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It's pointless to care about short-term gsp swings. If a player dodges rematches of spam strategies and only rematches players they win against, then rages when they can't beat a pk fire spamming Ness, it's really their fault. Short-term gsp might fall, but you get better faster playing people that beat you, not stomping people you can beat easily.1. Elite Smash is maybe something like 10% good players, 90% dumb junk. I've said it ad nauseam, I got knocked out of elite smash most recently by someone with their preferred rules at 1 stock, 3 minutes. It went to sudden death and I lost. I haven't seen elite since.
2. If you want to maintain Elite Smash status, you have to play for GSP, not for practice or for fun. Meaning you have to play a bit dirty or just generally be phenomenal with matchup fundamentals. Never rematch anyone you think could have a chance in hell at beating you. Only rematch those you beat into the dirt.
3. Don't set your preferred rules to Omega forms. FD helps zoners/campers, especially when there's some input lag. If they're just deliberately running and not fighting at all, well, clearly they have the mindset for obtaining elite smash and you, trying to play the game like a normal individual, do not.
Just saying, I stopped chasing it. Nintendo doesn't understand online matchmaking and the lengths people will go to just to get the W. I think that they forgot that it's possible to be bad sport. You can play better people using other online venues within the game.
In what way did it not let you? Like, this is how it works.Tried. Wont let me.
It's pointless to care about short-term gsp swings. If a player dodges rematches of spam strategies and only rematches players they win against, then rages when they can't beat a pk fire spamming Ness, it's really their fault. Short-term gsp might fall, but you get better faster playing people that beat you, not stomping people you can beat easily.
People are going to keep using and abusing the moves that are effective against you. I understand some people are just less fun to play against due to their playstyle, but every game can be good practice.
That said, staying in elite gets easier as you get better. When I first made it in, I'd get kicked in and out pretty much every time I played. That's normal because your skill is just starting to be good enough to make it to the threshold.
When I used "you" I meant more like players generally. I wasn't really disagreeing with your points, although I don't think it's THAT hard to reach a level where you're consistently in elite smash without feeling like you're exploiting the system or chasing it.. it just takes a bit more practice. I've improved to where I need to be unlucky to get kicked out as opposed to be lucky to get back in. It's an okay goal given that GSP is mostly a black box/moving target, but not worth stressing over.I'm not really sure what you're getting at, but I think you missed my point. It's very obvious that to get better, you have to play people that beat you consistently. I've known this for years. I don't care whatsoever about GSP. It's a flawed system that is easily abused.
The guy I quoted was complaining that elite smash was just spam and camping, and was getting tilted that he was struggling to maintain elite smash due to lag, people timing him out, and whatnot. I was giving him tips on getting in and staying in. They aren't tips on how to improve at the game. They're tips on raising your win rate and GSP easily. The average player has to be focusing on gaining wins and GSP quickly and easily to get into elite smash quickly and easily. If your goal is just to get into elite smash, why would you keep rematching a guy who figures out your gameplan and beats you? All it does is lower your win rate and take you ten steps back. Just play people who you destroy and rematch them till they quit. You'll be elite in no time.
Clearly people who have smash fundamentals of a professional have the ability to get in easily regardless of how they play, so I'm not saying good players won't get in just by playing well. Those who were well above average in prior smash games would have had a massive head start over those who weren't. And out of of those players, the ones who play the same characters they did in Smash 4 have had an even bigger head start. If your goal is just to continually improve at the game, you need to throw out GSP entirely and play to learn. I've been in Elite Smash on multiple characters now, because my fundamentals have continually improved with these game mechanics. But I'm constantly just barely touching the cusp of elite with my main. I've taken many, many more wins than any other character. But I've also taken lots of losses in quickplay in an attempt to learn how to the play the character optimally. I'm convinced that unless I go on an absolute tirade of a win streak and get no silly preferred rules, no lag, and no FFAs, my main will never see Elite smash again. I've played 800+ quickplay matches with this character, and maybe close to 30 with all the others combined. I worked up to my overall roster GSP level (the 'prorated' GSP level your characters start with when you've never played them online before) with this character, and cannot reap the only real reward of doing so unless I play another character (or reset my save data), because I practiced with him in quickplay. I would sometimes prefer Elite Smash be removed entirely than have it dangling just out of our reach like a piece of meat to a hungry bear.
Maybe it was done this way intentionally to promote character diversity, maybe the fact that the system can be abused was completely ignored, or maybe they didn't care enough about it to give it a second thought. It's just that, as it is, the system is too flawed to be taken seriously. It's still fun to jump on and play, don't get me wrong. I like practicing new strategies against unsuspecting randoms to see how a real person would react. Way better than what we ever had in Melee and Brawl's heyday. I just don't see a point in intentionally chasing Elite any longer.
No, I agree it isn't that hard to reach the level where you're consistently in elite smash. I have several characters there. My issue comes where they prorate all your unplayed online characters to an average of your current GSP, then it's simple to get those into elite smash. But the character you want to be there can't make it in because he has such a high online game count that GSP/win percentage barely raises or lowers after each game. I was basically starting from square one with my main in this game as his previous iteration did not function the same way, so I had to relearn a character I hadn't touched in years. On launch weekend/the week after I took a number of heavy Ls learning different matchups and just kept rematching till I could keep up with them consistently. And I still do the same if we have a good connection. But my W/L was about 50% at the beginning, and if I could set it to ignore those older games, my win rate is probably closer to around 75-80% now. My main gripe with it is that hard work and improvement are no longer acknowledged by the system if you've played too much quickplay.When I used "you" I meant more like players generally. I wasn't really disagreeing with your points, although I don't think it's THAT hard to reach a level where you're consistently in elite smash without feeling like you're exploiting the system or chasing it.. it just takes a bit more practice. I've improved to where I need to be unlucky to get kicked out as opposed to be lucky to get back in. It's an okay goal given that GSP is mostly a black box/moving target, but not worth stressing over.
I find that the difference between players outside of ES and the players *in* ES is like night and day. You can't expect to improve much playing against a bunch of players that you're better than. Non-ES players are capped at a certain rating, whereas ES players will all be around or above that rating (they stay in the ES queue until they leave the quickplay menu, so there are some that are below the threshold).I find plenty of good players in regular quickplay and compensate whatever I could possibly be missing with other online functions. We should put it in the back of our minds and play to learn.
You can actually check this in the vault. Character data -> online, and it'll tell you your last 10 match and last 50 match winrates.my W/L was about 50% at the beginning, and if I could set it to ignore those older games, my win rate is probably closer to around 75-80% now
Honestly I think the best way to make it into Elite Smash is to not focus on getting into Elite Smash but on learning and having fun.How do i make it into elite?
This is actually pretty believable. Also explains why some people complain about only facing sword chars or whatever; they probably have a lot of swordies at their locals too.So, I'm starting to wonder if regional matchmaking is tripping up some people's Elite experience.
Elite Smash isn't really an enigma. Look up the highest GSP, then multiply it by 0.97. That's your threshold, or is within a single win from it.GSP and Elite Smash requirements are an enigma nobody really seems to fully understand. I'll get Elite Smash with one character, and then surpass that character's GSP with another, but not get Elite Smash for days, if ever. I wouldn't be too concerned with getting into Elite Smash anyways, it's all too easy to fall out of it, and while you can find better players, in my experience, most of the time they leave after one game, win or lose, or its someone using maximum cheese strats to get their GSP up. Low 3 mil isn't bad imo, that's where a good bit of my characters hover around at least (not saying I'm the best point of reference for skill but, you know) and I get some good matches in that range on average.
All of this is right. Worry about winning and losing games, not about the final Rank. Rank gets better when you are winning more than you are losing, and vice versa. The Matchmaking itself is pretty good for playing against people with similar MMRs.Current elite smash threshold is somewhere around 3.6M. The threshold requirement going up for ES doesn't matter in the grand scheme of things, since your GSP is going to go up as more people join, too. You only get further away from ES by losing, and you only get closer by winning. Just focus on improving your own play.
Ah, sorry, must've been misinformed. Thanks for the clarification.(snip)
I think people are making GSP out to be way more complicated than it really is. It is a Rank system painted over a fairly traditional Elo-esque rating/MMR system. Most of the behavior gets explained by that simple structure and that Ratings are more center-heavy than usual due to the game giving some placeholder/estimate values to characters that the player hasn't used yet.Ah, sorry, must've been misinformed. Thanks for the clarification.
Hum...then why does everyone get to Elite Smash around the same GSP?Elite Smash status DOES NOT rely on GSP it relies on your Win Rate, at least 75% or more, meaning if you lose alot you are **** out of luck, because it doesnt count recent battles you'll most likely need a new save file
You have no idea what you're talking about. Stop spreading misinformation that was circulated by youtubers two months ago before we actually knew anything about GSP or elite smash.Elite Smash status DOES NOT rely on GSP it relies on your Win Rate, at least 75% or more, meaning if you lose alot you are **** out of luck, because it doesnt count recent battles you'll most likely need a new save file
I sometimes sit down for a day and try to get one character to Elite Smash, but it feels like more trouble than it's worth. In Quickplay, 2/3 of the players you run into leave after one match, which is just frustrating, but I understand why, because its too much of a risk to fight against the same person again if you want to maintain your GSP. And I don't know the exact ratios, I often forget to keep my eye on my GSP after some matches, but it also feels like I'm taking one step forward and three steps back. I'll inch up 20,000 - 30,000 points with a win, but the moment I lose? I drop 40,000 - 50,000, and I often don't get a chance to redeem myself because people are playing safe and leaving after one win, which I eventually end up doing in an attempt to maintain my GSP. With so many characters, I get to 3.5 mil, close to breaking into the (estimated) Elite Smash threshold, and then one loss takes me back to 3.4 or worse. The chance of getting paired with someone with a terrible ruleset doesn't help things either (I got paired with a Jigglypuff once, match seemed fine, didn't realize until AFTER they put me to sleep that it was a one stock match).Yeesh, so I was at 3.7 million GSP before playing tonight and I was on such a winning streak I was gaining basically nothing from it. Then I started to lose a bit but still was losing only a 1,000 or so each match, and then it happened. The win-lose streak ratio system set in and I went from 3,730,000 or so to freaking 3,680,000 or something. Worst part is that I didn’t stop my tilt for two more games and lost those two due to playing like a flustered idiot, lol. Aaand then I ended up dropping out of Elite Smash, which sucks... I’d like to pose this question though: what are your guys’ thoughts on the win-lose streak ratio system? (You win a lot you gain a lot of GSP until a certain point, you lose a lot you lose a crap ton of GSP) Personally, I just realized why I should never touch the crappy Quickplay mode and just stick to Arenas lol.
That is totally explicable by just regular Rank/Rating mechanics. When you are near the top (high Elite), winning or losing a few doesn't really change your Rank. When you are in a higher density distribution (near the Elite threshold), your rating moves past more players per game, because there are more players in that region of the point distribution.Yeesh, so I was at 3.7 million GSP before playing tonight and I was on such a winning streak I was gaining basically nothing from it. Then I started to lose a bit but still was losing only a 1,000 or so each match, and then it happened. The win-lose streak ratio system set in and I went from 3,730,000 or so to freaking 3,680,000 or something. Worst part is that I didn’t stop my tilt for two more games and lost those two due to playing like a flustered idiot, lol. Aaand then I ended up dropping out of Elite Smash, which sucks... I’d like to pose this question though: what are your guys’ thoughts on the win-lose streak ratio system? (You win a lot you gain a lot of GSP until a certain point, you lose a lot you lose a crap ton of GSP) Personally, I just realized why I should never touch the crappy Quickplay mode and just stick to Arenas lol.