NickRiddle
#negativeNick
My brain exploded.
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Here is the quote for the fast grab breaking mechanics. You guys forgot to say that the D-pad had to be set to an action button.Ok, so I found this really easy and fast way to grab break. First of off, you need set your d-pad to anything that helps you grab break. I set mines to shield and jump. When you get grabbed all you gotta do is use your index finger to hold the control stick in a direction like down, then start rotating the d-pad with your thumb and rapidly hit the c-stick with your other thumb. The direction you're hitting the c-stick must be different than the direction you're holding the control stick. This alone will break out of grabs almost instantly. You don't even need to rotate the control stick, just holding it makes hitting the c-stick count as 3 inputs every time. Doing this method also leaves a lot of your fingers free to hit other buttons like L+R and the face buttons to break out even faster!
This is really effective against the IC's and Olimar! Makes it really hard for IC's to cg at lower percents and makes it impossible for Olimar to throw after a grab at low percents. TRY THIS!!!
thisWill there be a video explaining In Shield SDI and Option-Selects? it is kind of confusing atleast for me. Other than that thank you all so much for the smash labs contents I really appreciate it and i am sure hundreds of others do as well.
I only really purposely use it when grabbing Jigglypuff out of her neutral-b with Falcon. (lol)Also has anyone consistently learned to:
shield SDI --> shield grab(using the option select) something you normally wouldn't have been able to?
I beg to differ.Fox can still combo out of his dair even if you SDI.
You can just like, force him to choose different options.
This can't be true.I always uses inputs for shield DI when I shield grab, without exception
Do you now >.>I beg to differ.
Hmmm ok, seems legit.Depending on spacing, I'll either use the single SDI input method via holding forward and up on cstick while in shield to guarantee a grab coming out.
If I'm spaced to where I feel I need more than one SDI input, I'll tap forward and tap up on cstick.
Certain IC specific situations, as a safety precaution I'll hold forward on control stick and tap cstick back for conditioning if they don't hit my shield, a grab if they do.
Believe or not, I committed to a custom control scheme that allows me to abuse the dual stick mechanics as efficiently as possible back in January or February when it was first being discussed among labbies.
I actually briefly wrote about this phenomenon in the DDD Boards social as a way to create an easier input version of the Buffered Reverse infinite.I've been practicing something for a moment and after thinking about how it works it looks like I have found another application for dual sticking : frame 1 continuous dash.
DISCLAIMER : I don't have frame advance mode so all of the numbers below are purely theory taken from this thread and applied to what happens in practice.
You know how you can Platform Cancel and dash immediately from it by simply holding down forward :stick3: and pressing upstick8: ?
Well seems like you can do it out of any grounded action, from the cooldown of a smash to a soft landing lag.
All you have to do is, when in a buffer window (the last 10 frames of a move) hold forward/back on the analog and press the C stick in any other direction at the very last frame of the window.
So for example hold :stick6: and pressstick8: on the very last frame of lag and you'll have a continuous dash that comes out on frame 1 thanks to the combination of dual stick mechanics (C stick and analog inputs read on back to back frames) and buffering mechanics (forward overwriting any buffered input).
For now I haven't found any extended use but I find this input easier than the classical way to buffer a continuous dash.
Just double checking is this the ideal method of grab breaking or is there more that must be done?So that means that the perfect grab mashing should be something like
1-hold the analog in a direction
2-tap repeatedly the C stick in another direction
3-mash other buttons while you return the C stick to neutral
Is it good or am I missing something ?
I didn't notice this until just now.What's this custom control scheme, if you don't mind me asking?
why did you change your message to no longer ask about how to platform cancel? others such as myself would also like to know this as well. could someone at least direct us to the correct thread for this?This thread is a wealth of knowledge for mid-low level players like me. Super thanks! (especially since I'm looking to branch into D3)
Keep this stuff up Smash Researchers! We don't all have the means to do these kinds of experiments for ourselves as easily, so we really appreciate it.