http://www.twitch.tv/houstongameguys/b/579481353
at 02:07:38
i don't understand falco
i messed up edgeguards
i still don't understand falco
i feel like i stopped improving, or even got worse. i'm tired of losing.
plz help. what did i do wrong?
Basics of Falco edgeguarding- Don't commit to any long moves until their jump/side-B is gone. Long moves can be baited out/airdodged through if you just threw 'em off the stage. If they're coming back from high from a high % fsmash, jump once to follow their height so that you're falling in front of them. React to a side-B with Fair. Basically, you don't want them to get past you/over your head.
Once you've hit them out of a jump/side-B, most likely, their only option left is up-B. Since you know that's the only thing they can do, you don't even have to react to the start-up animation. Go out there and edgeguard as soon as you get the quick hit. Mew2King fairs, I reverse up-B. If they fell too close to the stage and the spacing is awkward because they'd be behind you if you ran off, I still run-off but I side-B behind me instead. Repeat first part of dancing blade and come back whenever you want.
2:08:05- You get a grab, up-throw, and try to turn it into an uptilt combo at 18%. Upthrow until late 20's then go for the uptilt so they don't get a chance to land on the ground requiring more reading/reacting.
2:08:11- You dtilt the side-B and then hesitate on the stage. That would have been a good spot to run off fair/up-B/etc.
2:08:15- A high up-B is tricky because they can either go high or low. Dtilt is how you can cover both.
https://www.youtube.com/watch?v=IRq32RhRULM#t=7m49s
You see if he went low, he would have ate the dtilt and died. Because I picked dtilt, I used the IASA frames to turn around and uptilt when I saw he picked high. Because uptilt either sends them straight up or behind you, you have to face the center of the stage when you uptilt. Otherwise, it'll send them back to the center of the stage. If it sends them behind you, great you now have a DAIR set-up or an easy edgeguard. If they're stubborn and choose to DI so it'll repeatedly send them up, BAIR them away from the stage.
2:08:28- I would have grabbed the edge as soon as I saw the nair hit. You can always ledgehop bair onto the stage/away from the stage if you're unsure if they can up-B/side-B back on.
2:08:40- Even if you're chasing them around/psyching them out, try to keep center stage.
2:09:59- The wavedash out of shield where the Falco nair past you and was now at the corner. That was a great spot to be in because you were out of his max range and could react if he tried to close the distance. Perhaps you were panicked, but you let him have center stage back by running to the other platform so he could now pick when he wanted to approach and cover himself with some lasers.
2:10:08- Pay attention to your opponent's percents so you know when to tech-chase and when to go for another hit.
2:10:50- When you punish someone above a platform, try not to come above yourself so you're still in a great position to harass should you miss/they tech through the hit.
2:10:58- Falco's don't really attack from that direction so the advancing fair off the platform was weird.
2:11:06- A far off-stage up-B. It looks like you did a late f-smash, either you timed it for a non-fast-falled recovery and he fast-falled and tripped you up, or you underestimated the amount of frames before the fsmash hitbox comes out. Either way, when they have more than one option to recover(fast-fall/not fastfall), you generally put all your eggs in one basket with an fsmash. I would have Faired then instantly jabbed. At the very least, ftilt is nicer than fsmash in this situation because of its swing upwards, while fsmash swings downwards, making it more likely to hit. It's not about how far you can send them off while they still have options, it's about limiting their options then going for the finish when you know there's one left.
2:11:23- Lawl, free edge.
2:11:30- Full hops are generally bad with Marth, unless you're comboing. Retreat with SH fair OOS or wavedash/roll.
2:11:40- Right idea, covering both, but ftilt was too laggy, leaving you hitting with the last part of uptilt and sending him the wrong way.
2:11:49- Risky poke because if you didn't hit with the DAIR, you were in the corner.
2:12:02- Nice string of grabs. First one however, you threw him towards the center of the stage, where he could have teched anywhere giving you more options to read. I only throw them forward if they're under 5%, otherwise, I'm going for upthrow to chaingrab/platform harassment.
2:12:16- Came above the platform again. Even if they weren't at early percents, comboing off a full-hop is awkward.