"Codename Steam"
"Takes place in London"
"Steampunky"
"Dude on Steampowered motorcycle"
"Goofy old timey voiceover explaining a steam bridge over the River Thames"
"Main character seems to be a super steam powered captain of sorts"
"Comic Book Style"
"So steampunk it's ridiculous"
"You're a steampunk guy fighting aliens"
"Hitoshi Yamagami, worked on Fire Emblem, Advance Wars, Style Savvy and Xenoblade"
"Action game. Code Name: STEAM is the official title"
"Turn Based Strategy game with action game elements, developed by Intelligent Systems"
"Two folks from IS: Paul Patrashcu (director) and Takako Sakai (art director)"
"Action elements are taken from third person shooters"
"Lincoln created a department to fight against aliens"
"Art style is from American comic books"
"Three save files on it"
"Third person perspective, you move during turns"
"Uses the stylus on bottom screen"
"Cites abstraction in strategy games - e.g you enter a battle screen in Fire Emblem"
"Game seems a bit like Valkyre Chronicles presentation wise"
"Use touch screen to aim guns"
"Tried using a map on touch screen but decided against it. Wanted immersion with a third person POV"
"This demo has two playable characters, you can have a team of four in total"
"Use different character's POV to get a full view of the map"
"Movement is limited by a meter represented by steam"
"Steampunk was introduces to help the player visually in a stylistic manner. A red pipe guides the player through the level on display"
"You can use steam pipes on the map to guide you to the objective."
"Screens on the map give hints"
"Coins are scattered about the level...shops to upgrade and buy equipment, maybe?"
"The developers think third person shooting and traditional strategy games require similar planning to solve problems."
"All about using different viewpoints to solve problems, similar but different to FE/AW"
"Time units quantify how much and speed of unit's actions"
"Time units are essentially fuel: hence, steam"
"Action Points (movement and attack) are represented by steam units"
"Steampunk started as a setting, later became more integral to gameplay"
"Steam consumed by attacks, a trade off is involved between movement and attacking"
"If you are spotted while exploring, your move (steam consumed) is locked in"
"They started with an undo button but it got cumbersome, so the lock-in of steam consumed was introduced to allow for flexibility while exploring"
"Character powers should be obvious based on appearance, less emphasis on grinding and stats"
"Can't grind for powerful enemies, you must have a balanced team"
"Inspiration from Silver Age comics. Jack Kirby and Mike Mignola were inspirations"
"Likes the raw power and refinement of Jack Kirby and similar artists"
"Main character is called Henry"
"Main weapons have animal motifs, sub weapons are aesthetically more subtle"
"Maps have verticality. On a high point, a character can have a tactical advantage"
"Playable characters include Henry (white male), black male with a bucket hat/helmet, a lion, and a white female"
"The aliens are inspired by HP Lovecraft"
"The aliens have an ice theme"
"Aliens can use weapons and machines, just like the heroes"
"Female is called The Fox, other male is John"
"Overwatch attacks do major damage, can be stacked"
"Overwatch attacks are the action element - can be used during the enemy's turn, and can potentially stun them"
"Eagle Strike move is absurdly American themed"
"Save game at save points within the level. Can also spend medals to recover health and steam, but they are used for items and weapons too"
"Lion character is female, pounces forward on enemies"
"Can't buy medals on the eShop (no micro-transactions)"
"London is the starting point of the game because it was the world's greatest empire at the time and thus the alien's first target"
"You do go the US, steampunk them fit London so you start there"
"One demo level looked like Boston"
"Shooter style gameplay is very approachable with constant player feedback"
"AW composer is doing music, uses both 19th century strings and rock music. Music is dynamic to reflect enemy awareness"
"No permadeath, since the game relies on team work"
"Both local and online multiplayer are planned, details pending"
"Not talking about cast size yet"
"Amiibo intergration is being considered, not definite though"
"This game is not the reason why we have not seen a new AW in some time. They are constantly thinking about the new iterations of those franchises. More info is teased, they'll say more when ready"
"This is not effecting SMTxFE either, that game is on schedule"