But if you do the safe **** ALL THE TIME you won't learn anything BUT the safe ****. Then, when someone gets through your safe ****, you lose because you have a very limited arsenal at your disposal. You should experiment to find as many ways of doing something as possible to keep your foe on their toes. If you do what works all the, when what works doesn't work you lose... [End of Sliq's post]
[Start of Masterspeaks post]I don't exactly understand why you say I shouldn't do what works. If it works up until someone finds a way to get around it, then I simply find a way to counter their counter. When what works ceases to stop working, then I will find the next safest measure. You and I have different systems for expanding our playstyles. You seem to test with random trial and error, I like to experiment with one really good move, if my opponent find countermeasures to my move, I find a counter to my opponent's counters. If they can't get past my one really good move, either the game is too flawed to be worth playing or it unnecessary on my part to do something different. Basically, what I am saying is that it is a learning experience when someone gets past my "safe ****" as you put it.