GosuSheep
Smash Journeyman
Santa Barbara Video Game Club is hosting its 3rd annual Gamefest!
This Event is Over!
RESULTS:
http://www.smashboards.com/showthread.php?p=10080920
VIDEOS:
http://www.smashboards.com/showthread.php?t=272435
Gamefest is an interactive gaming event that provides social and competitive gaming for console and pc gamers.
TOURNAMENTS:
Super Smash Brothers Brawl
Super Smash Brothers Melee (Singles definitely. Doubles if time permits.)
Street Fighter 4
Tekken 6
Guitar Hero
There will be 40 computers set up for LAN games with Counter-Strike 1.6, Quake 3 Arena, Warcraft 3: The Frozen Throne, Starcraft: Brood War, and Worms Armageddon.
Other console games include Halo 3 and Rock Band 2.
There is also an arcade with popular fighting games, Dance Dance Revolution and more.
WHEN?:
Saturday, April 17th 2010
12:00pm to 9:00pm
Sign-ups for Brawl and Melee start at 12:00pm and go to 1:00pm
Brawl and Melee tournament games begin at 1:00pm
WHERE?:
Santa Barbara City College Campus Center
721 Cliff Drive
Santa Barbara, CA 93109
DIRECTIONS:
If coming FROM the NORTH (SLO, Santa Maria, San Fransisco, Goleta, Santa Ynez) ON the 101-SOUTH, get off at Castillo, turn right onto Castillo. Then you can either turn right at the light onto Montecito Street (which turns into Cliff Drive) to enter parking areas on campus from Cliff drive, or you can continue straight at the light on Castillo to turn right into other parking areas at Pershing Park.
If coming FROM the SOUTH (LA, Ventura, OC, San Diego) ON the 101-NORTH, get off at Bath, turn left at the light onto Haley, turn left at the light onto Castillo, then either turn right at the light onto Montecito Street (which turns into Cliff Drive) to enter parking areas on campus from Cliff drive, or you can continue straight at the light on Castillo to turn right into other parking areas at Pershing Park.
You can also use mapquest or googlemaps-.-
COST?:
Entry is free.
Each tournament is $5.
Food is a reasonable price that is yet to be determined.
Donations are welcome!
MAP:
RULES:
BRAWL:
General rules:
· 3 Stock
· 8 minute timer
· Items are set to "off" and "none"
· All sets with the exception of finals are best of 3 matches. The finals will be best out of 5.
· In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
· No player may choose a stage they have already won on in that set unless agreed upon by both players.
· In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
· If the timer runs out, the victor is determined first by stock and then by percentage.
· Metaknight's Infinite Cape glitch is banned.
· DeDeDe's infinite standing grab is NOT banned.
· If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
· You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
· Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
· Stalling is banned.
Stalling:
The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters double-blind for the first match
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Yoshi's Island
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play:
· Life Stealing is allowed
· Set team attack to ON
· Hanenbow may be moved from Ban to Counterpick for Doubles
Other Rules
· Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
· Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime. Bowser's suicide klaw is exempt from this rule.
· Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
· Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
· Pirated copies of Brawl or modded Wii consoles MAY be used for tournament matches if necessary. TO will decide what consoles can be used.
· The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
· We will try to set up a gamecube controller ONLY station to prevent Wiimote interference.
· Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
· Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance; it is not advisable to ban them as many new players use them and banning their control scheme makes it difficult for them to participate.
· Tournament is winner/loser/championship. When a player loses for the first time in, he is sent to the losers bracket. Players in the losers bracket compete until the losers final. The winner of the losers final plays the winner of the winners final. The winner of that game plays the loser of the winners final for the championship.
· The losers final, winners final, and championship are best out of 5. Other matches are best out of 3.
· Drugs and Alcohol are prohibited. Smoking cigarettes is allowed in designated areas on campus.
· SBR Certified
MELEE:
Stage List
Singles
Starter Stage List:
· Dream Land: Fountain of Dreams
· Past Stages: Dream Land
· Special Stages: Final Destination
· Special Stages: Battlefield
· Yoshi's Island: Yoshi's Story
Counter Stage List:
· Kanto: Pokemon Stadium
· Planet Zebes: Brinstar
· Mushroom Kingdom: Rainbow Cruise
· Past Stages: Kongo Jungle
Teams
Starter Stage List:
· Kanto: Pokemon Stadium
· Past Stages: Dream Land
· Special Stages: Final Destination
· Special Stages: Battlefield
· Yoshi's Island: Yoshi's Story
Counter Stage List:
· Planet Zebes: Brinstar
· Mushroom Kingdom: Rainbow Cruise
· Past Stages: Kongo Jungle
General Rules
· Items are set to off.
· Stock and Time are set to 4 stock and 8 minutes respectively.
· Regular sets are best of 3 matches.
· The Tournament Host is the arbiter of all disputes.
· Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
· Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
· Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
· Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
· Life Stealing is allowed
· Set team attack to ON
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Other Rules
· Players are responsible for their own general welfare in regards to the tournament. In other words, players are responsible for:
1. Being familiar with the rule set and stage list
2.
Entrance and venue fees
3. Arriving on time
4. Maintaining personal hygiene
5. Controllers and Character Knowledge
6. Minimizing Johns
· Tournament is winner/loser/championship. When a player loses for the first time in, he is sent to the losers bracket. Players in the losers bracket compete until the losers final. The winner of the losers final plays the winner of the winners final. The winner of that game plays the loser of the winners final for the championship.
· The losers final, winners final, and championship are best out of 5. Other matches are best out of 3.
· Stalling is banned. If there is any dispute of what is considered stalling, the Tournament host will decide.
· The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
· Players cannot spend more than 2 minutes deciding on characters, stages, etc.
· Players are allowed bathroom breaks between matches. After you play a match, it is recommended to use the bathroom.
· Rule violations must be reported to the Tournament host.
· Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance.
· Drugs and Alcohol are prohibited. Smoking cigarettes is allowed in designated areas on campus.
· The Tournament Host reserves the right at any time to make anyone leave the premises of the tournament.
FOR BRAWL AND MELEE:
· Bringing in a complete set-up (CRT TV, Gaming Console, smash disc, and memory card with all characters/stages/etc) will wave entry fee of $5.
· Bringing in partial set-up may reduce entry fee.
· Please post in this thread if you plan to bring set-ups!
This Event is Over!
RESULTS:
http://www.smashboards.com/showthread.php?p=10080920
VIDEOS:
http://www.smashboards.com/showthread.php?t=272435
Gamefest is an interactive gaming event that provides social and competitive gaming for console and pc gamers.
TOURNAMENTS:
Super Smash Brothers Brawl
Super Smash Brothers Melee (Singles definitely. Doubles if time permits.)
Street Fighter 4
Tekken 6
Guitar Hero
There will be 40 computers set up for LAN games with Counter-Strike 1.6, Quake 3 Arena, Warcraft 3: The Frozen Throne, Starcraft: Brood War, and Worms Armageddon.
Other console games include Halo 3 and Rock Band 2.
There is also an arcade with popular fighting games, Dance Dance Revolution and more.
WHEN?:
Saturday, April 17th 2010
12:00pm to 9:00pm
Sign-ups for Brawl and Melee start at 12:00pm and go to 1:00pm
Brawl and Melee tournament games begin at 1:00pm
WHERE?:
Santa Barbara City College Campus Center
721 Cliff Drive
Santa Barbara, CA 93109
DIRECTIONS:
If coming FROM the NORTH (SLO, Santa Maria, San Fransisco, Goleta, Santa Ynez) ON the 101-SOUTH, get off at Castillo, turn right onto Castillo. Then you can either turn right at the light onto Montecito Street (which turns into Cliff Drive) to enter parking areas on campus from Cliff drive, or you can continue straight at the light on Castillo to turn right into other parking areas at Pershing Park.
If coming FROM the SOUTH (LA, Ventura, OC, San Diego) ON the 101-NORTH, get off at Bath, turn left at the light onto Haley, turn left at the light onto Castillo, then either turn right at the light onto Montecito Street (which turns into Cliff Drive) to enter parking areas on campus from Cliff drive, or you can continue straight at the light on Castillo to turn right into other parking areas at Pershing Park.
You can also use mapquest or googlemaps-.-
COST?:
Entry is free.
Each tournament is $5.
Food is a reasonable price that is yet to be determined.
Donations are welcome!
MAP:
RULES:
BRAWL:
General rules:
· 3 Stock
· 8 minute timer
· Items are set to "off" and "none"
· All sets with the exception of finals are best of 3 matches. The finals will be best out of 5.
· In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
· No player may choose a stage they have already won on in that set unless agreed upon by both players.
· In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
· If the timer runs out, the victor is determined first by stock and then by percentage.
· Metaknight's Infinite Cape glitch is banned.
· DeDeDe's infinite standing grab is NOT banned.
· If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
· You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
· Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
· Stalling is banned.
Stalling:
The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters double-blind for the first match
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Yoshi's Island
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play:
· Life Stealing is allowed
· Set team attack to ON
· Hanenbow may be moved from Ban to Counterpick for Doubles
Other Rules
· Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
· Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime. Bowser's suicide klaw is exempt from this rule.
· Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
· Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
· Pirated copies of Brawl or modded Wii consoles MAY be used for tournament matches if necessary. TO will decide what consoles can be used.
· The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
· We will try to set up a gamecube controller ONLY station to prevent Wiimote interference.
· Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
· Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance; it is not advisable to ban them as many new players use them and banning their control scheme makes it difficult for them to participate.
· Tournament is winner/loser/championship. When a player loses for the first time in, he is sent to the losers bracket. Players in the losers bracket compete until the losers final. The winner of the losers final plays the winner of the winners final. The winner of that game plays the loser of the winners final for the championship.
· The losers final, winners final, and championship are best out of 5. Other matches are best out of 3.
· Drugs and Alcohol are prohibited. Smoking cigarettes is allowed in designated areas on campus.
· SBR Certified
MELEE:
Stage List
Singles
Starter Stage List:
· Dream Land: Fountain of Dreams
· Past Stages: Dream Land
· Special Stages: Final Destination
· Special Stages: Battlefield
· Yoshi's Island: Yoshi's Story
Counter Stage List:
· Kanto: Pokemon Stadium
· Planet Zebes: Brinstar
· Mushroom Kingdom: Rainbow Cruise
· Past Stages: Kongo Jungle
Teams
Starter Stage List:
· Kanto: Pokemon Stadium
· Past Stages: Dream Land
· Special Stages: Final Destination
· Special Stages: Battlefield
· Yoshi's Island: Yoshi's Story
Counter Stage List:
· Planet Zebes: Brinstar
· Mushroom Kingdom: Rainbow Cruise
· Past Stages: Kongo Jungle
General Rules
· Items are set to off.
· Stock and Time are set to 4 stock and 8 minutes respectively.
· Regular sets are best of 3 matches.
· The Tournament Host is the arbiter of all disputes.
· Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
· Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
· Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
· Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
· Life Stealing is allowed
· Set team attack to ON
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Other Rules
· Players are responsible for their own general welfare in regards to the tournament. In other words, players are responsible for:
1. Being familiar with the rule set and stage list
2.
Entrance and venue fees
3. Arriving on time
4. Maintaining personal hygiene
5. Controllers and Character Knowledge
6. Minimizing Johns
· Tournament is winner/loser/championship. When a player loses for the first time in, he is sent to the losers bracket. Players in the losers bracket compete until the losers final. The winner of the losers final plays the winner of the winners final. The winner of that game plays the loser of the winners final for the championship.
· The losers final, winners final, and championship are best out of 5. Other matches are best out of 3.
· Stalling is banned. If there is any dispute of what is considered stalling, the Tournament host will decide.
· The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
· Players cannot spend more than 2 minutes deciding on characters, stages, etc.
· Players are allowed bathroom breaks between matches. After you play a match, it is recommended to use the bathroom.
· Rule violations must be reported to the Tournament host.
· Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance.
· Drugs and Alcohol are prohibited. Smoking cigarettes is allowed in designated areas on campus.
· The Tournament Host reserves the right at any time to make anyone leave the premises of the tournament.
FOR BRAWL AND MELEE:
· Bringing in a complete set-up (CRT TV, Gaming Console, smash disc, and memory card with all characters/stages/etc) will wave entry fee of $5.
· Bringing in partial set-up may reduce entry fee.
· Please post in this thread if you plan to bring set-ups!