplay, is what encourages risk, creativity, and finesse, not some (danged) projectile spam that begs to create character RPS.
Not that people want to care about sophistication. Nah, they will even cheer for deliberate camping teabaggers. The only thing they want to understand is "skill" at any cost, even saying you just suck at the game for
FIGURING OUT CLOUD'S WEAKNESSES BEYOND THE RECOVERY. (And don't say that analogy is instantly bad just because Cloud's stats are overinflated and Ultimate will keep Limit from being indefinite. Cloud still has to worry about opportunity costs and air acceleration problems.) And while you try to get "skill", enjoy arrogance from ****ty people who want to be snobs telling you to "git gud", which by the way is innately devoid of empathy to the mere notion of variety; and even abuse the term "salt" because anger shaming is such a good thing. (Hint: anger shaming is so stupid even if it wasn't hypocritical.)
Suffice to say that the Smash Bros. community needs to clean up their (freaking) act and stop with the toxicity that has existed long before Bayonetta was even around to make things worse.