Hi guys,
FYI, I am a casual player looking to improve. Can you please provide feedback on the following matches.
Be as harsh as you like, I take on feedback very well. (All matches from for glory)
Thanks in advance. (Videos are unlisted so can only be viewed through this link)
Vs ganon - I can't cope with captain Falcons kick!!
http://youtu.be/67EOV1FOlD4
Vs pikachu - I got outplayed on this one hard!
http://youtu.be/EeivVNUa7dI
Vs Fox - I had a good lead, I don't know why it didn't stay that way?
http://youtu.be/ETdMHTbvWI4
From my own analysis I think me defence is very poor. Plus my edge guarding game is weak.
To summarize, you play as Mega Man far too defensive. Worse yet, your defensive game is horribly slow and uninspired. I'm not just going to throw insults, because I do mean to help. Lets just start with some of the main concerns:
In the first video, you refused to play more in your face against Ganondorf. The match up is mainly in favor for Mega Man, and the main problem was either you weren't spamming enough lemons (the right way. lemons are the bain of a poor Ganon's existence) or you didn't punish Ganondorf's whiffed attacks correctly. Mega Man can 40% Ganondorf instantly with up air combos, and that's really one way of getting in his face. Like all match ups, more up airs in general are good since they auto cancel. You can get away playing against Ganondorf offensively too if spam isn't your thing.
The other issue was you used your second jump before rush. That isn't always a good idea because it can prevent you from recovering a second time. You also went for the always horribly predictable For Glory way of recovering which was from a lower arch. Its not always bad, but most players DO expect this so its always a good idea to mix up your recovery by recovering in all forms. There are very many thirsty edge guarders and Rush coil isn't often thought as a good recovery in a lot of player's minds, therefore this happens. Also if you do land directly on stage make sure you land on neutral air because it cancels any landing lag from rush coil. Plus nair's hit box is pretty much Mega Man's entire body which can make it make it harder to punish in a handful of instances.
The only advice I could offer that's unique to the Pikachu MU is leaf shield when fired as a projectile eats up all his tiny thunder bolts
For Fox:
-You can duck under his lasers.
-You can gimp his recovery very easily with leaf shield+footstool. Fox in general has a terrible recovery. Once he's off-stage with enough percent, he's definitely not coming back.
-Bait the reflectors, up throw usually makes Fox players want to reflect.
-Good Fox players will dthrow >>> fair>>> uair which in between any order can be easily DI'd. Fox's combos don't really seem easy and the few reliable ways lie in just up tilt sometimes and dthrow. That's really just it, but he does have a damn good pivot grab.