CodakTheWarrior
Smash Ace
- Joined
- Jun 7, 2017
- Messages
- 548
Yea I’d like to know what qualifies too, my combined total is around 1.7 mil and I’ve reached as high as 1.6 mil with Ridley and Link, still haven’t unlocked it yet
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So it's based off the top percentage of players? I keep hovering around 1.5k since i started playing online 2 days ago, but havent gotten to 1.7 yet. The 1.6ers are def way better than everyone else ive been playing haha
There is a certain threshold with ONE character that you need to pass in order to make it. It was about 1.65 last I checked but increases everyday and I haven't played yet today but it's probably past 1.7 now.Yea I’d like to know what qualifies too, my combined total is around 1.7 mil and I’ve reached as high as 1.6 mil with Ridley and Link, still haven’t unlocked it yet
It says my roster GSP is just over 1,600,000 looks like I gotta grind some moreIf I'm remembering right it's top 10 percent of total pop, so it's in constant flux. Most streamers I see have their mains at close to 1.8 million.
I think the percentage is actually smaller than 10%. I mean, if you think about it, people at this moment need to be around about 1.72m ~ 1.73m. We are likely enough to know that 1.8m isn't reachable quite yet due to not enough new people playing the game online yet (Although give it a day and we'll probably be there anyway). But let's say at this moment 1.8m is the max. 10% of that is 180,000. Meaning that if we take 1,800,000 and subtract 180,000 we get 1,620,000 which would be the GSP required to get into elite. We know this isn't true already because people right now need to be roughly 1.72m ~ 1.73m. With this, I'd say top 5% would be more accurate but even this is slightly off as I got 1.71m to be the required GSP for elite. But I'd probably stick with saying 5% as this is only a rough estimate of mine as I don't know what the current highest GSP is what what exactly is the minimum to qualify.If I'm remembering right it's top 10 percent of total pop, so it's in constant flux. Most streamers I see have their mains at close to 1.8 million.
I'm going off what I remember them saying all the way back in the direct (which my memory may be faulty there). One thing you have to consider though is if the gsp is accurate to the player base. I wouldn't put it past Nintendo to give gsp some padding, so that there isn't a true 1 gsp ranking. Kind of like a false encouragement thing. That could account for the weird math. The only way to know this is to have the population of current online players, which I assume isn't known.I think the percentage is actually smaller than 10%. I mean, if you think about it, people at this moment need to be around about 1.72m ~ 1.73m. We are likely enough to know that 1.8m isn't reachable quite yet due to not enough new people playing the game online yet (Although give it a day and we'll probably be there anyway). But let's say at this moment 1.8m is the max. 10% of that is 180,000. Meaning that if we take 1,800,000 and subtract 180,000 we get 1,620,000 which would be the GSP required to get into elite. We know this isn't true already because people right now need to be roughly 1.72m ~ 1.73m. With this, I'd say top 5% would be more accurate but even this is slightly off as I got 1.71m to be the required GSP for elite. But I'd probably stick with saying 5% as this is only a rough estimate of mine as I don't know what the current highest GSP is what what exactly is the minimum to qualify.
I think it could be even smaller but I'd hate to be more specific about it. Saying something like top 3.8% or even 4% doesn't sound so great and probably bother me as 5% sounds normal and not specific. But at the very least I think I can confirm it's not 10%. If I did this wrong then I'm sorry and I'll go right ahead to drop out of college.
While I understand wanting GSP to be treated differently based on what kind of mode you play, I just hate the idea of unranked online play in general. In theory it's supposed to be a stress-free environment to play in without worrying about losing rank for doing poorly, but the truth is they're usually no-man's lands with zero matchmaking based on skill, that players with any degree of skill don't feel welcome in as more often than not they'll fight low-level players who are too scared of being "judged" for their rank, leading to a poor experience for all involved.I got into elite smash last night only to have it immediately taken away by a really good Peach player. I've since made up the lost GSP but not seeing elite smash now.
GSP is a very stupid ranking system. It feels like it was just tacked on at the end of development because Nintendo told them to make it so bad players don't feel bad if they lose a lot. So they always have a big *** number next to their names regardless of how much they win or lose. I don't see why they couldn't just make Elite Smash the ranked mode, and Quickplay the fun mode, and have both unlocked for everyone from the start. This in combination with putting a higher priority on preferred rules (or even a return to For Glory days and being able to choose 1v1 or FFA lobbies) could make GSP work a bit better. And even maybe having rewards for passing a certain GSP level in a certain mode. Then it actually means something.
By rewards I meant something like Halo Reach's ranking system. The better you are, and more wins/GSP you get, you raise your rank and get a new title and symbol next to your name. Maybe also make it the fastest way to obtain credits to buy spirits/music/whatever from the shop. It's not something you need to do, but it's there for those who want it. Give some added incentive for doing well. Sense of satisfaction for playing well only goes so far and doesn't work on everyone. We're the minority here.While I understand wanting GSP to be treated differently based on what kind of mode you play, I just hate the idea of unranked online play in general. In theory it's supposed to be a stress-free environment to play in without worrying about losing rank for doing poorly, but the truth is they're usually no-man's lands with zero matchmaking based on skill, that players with any degree of skill don't feel welcome in as more often than not they'll fight low-level players who are too scared of being "judged" for their rank, leading to a poor experience for all involved.
Arenas are a far more elegant way to have unranked play because you can still somewhat tailor them based on your skill level (and region if you fear latency) and still retain the ability to play without fear of being judged for your rank.
Basically, I get that you don't want to risk your GSP in modes that you don't want to play, but all that's needed is to have different GSP for the three main gameplay types (free-for-all, 1v1s, doubles), and then you have the best of both worlds: the matchmaking speed of everyone being in one queue while not having anything to lose if you get modes you don't care about. What we had at launch basically was a giant unranked mode... and it was miserable for everyone.
Also, if you need tangible rewards for raising your online rank beyond a sense of satisfaction, then I guess nearly every ranking system in online games is meaningless.
I think there's more to the elite algorithm than people think and not all of it can be attributed to skill level. As we all know, Nintendo's matchmaking system is not that good.I have an 80% win rate right now at 2.1 mil and I still haven't unlocked it on the character I'm playing. Definitely had a few win streaks in that 80% that went to 5.
So to put it simply, the barrier to break has def gone up a lot, or something's messed up, but I don't like making excuses for myself, so I'll just assume there's been a large increase in high level players.
The number keeps rising I’m at 2.1M and still nothing ...Lucina must be above 1.3M I'm at 1.2M and still nothing. Meh
Interesting. I'm at 2.15 with Ganon and still in so this tells me the threshold is character specific.I hit 2.5 million tonight, highest I've ever been, and still no return to elite. It gets hard to maintain this level considering how many higher level players I run into at this spot. I wouldn't believe it was real if it hadn't glanced by me around 1.6 million however long ago.
Well the "online meta" definitely favors those characters due to the irremovable lag and loss of something like at least 6 frames of delay, making precision techniques immensely more difficult and anything requiring finesse to be downright frustrating occasionally to pull off. Doesn't even account for what the connection is like between the players, it can always be worse.I'm fairly interested as to what the cap is for characters that have next to no one playing them online. Like could I win like 3 games as Duck Hunt and make it in? Any WFT players feel like chiming in?
I'm also starting to think that this is why I see so much of Chrom, Roy, K Rool, Belmonts, etc. and so little of some other really good characters. These guys are so oversaturated online that their Elite level is something insane, and I guess Wolf's is too. Other high tier characters like Pikachu/Pichu, Peach/Daisy, etc seem to have less people flocking to them overall so their GSP cap might be lower.
It is character specific. Someone said they were still in with Ganondorf at 2.1 million and I was stuck at 2.3 with Wolf still outside of elite.I got in with Dark Samus @ ~2,332 this afternoon. I'm not sure characters matter, i imagine there are some severely underplayed characters and it should be relatively easy to get with them if it were. I suspect you're right on the edge