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Agreed that was amazing.and the Dolphin slash to DB at the end was amazing.
the upb is spaced in a way that you don't sweet spot the edge and peaks directly onto the platform, so you land at the very top of the up-b but the end of marth's dolphin slash has a slight backwards twist if you notice, the momentum from that carries you off the stage. if you notice whenever you land at the very tip of a platform, while moving in the air, you slide off of it sorta like a pseudo wavedash, that cancels the upb delay and allows you to follow with any aerial instantly.
This is a glitch in brawl on some stage ledges. This happens alot when i play falco and phantasm to the ledge. It's like he doesnt catch the ledge but he doesnt die and it allows you to use another move immediately after. I wasnt aware that it worked with other characters though.Does anyone even know the basis of this glitch? Does it have to do with DS comming into contact with the ledge?
I also agree.A comment on the video:
"Doing the up+b cancel into Fair would probably be more useful."
I would be inclined to agree, since the first DB does very little to help clear an enemy away.
That would be like a surprise plank or something. I was wondering the same thing.I wonder if it's possible to di that dancing blade onto the stage and continue the combo
I don't think so.I wonder if it's possible to di that dancing blade onto the stage and continue the combo
The Fair would actually come out after you land because you land then slide off the stage.I don't think it would be possible to throw out a fair before you "land" on the stage. And it is of course very difficult to pull off. Falco's ledge cancel is a lot easier then this.
The shield breaker idea is interesting because shield breaker tends to pull you on the stage even if your slightly below it. Try running off the stage and doing a B reversal shield breaker, you fall below the stage and pop back onto it.im wondering what shield breaker would do since it produces forward momentum, not to mention it has alot of range. This looks nearly impossible to do consistently and it appears that u have to hit the very edge of the sweet spot that allows marth to grab the ledge thereby canceling his lag but also missing the auto-grab
It depends if you consider Usmash stage spike and AT, and if you consider the stun jacket character specific (works for Ike).Would this be considered marths very first character specific AT?
I think your rightUnless you input the double jump + DI, Nair wouldn't hit the opponent both times (I'd think)
I didn't used to either. I just thought it was so extremely hard to do becasue i've only done it like 3 times in my history of marth. and i'm sure i've recovered thousands of times.I don't really see a way to do this consistently...
It's possible, but not plausible. If everything possible was plausible we'd all be getting ***** by G Dub and DK using Grounded Footstool ****I didn't used to either. I just thought it was so extremely hard to do becasue i've only done it like 3 times in my history of marth. and i'm sure i've recovered thousands of times.
But after watching a video of a guy trying to do it and succeed 10-15% of the time, I know think it can be mastered.
You mean 10 minutes to master it??I've actually been able to repeat this glitch several times.
If I could get someone to record me doing it, I should be able to show it. The timing is not as hard as I thought it was, but I can't get it consistent.
EDIT: And yes, I was pretty much bored, so just decided to work on it <_<. Surprised it only took 'bout 5-10 minutes top .
He means 10 min to get it down to where you can do it most of the time. Not master.A computer did this in a game that i was just playing, but instead of dolphin slashing, he jumped out of it. It looked like the height of a ground jump, and so I suspect that you might retain the double jump, and there was significantly less vulnerable time when compared to the ledge jump. I got a replay of it. This is really worth investigating, as it might cure Marth's weakness on the ledge.
You mean 10 minutes to master it??
Knowing both is obviously the best though. That one is for safety and edge guarding on the ledge. This one will help getting off the ledge, especially since you can jump out of it.Im sure that this glitch may be useful, but i think the DS legdge grab may be more useful and worth the time it takes to master. In occasions where this glitch may have some use, planking may be the safer option.
Not worth you time buddy, you'll be timing yourself for hours. Ima send in your replays soon btw.I really think this can be perfected but no one really wants to spend the time but I wanna try it anyway *sigh*