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Double Dolphin Slash: Revisited (New Video)

Pr0phetic

Dodge the bullets!
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Syracuse, NY
Does anyone even know the basis of this glitch? Does it have to do with DS comming into contact with the ledge?
 

Tennet

Smash Champion
Joined
Nov 14, 2007
Messages
2,034
Location
Michigan
For a second it looked like the landing lag was less then I realized it's my brain playing tricks on me.

If only he had the fox sit near the edge to see what would happen if an edge guarder got hit. There could be a possibility if you hit them that they would end up on the other end and by then time they get back to you there is a sword in their face and or the landing lag takes as long as it takes them to get back over.

I'm not sure because I never get to play this game anymore.

EDIT: I found this in the comments on that video.

the upb is spaced in a way that you don't sweet spot the edge and peaks directly onto the platform, so you land at the very top of the up-b but the end of marth's dolphin slash has a slight backwards twist if you notice, the momentum from that carries you off the stage. if you notice whenever you land at the very tip of a platform, while moving in the air, you slide off of it sorta like a pseudo wavedash, that cancels the upb delay and allows you to follow with any aerial instantly.
 

Freezewish

Smash Ace
Joined
Oct 8, 2008
Messages
827
Does anyone even know the basis of this glitch? Does it have to do with DS comming into contact with the ledge?
This is a glitch in brawl on some stage ledges. This happens alot when i play falco and phantasm to the ledge. It's like he doesnt catch the ledge but he doesnt die and it allows you to use another move immediately after. I wasnt aware that it worked with other characters though.

http://uk.youtube.com/watch?v=U-AtpbOzPZI

You can see it at :19 of this video. I've done this alot but havent been able to master it.
 

AzNsAnTaGiN

Smash Cadet
Joined
May 10, 2007
Messages
51
A comment on the video:

"Doing the up+b cancel into Fair would probably be more useful."

I would be inclined to agree, since the first DB does very little to help clear an enemy away.
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
I wonder if it's possible to di that dancing blade onto the stage and continue the combo
 

Tennet

Smash Champion
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Location
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It'd be nice to get a list of possibilities when it comes to comboing off of and or uses etc. I don't have a Wii so I can't sit for hours studying this over and over and over. D=
 

BBoyindo

Smash Ace
Joined
Aug 14, 2008
Messages
672
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Hilversum, The Netherlands
I don't think it would be possible to throw out a fair before you "land" on the stage. And it is of course very difficult to pull off. Falco's ledge cancel is a lot easier then this.
 

legion598

Smash Ace
Joined
Mar 29, 2008
Messages
751
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illinois peoria area
im wondering what shield breaker would do since it produces forward momentum, not to mention it has alot of range. This looks nearly impossible to do consistently and it appears that u have to hit the very edge of the sweet spot that allows marth to grab the ledge thereby canceling his lag but also missing the auto-grab
 

Hype

Smash Lord
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Mississauga, Ontario
I don't think it would be possible to throw out a fair before you "land" on the stage. And it is of course very difficult to pull off. Falco's ledge cancel is a lot easier then this.
The Fair would actually come out after you land because you land then slide off the stage.

im wondering what shield breaker would do since it produces forward momentum, not to mention it has alot of range. This looks nearly impossible to do consistently and it appears that u have to hit the very edge of the sweet spot that allows marth to grab the ledge thereby canceling his lag but also missing the auto-grab
The shield breaker idea is interesting because shield breaker tends to pull you on the stage even if your slightly below it. Try running off the stage and doing a B reversal shield breaker, you fall below the stage and pop back onto it.

This extremely hard to do, that is why it wasn't pursued in the first place. I made this thread becuase I saw this guy replicating it WAY mroe consistantly than I've ever seen. Now I feel this is possible to master.
 

legion598

Smash Ace
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illinois peoria area
yes like i said it looks like u must hit the very tip of his sweet spot so im probly gonna spend alot of time trying to do it. Would this be considered marths very first character specific AT? Not that ledge cancelling is character specific since the space animals can do it but it appears to be alot different from theirs. Also this would be very useful considering that marths ledge options are one of his greatest weaknesses
 

legion598

Smash Ace
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Messages
751
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illinois peoria area
well i forgot about stun jacket since it isnt necissarily useful and Usmash stage spike isnt really an AT since your simply taking advantage of the hitbox on the Usmash but this ledge cancel is taking advatage of an actual glitch in the game mechanics
 

rgrwilco

Smash Apprentice
Joined
Oct 29, 2008
Messages
112
Location
Edmonton, Alberta, Canada
this is pretty **** cool, but, even if it was perfected or in terms of perfection, it seems like you need lots of time to accomplish the perfect angle, height etc for it, but none the less pretty sick *** technique, so i wanna see it used oin a real match =)
 

AzNsAnTaGiN

Smash Cadet
Joined
May 10, 2007
Messages
51
Theoretically, you could double jump, DI towards the stage and then DB; most opponents won't expect a DB to the face a few frames after a recovery.
I'd think that Shieldbreaker is too slow to return you to the stage, but I've never tried it so...
 

AzNsAnTaGiN

Smash Cadet
Joined
May 10, 2007
Messages
51
Unless you input the double jump + DI, Nair wouldn't hit the opponent both times (I'd think)
 

AzNsAnTaGiN

Smash Cadet
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If we Marths can perfect this tech, we have more ledge mindgames. = more options. = Improving Marth's pathetic ability to return to the stage.
 

Hype

Smash Lord
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I don't really see a way to do this consistently...
I didn't used to either. I just thought it was so extremely hard to do becasue i've only done it like 3 times in my history of marth. and i'm sure i've recovered thousands of times.

But after watching a video of a guy trying to do it and succeed 10-15% of the time, I know think it can be mastered.
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
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Long Island, NY
I didn't used to either. I just thought it was so extremely hard to do becasue i've only done it like 3 times in my history of marth. and i'm sure i've recovered thousands of times.

But after watching a video of a guy trying to do it and succeed 10-15% of the time, I know think it can be mastered.
It's possible, but not plausible. If everything possible was plausible we'd all be getting ***** by G Dub and DK using Grounded Footstool ****
 

AzNsAnTaGiN

Smash Cadet
Joined
May 10, 2007
Messages
51
I think it's just another spacing issue. Space yourself perfectly from the ledge and the deed is done. Granted, it's hella hard to space...but...
Worth trying once in a while.
And worst come to worst, you DS and buffer the jump + attack. If you catch the ledge, I don't think the buffered commands are input. If you manage to glitch the ledge, you profit.
Of course, this is all just theorycrafting.
 

AvoiD

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I've actually been able to repeat this glitch several times.

If I could get someone to record me doing it, I should be able to show it. The timing is not as hard as I thought it was, but I can't get it consistent.

EDIT: And yes, I was pretty much bored, so just decided to work on it <_<. Surprised it only took 'bout 5-10 minutes top :p.
 

cman

Smash Ace
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May 17, 2008
Messages
593
A computer did this in a game that i was just playing, but instead of dolphin slashing, he jumped out of it. It looked like the height of a ground jump, and so I suspect that you might retain the double jump, and there was significantly less vulnerable time when compared to the ledge jump. I got a replay of it. This is really worth investigating, as it might cure Marth's weakness on the ledge.



I've actually been able to repeat this glitch several times.

If I could get someone to record me doing it, I should be able to show it. The timing is not as hard as I thought it was, but I can't get it consistent.

EDIT: And yes, I was pretty much bored, so just decided to work on it <_<. Surprised it only took 'bout 5-10 minutes top :p.
You mean 10 minutes to master it??
 

Tennet

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A computer did this in a game that i was just playing, but instead of dolphin slashing, he jumped out of it. It looked like the height of a ground jump, and so I suspect that you might retain the double jump, and there was significantly less vulnerable time when compared to the ledge jump. I got a replay of it. This is really worth investigating, as it might cure Marth's weakness on the ledge.





You mean 10 minutes to master it??
He means 10 min to get it down to where you can do it most of the time. Not master.
 

Thunder Of Zeus

*Rumble Rumble*
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We (The marth mainers) should become adept at this technique and find a list of stages that it works on, this could be as simple as finding the common factor that allows it. From there we could apply it in tournament play...
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
I still can't do it anywhere close to consistantly. For the people who have become fairly good at it, what are you doing to get it to work? Do you press the buttons twice, time it differently, or something else?
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
Im sure that this glitch may be useful, but i think the DS legdge grab may be more useful and worth the time it takes to master. In occasions where this glitch may have some use, planking may be the safer option.
Knowing both is obviously the best though. That one is for safety and edge guarding on the ledge. This one will help getting off the ledge, especially since you can jump out of it.
 

AvoiD

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It's pretty hard, but when hanging on the ledge, use the first of DB, so you'll be falling off the ledge, and when you can start your Dolphin Slash, try it. Thats how I do it, because I guess it depends on the height your at. <_<
 
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