• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Enemy Controller: PRiDE has returned to us, now super hot!

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
Dave just quote one of them and it shows the coding for the color. I think this thread needs more Tec0's though.
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
It's retardly safe on block, with deceptive range. Also does solid percent if you catch someone against a wall.
 

Max Ketchum

Collegiate Starleague Smash Director
Joined
Dec 9, 2007
Messages
6,215
Location
New Jersey
I'd still argue Snake's jab over Falco's. Kill power, a solid 14% (I'm pretty sure...but I don't have a Wii on me to test this), good speed/range and cool priority are worth more than what Falco's can do, IMO.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
I'd still argue Snake's jab over Falco's. Kill power, a solid 14% (I'm pretty sure...but I don't have a Wii on me to test this), good speed/range and cool priority are worth more than what Falco's can do, IMO.
noob, it's 15%, but it depends the weight of the character (and it always works on anyone if they DI in I think). Snake's jab combo works on MK but it doesn't work in Snake ditto.

If you hit with Jab you should just try to F tilt, because it is a guaranteed combo.
 

Max Ketchum

Collegiate Starleague Smash Director
Joined
Dec 9, 2007
Messages
6,215
Location
New Jersey
Yeah, jab -> ftilt is more damage, but most of the time the ftilt will be stale...if you wanted to kill, wouldn't it be better just to land all 3 jabs? Plus, you can't shield any of Snake's jab hits if he catches you from the air. Considering Snake's pretty **** tall, it's not impossible to do consistently, but that's just a thought. You'd probably know better than me anyway, considering I don't even play Snake.

And excuse my noobishness about the 15%.
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
I'd still argue Snake's jab over Falco's. Kill power, a solid 14% (I'm pretty sure...but I don't have a Wii on me to test this), good speed/range and cool priority are worth more than what Falco's can do, IMO.
Falco's Jab also has good, speed, range and priority. Solid damage also. Super safe as well. Last hit of Snake's Jab is not guaranteed, and fairly easy to punish on block. It also doesn't kill reasonably, unless the person DI's horribly.
 

Thirtyfour

Smash Journeyman
Joined
May 18, 2008
Messages
424
Location
Delaware
What About a Jab > Ftilt > Utilt
It's a combo if it trips or if they stumble at a high enough %.
That's if the jab lands AND the ftilt lands on a grounded char.

Idk I only read 2 posts before this
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
What About a Jab > Ftilt > Utilt
It's a combo if it trips or if they stumble at a high enough %.
That's if the jab lands AND the ftilt lands on a grounded char.

Idk I only read 2 posts before this
I got Ftilt1(trip) - Fsmash to combo in training mode before for the lols.
 
Top Bottom