I would like to do some offline training drills to drill these tricks into my head. Can anyone help please? In particular I'd like to learn:
- DIing
- Reverse back-airs
- Roll cancel grabs
- Gimps
I know some of these are basic, but I still don't get them XD
So uh, tl-dr:
-mash out roll cancel grabs and pivot techniques in training mode (first on your own, later against Attack)
-Knock A.I offstage a lot for gimps. Set to a decent percent to make it faster. Try using moves with lots of different angles to vary the AIs recovery (they have a tendency to recover high most of the time). Get used to the startup/applications of his many gimping moves.
-Allow the A.I to grab ledges too, and practice the spacing where you can punish get-up options with the options below. Less sexy than gimps but still important. Note A.I seems to have a tendency to use jumping get-ups (to me at least).
Should not take too long to get roll cancel grabs (at least forward), the timing is not too strict. Hammer them out in training mode, then set the AI to attack and see which situations it is useful and what its range is. Basically you start a roll out of neutral but immediately press A after inputting the command (its very similar to Plinking if you are familiar with the term from SFIV). You'll know you are doing it correctly if you see a spark during your grab animation. You cannot do it out of shield, but you can do it during a foxtrot, so that could be a useful application of the tech once you get it down.
Is DK's Rcg a noticeable improvement over dash grab? I haven't noticed much of a difference myself.
Reverse back-airing seems integral with DK, and again there's no better way to practice than to mash it out in training mode and later against a moving opponent. Make sure that you hammer backwards during the run before hitting jump, and work on making the gap between those inputs tighter and tighter.
It isn't just back-airing, lots of stuff with DK require this quick back input: b-reversing Primate Punch, pivot grabbing, and pivot f-tilt will level up your game as well so I recommend practicing these while working on reverse airs.
Really working on gimps vs. AI seems trickier, but not impossible. They seem to have rather predictable recoveries, but you can work on getting used to DK's tools, most importantly his jump height and move startups. You have a TON of spikes, but don't forget that a b-airs and u-airs can be just as much if not more effective. Be a little reckless in your gimps early on, it will help in learning when it is good to go offstage and when it'll get you killed.
Later on, I'd also practice recovery denial in addition to offstage gimping. DK is good at covering a multitude of get-up options with the proper spacing (spaced Dsmash, downB, U-air, pivot grab).