ChivalRuse
Smash Hero
Your punish game is okay. Your biggest weaknesses seem to be recovery and returning to the stage from the ledge. You got grabbed a lot for doing ledgehopped aerials. Try to mix up your edge-to-stage options. Occasionally wavelanding -> dash dance in the center of the stage. Wavelanding in place on the very brink of the edge. Ledgehop -> air dodge. Regular get up is sometimes solid.
You got shined a lot for burning your double jump unwisely. When put off stage, try to gauge your opponent's positioning and assess their best angles for edgeguarding you. Then formulate the safest possible angles for recovery. Sometimes your opponent will jump completely offstage and go for a shinespike, and you can usually counter this by letting yourself drop down below the stage and hitting them with your up-b.
In neutral you had a few well spaced dash dances, netting you grabs. You got hit or grabbed in neutral a lot for spacing moves poorly (bad down tilts, u-tilts, etc.). Remember to use the IASA frames of moves like dash attack, utilt, dtilt to your advantage. If you whiff a down tilt, you can usually dash dance away to safety in the IASA frames or wavedash back to cancel the end of the move.
That Fox seemed to have a better read on you than you did on him. If you want to beat the player, you need to pay attention to their tendencies. Try to "download" their playstyle and find weaknesses in their movement options or attack choices. Try to space your moves more safely. When you do aerials, make sure that they are aiming to hit with the tip. And if they whiff, make sure that you move or shield to avoid any potential punishes.
Too many random f-smashes in general. You kept doing f-smash when your opponent was in the air coming down. I counted about 10, and I don't remember any of them hitting. Instead of panicking and throwing out your strongest move with the most cooldown in this situation, try to cover multiple landing options. You could instead dash under your opponent and shuffle an uair. If he avoids it, you can probably still dash away and grab him when he lands later.Finally got a decent match recorded (sorry about the twitch archive).
http://www.twitch.tv/bill_king_/b/627071919
It's a three game set starting at 2:04:15, I 'm the red Marth. Any advice would be greatly appreciated, since the Marth ditto is one of my weaker matchups. (And for the record, I know I got way too F-smash happy in game 3, I got a bit overconfident with my lead.)
Overall, your Marth seems a little bit too obvious. You throw out a lot of predictable dash attacks in neutral and a lot of f-smashes when your opponent is at high percents. Try to use dash dancing as a central theme to the matchup. Look for openings to come in with grab (to punish your opponent's own whiffs). Or if you have nothing better to do, establish stage control by moving to the middle of the field. Avoid "flailing" if possible (that is, just throwing out aerials or attacks at every possible moment). Try to judge your opponent's character's hitboxes and weigh their options against reasonable attack patterns that you have and determine when the right time is to attack.
Remember that Marth dittos are more about grabs than about smash attacks or aerials.