https://www.youtube.com/watch?v=w5aZf96dW-E VS
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I really need advice on Mario. He feels like a character that will rack up damage quick but I can easily climb my way back thanks to his lack of kill set ups. This match up to me is very dependent on if we can get the first stock or not. My problem is that I am not sure how to approach him since I fear he shuts down most of my options. I appreciate your advice as this is a match up that I really struggle with even though it is very winnable.
Alright here's a few things that I saw:
- Mario's fireball camping seemed to give you the most trouble in neutral.
- Your use of d-air (wasn't that big of a deal since you weren't really punished for most of them, but just be more cautious about throwing them out)
- When Denti pressured you from the ledge from a distance, you oftentimes jumped and threw out something unsafe afterwards ( See 6:26, 11:04). (also wasn't too big of a deal, but it was noticeable)
Let's address some of these problems one by one:
-Mario's fireball camping seemed to give you the most trouble in neutral.
So, clearly short hop fireball is a relatively safe way to camp; however, Megaman's projectile output > Mario fireballs. Whenever Denti was tossing fireballs from a short hop, you were often challenging them with jab/ ftilt which just led to you eatiing some chip damage while he stayed relatively safe (See 5:50 - 6:10). Try throwing out more nairs and crash bombs instead. Nair definitely trades with Mario's fireballs, while also keeping you decently safe. Short hop crash bombs will either trade with fireballs, or force Mario into a defensive option if it makes contact with him. If he happens to cape, you should fall just low enough to duck a returning projectile.
- Your use of d-air
There were a decent number of times where you were edgeguarding with it when it wasn't really going to hit Denti (See 7:00,11:20, 12:00). Dair is amazing if you land it, but honestly it's pretty unreliable due to how hard it is to actually land it on a quick up-b like Mario's. Instead, I'd suggest staying on-stage and setting up a leaf shield near the ledge and walking forward; that alone is usually enough pressure to force a reaction from Mario (and most characters in general) simply because the leafs will flinch them off the ledge if they touch it. On top of that, you can also easily shield grab any attack from the ledge that the leaves can't handle.
Hope that helps a bit. :X