Shell
Flute-Fox Only
- Joined
- Feb 7, 2007
- Messages
- 2,042
I have a few ideas for mildly different animations / attacks so far:
D-smash: instead of the Gymastics-horse-spin to hit in front / behind, he does the splits, but facing the screen instead of the side like the space animals. The hit frame would be roughly the average of the old front and back hit frames, and would have similar knockback / damage. Mostly aesthetic change, small timing tweak.
Up-smash: replace the head bash with a slightly slower but stronger epic uppercut. It would have a similar hitbox path as . Hits maybe 16-17ish -- not as slow as GW u-smash (25) but slower than Doc's old one (9). A okay killer for following tech-chases.
Which means replacing the u-tilt with something not upper-cut-ish.. maybe a wario / diddy styled hands-in-the-air hop.
Other tilt ideas?
Dash attack: runs and dives on stomach instead of back..? Not terribly creative, but easy enough to code and straight from Mario 64
If enough people like certain ideas I can try my hand at coding them.
If people can think of more "Doctor-y" styled moves that'd be better. The trouble is that they should ideally have similar hitbox paths and durations to the old moves.
D-smash: instead of the Gymastics-horse-spin to hit in front / behind, he does the splits, but facing the screen instead of the side like the space animals. The hit frame would be roughly the average of the old front and back hit frames, and would have similar knockback / damage. Mostly aesthetic change, small timing tweak.
Up-smash: replace the head bash with a slightly slower but stronger epic uppercut. It would have a similar hitbox path as . Hits maybe 16-17ish -- not as slow as GW u-smash (25) but slower than Doc's old one (9). A okay killer for following tech-chases.
Which means replacing the u-tilt with something not upper-cut-ish.. maybe a wario / diddy styled hands-in-the-air hop.
Other tilt ideas?
Dash attack: runs and dives on stomach instead of back..? Not terribly creative, but easy enough to code and straight from Mario 64
If enough people like certain ideas I can try my hand at coding them.
If people can think of more "Doctor-y" styled moves that'd be better. The trouble is that they should ideally have similar hitbox paths and durations to the old moves.