Yes! New attacks would definitely be best. Just be sure he still stays true to his Melee incarnation. We want him to retain the Doc feel he had before. (Keep the Doc attributes to moves that were different enough like fair and FSmash.)
I think a new Downb would be good. Return the spin to dair since its fine that way and create a whole new special for Doc. The special spin is on Luigi already. Or you could also give a brand new ability to his Special spin.
And if you want, since Doc is well, a doctor, shouldn't he be able to heal? PW found the events to modify damage so, its something to think about.
Right, I don't want a COMPLETELY new moveset, he will retain, say, 90-95% of his melee form. But we don't want a COMPLETE clone. Hmm, his IS a Dr., good point, I'll dwell on that and think.
FIRST POST
oooh new attacks i like the sound of that but i hope they don't get changed too much. The Doc was my best charcater in melee so i wouldn't want to learn completely different moves
P.S. Does anyone know the hatless mario code for PAL versions cuz i'm from Scotland and i've tried the code so many times and it didn't work
Welcome to smash boards my friend
Sorry, I can't really help you with PAL codes... I'm NTSC.
I disagree with changing DownB into something completely custom. I think the Mario/Luigi Tornado is a great DownB move, and actually does distinguish him from Brawl Mario, as Mario has the FLUDD.
Sure, Luigi has the spin as well, but what about it? Luigi has his own special SideB move, Doc keeps the cape.
Bam, each Mario/Luigi/Doc has their own set of specials.
If you wanna make Doc feel different, look into changing a few of the animations into Luigi's, or make some custom ones? They should be graphical differences mainly though, maybe alter a few moves to make him feel less.. "Athletic."
A prime example of this would be Dtilt.
Yeah, I'm probably gonna keep Down special, I added "shock" effects to it, but not shock sfx because... well, I don't know the values of any SFX... I'll see what I can do about animations, I've never made any before.
Yeah Shadic has a good point because the mario tornado does dr. mario a different character (in some Ways) I'd rather have mario tornado than FLUDD because no offense to mario fans but FLUDD does kinda suck on brawl
Haha yes I was dissapointed with FLUDD. Good concept, NOT good during a 4 Player match...
the melee doctor has a different down-air, down-b, regular-b, f-air, side-b, and f-smash than brawl mario, not to mention damage and hitbox differences
if you want to change him any further than his melee form, you should probably do so AFTER we give him his melee attributes
Yeah, I'm gonna make our good ol' Doc, and THEN focus on custom attacks. I gotta get to work on the FS!
Yeah the tornado is a good move. We can keep it as long as its not a simple tornado. I mean, specials are supposed to be just that, special moves that are somewhat distinguishable from normal moves. Maybe add a property to it like movement, shield breaking, stun, .... something to make it different.
But, as long as you remove Fludd, anything is fine with me.
Yeah, I added shock effects, but maybe adding something better to it might make it... well, better. I agree, FLUDD sucked.
The safest thing to do in terms of de-cloning him is taking a bunch of his moves and giving them new animations but similar hibox locations, durations, and knockbacks. Think new Ganon d-tilt vs. Falcon d-tilt.
Then, make two or three moves completely new.
I have some experience with overhauling animations and building them from scratch now, so I may be able to get some things together over break.
Ah, yes... I think I'll try that approach first. It will probably be easier to do as well. Custom animations huh? Cool! I have yet to attempt it...