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Completely different move, as of yesterday :D Go check out the pic! It looks alot better in game, and the hitbox is a bit suckish. But its better than before, thats for sure...I'm confused as to what Dair actually does. Is it just like Melee Mario's dair with fire added to it or is it Brawl Mario's dair with fire added? Or is it a completely different move?
I agree, he looked to much like ol' Mario. The good doctor needs flavor Which one? The D-Air? Yeah, it's a bit of a beta.Like the different poses. Dr. Mario needed some new ones New move is strange but I like it
Yes, D-Air needs work... better than the last one though. I thought it would fit in bc instead of a "horizontal" spin, he does a vertical" one. aka a flip.The dash attack looks good. The dair animation is weird but timer adjustement and frame speed modifications should get the job done. The pills are fantastic, the only thing missing is the sound effect for the pills.
He still needs a defining playstyle, that differs him from Mario. I believe he was stronger and slower than Mario. I suggest putting emphasis on that.
I'm looking forward to a Docified fair, upb, nair and everything else.
Do you know why we chose to revamp? For balance reasons and so that you have a reason to play these "clones". If I gave you the choice between two gems for your wedding ring, one dull and one shiny, which would you pick? Unless you're a jokester, you'd pick the shiny one. Clones are much like this; why would you pick a dull rock when you have a much better shiny one? I suppose the only exception is Dr. Mario, as he's much more powerful than Mario. But that is no excuse, if we have the ability to differentiate, I see not a blatant reason why we shouldn't. Mewtwo is fine because he bears no striking similarities to any of the characters other than Lucario who he shares only one move with.it would be a very prominent accomplishment for this project to first become a revival of a fallen character than a completely "revamped" custom one
It's true that Dr. Mario had a play style of his own in melee, every character did, no character played exactly the same. Each had their own feel to them, and altering them entirely would breed a new character. I agree that he should be made to feel more like Dr. Mario from Melee before he is given a complete identity change. I also believe that revamping a character from melee entirely would actually be beneficial.I simply feel that this character should have changed stats and hitboxes way before he gets brand new attacks and balance changes. otherwise, you are creating a character who looks like Dr. Mario but plays NOTHING like him, and you might as well call him another name and give him another texture. that's not to say he cannot have new attacks and be balanced, just that if done first, the character will never become anything like dr. mario from melee outside of "shooting pills" and "have a tornado spin"
I was Just editing my post on the same issues, when my connection timed out. Either way I was just stating how can a character be Light, Slow, and Weak at the same time (sept mabey Jiggz on the ground)! I also felt that Mewtwo wasn't represented in Melee very well, but I only felt that way because I'm a pokemon stickler and I felt he was being too physical for a psychic pokemon (mained him any way). They gave him his presence but non of his substance that made him a fearful boss character. Now that I think about my last post, I feel that I had no right to say that Mewtwo was interpreted wrong in Melee. It's an interpretation that the developers of the game though would fit best and even though I have differing opinions about how they went about creating him, It doesn't mean that they were wrong. I have my interpretations on allot of characters, and other people have theirs.mewtwo's attacks and moveset didn't make him low tier, it was his hitboxes, weight and attack damage which made him very easy to kill. his attacks weren't bad at all, as there are some pretty good mewtwo mains, but buffing mewtwo to have a better chance than his low tier position in melee is a good idea (and the PSA direct conversion from lucario to mewtwo just might not make him suck like in melee because of brawl's game engine itself being completely different than melee's as well)
I didnt change anything about F-Air yet.I didn't read most of this page, but I agree with melee master - you should first make him what made him Dr. Mario in the first place before making new, unique moves. The pill is done, good. But what about...
Fair - why does it spike?
DownB - this is supposed to help you recover, not make you fast fall and then go into special fall. Although the IASA is earlier than the special fall so you can interrupt it with a jump/sideB/upB. Seriously though, no special fall.
upB - should have less hits and KO pretty good.
I think he should also feel different than mario in the way he moves. He's supposed to be a slower, stronger version of mario. So give him slower run and air speed, maybe make him fall faster and then jump higher to compensate?
Just ideas. (I haven't actually played the latest version, some of these might be fixed)
Err... I just opened it up in PSA, and:Special fall? Huh?! But I fixed that in build 0.3... WTF? Well, I play with inf jumps and inf B-Up on so I guess I wouldnt know if it worked. Sorry about that, I'm surprised no one else has said anything...
Ohgod XD;I could have sworn I'd done that... no, I DID do that! I just must not have saved... well, thanks lol. What about getting him to move while doin it on the ground? Got a prescription for that? (C wut i did thar)
it's abused a lot by his mainers that can cancel it, it lets him do the killing damage and knockback of his Up-B without ever leaving the ground and going into freefall, but it was a cancel, and most cancels no longer work in brawl...Doc also has a cancel on the Up B that really only serves for flashiness and lulz.
I agree wait2 is odd, but it fits better than the real wait2, trust me.Haha! The new standing animation makes him look like he's old and wrecked his back. And wait2 is kind of out of place and doesn't flow at all. The double jump... is he sonic? Can't say I like the dair aka dthrow.
Here's mario's model without a hat/hat shadows/buttons. Just replace the model in any FitMario##.pac using BrawlBox. And this will make his hair show up. Except for the ledge grab animation. The animation subaction numbers are all changed around and that one seems to be missing. Or maybe it specifically turns his hair off for some reason. I don't care to check.
Haha! The new standing animation makes him look like he's old and wrecked his back. And wait2 is kind of out of place and doesn't flow at all. The double jump... is he sonic? Can't say I like the dair aka dthrow.
Here's mario's model without a hat/hat shadows/buttons. Just replace the model in any FitMario##.pac using BrawlBox. And this will make his hair show up. Except for the ledge grab animation. The animation subaction numbers are all changed around and that one seems to be missing. Or maybe it specifically turns his hair off for some reason. I don't care to check.
Nah its cool man, if I dont watch it mine is too haha.Sorry, my criticism's kinda harsh sometimes. With tweaking to the animations it would work but it just takes some getting used to. For the dair, I would have gone with a drill kick like in melee. Just use Luigi's dair and modify the bone lengths (I'm assuming they have a very similar bone structure).