Funkermonster
The Clown
Personally, I prefer 1323. I can see why people like him and his uses in certain MUs, but I'm not really a huge fan of Beat.
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Beat is superior. Being ungimpable, recovering high and recovering under stages has way more advantages than the other two. You should try it out and see how good it is when you use the movement speed glitch.Personally, I prefer 1323. I can see why people like him and his uses in certain MUs, but I'm not really a huge fan of Beat.
And what if you're forced to recover low? You are now a bigger target with slow acceleration, and you are much more vulnerable to getting killed with meteor smashes or single strong aerials (usually a Bair) that will kill you outright. In addition:Beat is superior. Being ungimpable, recovering high and recovering under stages has way more advantages than the other two. You should try it out and see how good it is when you use the movement speed glitch.
Good stuff. Plant Barrier is the best shield imo and you used it very wellHere is footage of my first big tournament in win NorCal.
#1 ranked Megaman player in my region. I dont have a lot of credible players critique my Megaman gameplay, so I'll take what I can get here
Notes:
- Very long set. I had to reset the bracket to win the tournament.
- Yes this is Jeepy, the best Wario in Norcal who got famous on reddit for destroying that sonic player to win the Foundry.
- This is custom Megaman. 1333 to be precise. I firmly believe custom Megaman is incredibly stronger than his vanilla alternative. Praying to smash Jesus that they stay legal after EVO.
Thanks in advance. Any critique to help me get to the next level is much appreciated :D
https://www.youtube.com/watch?v=1aRjQv5fdJ4
I'll watch more later, but I did watch the first match of the first video. Don't SD if your opponent screws up.Any chance I could get a critique on these three sets?
https://www.youtube.com/watch?v=N2yiiKpnYvg
https://www.youtube.com/watch?v=HyhZpf8mYrE
https://www.youtube.com/watch?v=LFq2N5kZz44
I have some ideas and have made a few changes to my play since then, but I think they are still worth reviewing, and I want to see what you guys think.
I appreciate the advice, but I cannot violate my code of Man Brawl. I must respect my opponents and defeat them properly. If I have to luck my way through a set, then I probably don't have a chance in the next round anyway. I hope you'll watch the rest of the set, as both of us step our game up.I'll watch more later, but I did watch the first match of the first video. Don't SD if your opponent screws up.
Alright. Watched the rest.I appreciate the advice, but I cannot violate my code of Man Brawl. I must respect my opponents and defeat them properly. If I have to luck my way through a set, then I probably don't have a chance in the next round anyway. I hope you'll watch the rest of the set, as both of us step our game up.
Yeah you can use the momentum glitch and change up your angles however you like. Rush and tornado hold are insanely easier to both spike, and attack out of the air.And what if you're forced to recover low? You are now a bigger target with slow acceleration, and you are much more vulnerable to getting killed with meteor smashes or single strong aerials (usually a Bair) that will kill you outright. In addition:
Really, all 3 UpBs are useful in their own right, they are all situational depending on the matchups and are debatable. Heck, I'd argue that pretty much all of 's customs are debatable, all being either matchup-dependent and/or preference-based, nothing is really straight up better than the others or his default set. Even Danger Wrap is debatable.
- Rush saves you from meteor smashes if you don't move as he bounces you back upwards, Beat doesn't. Rush is also much faster to spring up, and has more utilities onstage than Beat does. Can sometimes escape combos (even with Rush Canceling gone)
- Tornado Hold, my personal favorite, is the worst as a recovery but it works as a great multi-purpose offensive tool. Good anti-air, out of shield option, combo tool (true combos into Bair or Fair, and you can fire a danger wrap bubble or Uair too), and acts as a barrier for those who want to try and recover low; combines well with z-dropping metal blades and Danger Wraps to make hell for opponents when edgeguarding. In exchange for a subpar recovery, you get all these.
Beat is good, but I'd rather not get meteor smashed so......
On the first frame youre free to mive after hitstun, press up+b.Sorry to be off topic but how does the momentum glitch work I tried to search it but didn't find anything.
Dude... for this reason, you lost game 1, which should've been your win, and your set advantage. Don't EVER think that this code of ethics is going to get you far, because capitalizing on your opponents mistakes is part of the game. In this case, a mistake gave you an entire free stock advantage. Don't SD intentionally, ever lolI appreciate the advice, but I cannot violate my code of Man Brawl. I must respect my opponents and defeat them properly. If I have to luck my way through a set, then I probably don't have a chance in the next round anyway. I hope you'll watch the rest of the set, as both of us step our game up.
Yeah, but the momentum glitch is only reliable at low %s. At mid to high %, you are still easier to hit during your recovery and getting hit with something powerful will just kill you outright. Going under the stage isn't 100% foolproof because Beat's startup is too slow to boost you away from the opponent before they come down there, especially if they got great air speed. You can protect yourself to an extent with Danger Wrap, but it doesn't stay around long enough and Danger Wrap gets outprioritized by like everything. Its best use is to recover high, and certain moves with windboxes like DK's storm punch can sometimes still destroy that by pushing you off the stage. Rush springs you up vertically instantly with a few windows of invulnerability, and should you be spiked you will bounce right off from him and back up. In spite of its mediocre distance, Tornado Hold has a large htbox that protects most of Mega Man's body, it will take long and disjointed hitboxes to reliably knock him out of it (and even that's easier said than done in a live match).Yeah you can use the momentum glitch and change up your angles however you like. Rush and tornado hold are insanely easier to both spike, and attack out of the air.
Idk if you took the time to look at my footage... But you are definitely NOT a sitting duck as beat. If you practice with it, it can actually be very difficult for your foe to finish you off.
Don't knock it until you try it. I flailed around with Rush and TH for the longest time before realizing how important superior recovery is. Gimmicks are OK, but custom megaman has way more effective methods to net kills, and you're better off eliminating the options of getting gimped, and spiked.
Also, if you have to recover low, just go under the stage and get to the other side. It works perfectly. Lmao
Some people see that as being spit in their face, though. As if you were saying "You're not good enough to even this up. Let me make it easier on you."If someone comes to test their skill and gets a bad break, matching the SD not only expresses that respect and challenges them to come at you at full strength (people play differently when something like that happens), it also shows self-respect (I don't need a lucky break to beat you)
"Yeah, but the momentum glitch is only reliable at low %s. At mid to high %, you are still easier to hit during your recovery and getting hit with something powerful will just kill you outright. Going under the stage isn't 100% foolproof because Beat's startup is too slow to boost you away from the opponent before they come down there, especially if they got great air speed. You can protect yourself to an extent with Danger Wrap, but it doesn't stay around long enough and Danger Wrap gets outprioritized by like everything. Its best use is to recover high, and certain moves with windboxes like DK's storm punch can sometimes still destroy that by pushing you off the stage"Yeah, but the momentum glitch is only reliable at low %s. At mid to high %, you are still easier to hit during your recovery and getting hit with something powerful will just kill you outright. Going under the stage isn't 100% foolproof because Beat's startup is too slow to boost you away from the opponent before they come down there, especially if they got great air speed. You can protect yourself to an extent with Danger Wrap, but it doesn't stay around long enough and Danger Wrap gets outprioritized by like everything. Its best use is to recover high, and certain moves with windboxes like DK's storm punch can sometimes still destroy that by pushing you off the stage. Rush springs you up vertically instantly with a few windows of invulnerability, and should you be spiked you will bounce right off from him and back up. In spite of its mediocre distance, Tornado Hold has a large htbox that protects most of Mega Man's body, it will take long and disjointed hitboxes to reliably knock him out of it (and even that's easier said than done in a live match).
I said it before, I'll say it again: All 3 UpBs have different uses for different situations and not one is drastically better than the other. Sure, you can (correctly) make an argument that Beat is the best one for some matchups, but it is in no way a straight upgrade to Rush and isn't always the best option for every situation, as with the rest of his custom moves. End of story.
That's just an assumption, not really a factor until it actually happens. Even then, it's still a great recovery.All the pros of Beat seem to revolve around the momentum glitch. I don't see why it wouldn't get patched eventually.
Yes you can use the momentum glitch every single time. It's not hard to do.I've been using Beat a lot in my custom games lately.
Rush Coil has it's glaring weakness thrown in my face several times. That one time vs a G&W, where he kept Dairing me every attempt of mine of coming back to the stage. And then there was that Wario who did the exact same... There was no way around them, there simply wasn't. Then there's Beat... :3
BTW, Is the Up+B glitch reliable? Because it seems... awfully situational. And I mean that in the sense that this will probably only work on people who don't know about it, and want to screw around with Rush.
If you use Rush on stage, they're more likely to wait until you come down to try and do something about it, or, jump on Rush as well to chase you. But why on earth would they want to land on Rush a second time?
Don't get me wrong, the glitch looks great, I just don't think many people will fall for it, let alone have a reason to jump on Rush TWO times. (Or is this another glitch we're talking about? If so.. )
That's assuming it even is a glitch.All the pros of Beat seem to revolve around the momentum glitch. I don't see why it wouldn't get patched eventually.
The first KO was just fun and silliness, but that second was a nice edgeguard. If you like Crash Bombs (I do too), try playing with more setups: CB->thrown MB->Anything, CB->drop MB->bAir, CB->uTilt (under 40)->shield->uSmash, etc. Be creative! uAir is nasty with CB, but be careful that you don't transfer the bomb.One of the fastest, most satisfying victories I've ever gotten
https://www.youtube.com/watch?v=f8jpfh7yy78
Wonder how the other guy reacted to it.
has this been put on youtube yet?Yesterday night I won my first Smash Bros tournament ever! Fortunately I was able to find the VOD and my matches are viewable. I couldn't believe the surge I picked up going through losers bracket. Here are the time stamps of the VOD.
WR2 vs
www.twitch.tv/epicgl/b/659208102?t=19m40s
Losers Quarters vs
www.twitch.tv/epicgl/b/659208102?t=1h14m10s
Losers Finals vs /
www.twitch.tv/epicgl/b/659208102?t=1h43m44s
GF 1 and 2 vs / Feat.
www.twitch.tv/epicgl/b/659208102?t=2h02m25s
I think he despises Mega Man or he said something like that...
Are you the real NinjaLink? Ive heard marvels of you! Could you help me with the Luigi matchup and perhaps link me some of your matches?has this been put on youtube yet?
HE'S A FAKE.Are you the real NinjaLink? Ive heard marvels of you! Could you help me with the Luigi matchup and perhaps link me some of your matches?
Yes he's real, I've locked NinjaLink so long in my basement for so long to milk out all the Mega Man Smash 4 tech from them. They are barely just coming out for air. Back in your basement nao!Are you the real NinjaLink? Ive heard marvels of you! Could you help me with the Luigi matchup and perhaps link me some of your matches?
No. The venue told me it is too much work to split the videos from the twitch. They do not grasp the ability to record to hard drives yet I guess. :/has this been put on youtube yet?