Bahamut777
Smash Ace
people should stop callinh Halberd a small ceiling stage. it's only 2% lower than BF... <_<
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then again, I'm not sure this is the most accurate source lol, but I do know lots of characters like taking Lucario to this stage when they've got strong vertical killpower if stages like Brinstar/etc. are banned.
Stage Ceiling Height:
(highest to lowest, from bottom platform)
(Amount of damage required for grounded Mario to be KO'd by an undiminished, fully charged Mario up-smash. Less damage needed = lower ceiling. Damages/heights are listed for major platforms as well on some stages, in ascending order. Some stages that were difficult (like Delfino) were not closely examined, and some stages no one cares about were skipped entirely.)
New Pork City: 118 (Bottom)
Jungle Japes: 100/97/93
Summit: 94 (Bottom) 71 (Top)
Green Hill Zone: 89/80/74
Luigi's Mansion: 88/84/78/67
Mario Circuit: 88/81/73
Shadow Moses: 88/80/70
Onett: 88
Pirate Ship: 85
Skyworld: 85/80/76/70
Havenbow: 85
Pictochat: 84
Eldin: 83
Pokemon Stadium 2: 83/75
Battlefield: 82/75/68
FD: 82
Delfino: 82
Norfair: 82/74/67
Yoshi's Island: 82/75
Lylat Cruise: 82/74
Spear Pillar: 82
Castle Siege: 82-88-81
Distant Planet: 82
Smashville: 82/74
Frigate: 81-77
Brinstar: 81/74/68
Wario Ware: 79
Halberd: 77/75/68-73/65
Aero Dive: 77
FlatZone2: 77
Rainbow Ride: 75
Green Greens: 75
Yoshi's Island (Melee): 74
Corneria: 74/70/57
Mushroomy: 67
You're right.Doesn't Halberd also have sloped parts?
Funfact: All attacks in the game can be shielded.And shield the Fsmashes?
That statement makes no sense.I think what gives more trouble is the Bair
I quarter circle DI out of the uair and you can escape the regrab ok.It's near impossible for Heavy characters to consistantly SDI out of the first loop of
Fthrow -> Uair -> Regrab.
Your SDI needs to be perfect, and you need luck for the Kirby Player to not be able to do his job.
The second loop is easy to SDI out off, though.
My bad.
He should be able to deal like 30% in one sweep then.
Not really that much, but he can chase us after our SDI, after the first loop, and then punish our Counter Attempt/Escape without too much trouble.
EDIT: Due to this, I'll change my ratio to 20 - 80 instead of 17 - 83.
You know what I do when a Ganon gets a side b? I just sit there lol. If they want to hit me with something they will do it right with dtilt or something. By me just sitting there chainchoking is non existent. Most of the Ganons I have played just get confused and try to do something weird that I punish when I do get up. Getting a side b against a good Kirby is pretty hard too.But our sideB, holy dang I love it here. It pisses off all the Kirby's I know. Kirby is the only character that is frighteningly easy to chainchoke. It's really easy to powershield his get up attack on reaction and his get up rolls are really short and laggy. <3 Kirby in Ganon sideB. Then we can just Dash attack him.
You quoted the wrong person.You know what I do when a Ganon gets a side b? I just sit there lol. If they want to hit me with something they will do it right with dtilt or something. By me just sitting there chainchoking is non existent. Most of the Ganons I have played just get confused and try to do something weird that I punish when I do get up. Getting a side b against a good Kirby is pretty hard too.
I've never met an opponent I had a hard time choking, except for people who play Jiggs/G&W/ICs. I've played people like ESA.M and Atom.sk (namesearch dodging lol) and various other pros. EVERYBODY falls for dash dance > choke. Everybody.Getting a side b against a good Kirby is pretty hard too.