Supermodel From Paris
Smash Hero
Am I just stupid? I like Brawl's mechanics. They're far from perfect; I like the direction it was going though.
Here's where I'm at with the brawl vs. melee thing:
1. Melee is fast, and that's fun for a while, but... hm. The best analogy I've got is food. If you're presented with a really awesome meal you want to savor every bite you take. The combination of fall speed, low hitlag, and the like make melee go by really fast. I can see why that's appealing but I personally find brawl's pace to be more satisfying. A compromise between the two would be great. Melee's speed is fun, again, but sometimes the cool moments just go by too quickly for my taste.
2. Combos! People love combos and hate hitstun cancelling in brawl, and frankly I'm right there with them. While I like that Brawl allowed players to break out of strings, I don't like that it was so easy, or virtually guaranteed. What might work better is some kind of limited guard break system.
The cool thing about Brawl's hitstun cancelling mechanic was the satisfaction of predicting your opponent's actions again after every hit. It really feels good to bait an air dodge and then punish them for it. With that said, it might be even more satisfying if it was a real surprise when they broke out of your combo. Let's say you have melee's hitstun mechanics but everyone has one guard-break per stock by hitting say, A+B at the same time, which could be baited out and punished. That's a very crude example, it could probably be done better.
3. Out of shield options! I like Brawl's out of shield options, but I also like that shielding isn't totally safe in melee. Something in between would be great.
4. L-cancelling is bad and should never come back.
5. Momentum cancelling is one of the coolest things that was added by Brawl. It would be really cool if this was legitimized in some way, rather than just being a side effect of bad mechanics. Call this one a "happy accident."
6. Tech chase game in melee was awesome, i'd love to see it return.
I think what's a little wrong with the melee community sometimes (not necessarily in this thread) is that many of them have sort of refused to let brawl have it's own identity. Brawl had a lot of problems, but it seems to a lot of melee guys, the biggest problem it had was that it wasn't melee.
Let melee be melee. Let Smash 4 be Smash 4. Let it have it's own tricks, quirks, speed, and metagame. We already have melee, let's have something else now.
Here's where I'm at with the brawl vs. melee thing:
1. Melee is fast, and that's fun for a while, but... hm. The best analogy I've got is food. If you're presented with a really awesome meal you want to savor every bite you take. The combination of fall speed, low hitlag, and the like make melee go by really fast. I can see why that's appealing but I personally find brawl's pace to be more satisfying. A compromise between the two would be great. Melee's speed is fun, again, but sometimes the cool moments just go by too quickly for my taste.
2. Combos! People love combos and hate hitstun cancelling in brawl, and frankly I'm right there with them. While I like that Brawl allowed players to break out of strings, I don't like that it was so easy, or virtually guaranteed. What might work better is some kind of limited guard break system.
The cool thing about Brawl's hitstun cancelling mechanic was the satisfaction of predicting your opponent's actions again after every hit. It really feels good to bait an air dodge and then punish them for it. With that said, it might be even more satisfying if it was a real surprise when they broke out of your combo. Let's say you have melee's hitstun mechanics but everyone has one guard-break per stock by hitting say, A+B at the same time, which could be baited out and punished. That's a very crude example, it could probably be done better.
3. Out of shield options! I like Brawl's out of shield options, but I also like that shielding isn't totally safe in melee. Something in between would be great.
4. L-cancelling is bad and should never come back.
5. Momentum cancelling is one of the coolest things that was added by Brawl. It would be really cool if this was legitimized in some way, rather than just being a side effect of bad mechanics. Call this one a "happy accident."
6. Tech chase game in melee was awesome, i'd love to see it return.
I think what's a little wrong with the melee community sometimes (not necessarily in this thread) is that many of them have sort of refused to let brawl have it's own identity. Brawl had a lot of problems, but it seems to a lot of melee guys, the biggest problem it had was that it wasn't melee.
Let melee be melee. Let Smash 4 be Smash 4. Let it have it's own tricks, quirks, speed, and metagame. We already have melee, let's have something else now.