Phew, finally home and with free time!
That really is a big deal- it would be quite frustrating to not be able to absorb something that looks like that, haha.
I doubt anyone would be too upset with the beam gun's projectile being entirely replaced. It doesn't look bad on zero as is, but being as familiar as it is makes it "less official", if you know what I mean.
Yeah, it should be reflectable, but unfortunately not absorbable. I may try again; it's possible I did it wrong.
I'd replace it, but I'm certain other people will have PSAs that use it. Also I'd have to get 'em to replace common3.pac, which is a large file (and it will overwrite any other item changes they have).
Just a few quick questions/ideas, Eldiran.
First, with animation editing, would it be possible to remove Zero's shield from his guarding pose?
Second, are you now able to model swap the shield with the boomerang with something that looks more like the shield? I know the shield isn't a separate model, so it's impossible to actually use it.
Yeah, I was actually thinking about turning the boomerang into Link's shield. If I delete the rest of Link I might be able to do it (a la Roy's hair).
I could remove the shield from his guarding animation, but then... when he guards and
does happen to have his shield out... it won't be there.
The new beam attack looks really great! Can't wait to start using it.
If it's flagged as physical, it should still reflect iirc. Samus' missiles and Sheik's needles are technically physical, and they can be reflected. I don't know how that would effect Ness/Lucas PSI-Magnet, though.
I've really been trying to put some time into making a decent B+ match-up table for Zero, but my data collection has been haphazard at best. If anyone wants, request the match-up you want and I'll devote testing to that character before moving on to the next.
Eldiran, I was also hoping that you could provide frame data for Zero+ to help with the match chart since I haven't had any time to break it down myself. I understand this is a busy time for you, so if this isn't possible now then that's fine.
Thanks! Looking forward to match-up data -- I think the matchups I am most concerned about are the characters that typically have trouble with Marth and the rest of team disjoint. Such as G'dorf and Bowser and the like. But, test whatever you feel like.
I'd be glad to provide frame data. Viewing it in PSA makes that quite easy. Are there any specific moves you want info on?
I think the most troublesome matchups for Zero could be the furries, Pit, Luigi, Toon Link, Samus, and Zelda. Basically characters that have projectiles that can really disrupt Zero's approach. I've been doing some "testing" lately myself. I say "testing" because I'm playing against computers, and that's not the best way to test things. But the furries and Luigi have given me some trouble, which leads me to believe that the other characters I mentioned would be troublesome as well.
That is an interesting group. I think some of it may be due to the fact that the computer is best with Luigi and Wolf and the like. But even so, I would be glad to have those as bad matchups -- just as long as Zero is contributing more diversity than "is good against heavyweights and bad against team disjoint".
Zero's weaknesses are definitely projectiles and fast attacks. Most of his moves have a good amount of startup, and his killmoves just aren't feasible against more mobile opponents. Projectiles can be stopped with the Shield Boomerang, but that ruins his speed, and that's the only thing he has going for him against some characters. Looking at it that way, I'd say Zero either needs a fast move or two (the increased speed on dtilt may help due to its range) or more effective projectiles of his own (the new shot may be good here). However, I don't think this is much of an issue, just because he shouldn't be able to put up a good fight against everyone. He's well balanced as is, even if that means he has some really bad matchups.
Also, I found that the exact area hit by dilt varies. If you use it once, it's slightly lower than if you use it repeatedly.
That is very odd. Actually maybe not, since the animation transitions from the previous animation. Do you think it is deserving of a change?
Anyway, I am thinking of speeding up Dtilt a miniscule amount. Like maybe one or two frames. Enough to help it be useful, but not enough to allow him to dominate all around him.
I totally agree that he shouldn't do well against everyone. We don't want another Metaknight XD. I just thought I would point out some of his bad matchups.
Also, after doing some testing, I believe I have confirmed an inescapable combo that Zelda has on Zero up to at least 25% and the combo does between 40% and 55%. It's Up Throw, Up Smash, Up Smash, Nair. This combo doesn't even work on D3 at 0%, who I believe is the heaviest character in the game. As such, I think something needs to be done about this, although I'm not really sure what would be done other than make him lighter and I'm not really a fan of that idea. So any other ideas to alleviate this problem would be nice.
Once again, my testing has been done against the CPU, but in my experience, the CPU is even better than humans when it comes to avoiding attacks and getting out of combos. So if someone could test this with another human to confirm this it would be great.
Yes, I very much agree that I'm totally fine with him having bad matchups.
That Zelda combo is certainly dismaying... does Zelda do well against him otherwise? If not, I'd leave it as is. Zeros should be able to compensate by being cautious early in the match.
Zero's fallspeed causes serious problems against multihit attacks if you fail to DI properly. The issue with Zelda's Usmash also applies to Wolf, Sonic, MK, and Samus at low damage. This is really bad given he isn't terribly heavy.
It certainly sounds rough, but I still wonder how well Zelda does otherwise. I can't see her landing any lightning kicks against someone so fast, and Zero ought to close in from Din's fire range rather easily (It's probably pretty obvious I don't know how to play Zelda). Either way, unless it's like 30-60 or something, I may leave it as is.