Standing infinites, ok, three of the characters, Mario, Luigi, Samus, he can do it one doesn't work until KO%, Bowser can complete avoiding being grabbed, if Vex beating top DDDs when he played Bowser proved anything, so we're left with DK, so we're left with an infinite which it seems DK's have worked solely on not getting grabbed to make the MU better, but either way, sucks for them.
I don't care what character it works against, nor do I care if you can avoid it by VASTLY changing your strategy. The fact of the matter is Nintendo missed something this stupidly simple.
Also, I don't recall Vex beating any TOP D3's. I beat D3's when I played, too. Except they weren't very good.
DDD probably gains some advantages he wouldn't have without the CG, pretty sure Lucario would not fear him as much if he didn't have it, the thing is he's still solid even without it, maybe not high tier like he is now but not way would he drop much at all. Bthrow is still 17% damage, his bair is amazing, Utilt is good, he has a bunch of ridiculous properties that make him good on his own.
He can CG Toon Link, Peach, and Diddy Kong but he still doesn't get an advantage on them, because they can deal with it a lot better than most characters can.
Still he has a CG, shame he isn't top tier even with it because he suffers in many other areas.
I never mentioned anything about the CG.
Then again Sheik and Ganon having Dthrow CG's in Melee was cool to when it decimated low tiers and changed match-ups affects the cast at large a lot more.
Neither Ganon's nor Sheik's change grab was able to be buffered. Furthermore, opponents could DI in order to get away (i.e. to the edge) or in order to cross up and confuse the Sheik or Ganon player. When D3 down throws you, you are going forward.
Furthermore, shield grabbing in Melee would not happen against a competent opponent because of L canceling, as well as spacing. In Melee, if you hit Sheiks shield with ALMOST ANY aerial, assuming you l canceled it, you could avoid the grab. In Brawl, low tier characters have maybe 1, if any, aerial they can "safely" preform in order to avoid the grab.
The gameplay mechanics of Melee made it easier to avoid taking damage because of the vast amount of movement options, as well as how defense was not as strong as offensive, putting more emphasis on AVOIDING getting hit (especially with the prevalence of combos), and less emphasis on using your shield as your BEST OFFENSIVE MOVE.
It is infinitely easier to avoid being grabbed as Roy vs. Sheik than it is to avoid be grabbed as D3 by Bowser, IMO.
Plus, in the PAL version, Sheik does not have a CG. Why you hating on Europe?
Also what are you talking about with an Up B glitch? If you mean hit him when he hits you with UpB that is because it gives no true hitstun. That's not a glitch, IDC is a glitch, that is not a glitch that's just poor hit stun on a move, that's like calling wave-dashing a glitch.
First off, that is a huge balancing issue in and of itself; a ****ing recovery move that, when landed, has NO HITSTUN.
But no, that is not the Up B glitch I was referring to. I am referring to the fact that some characters, when they Up B and grab the edge, after they are back on the stage, if they land from the air, they incur the lag of the Up B. I know for certain this effects both Marth and Ganon, but I'm not sure who else. Regardless, it can be psuedo canceled by substituting the Up B lag with the lag of an aerial, but in Ganon's case, that isn't really a better option.
Horrible programming oversight as a result of a lack of giving a **** about the gameplay, and being more concerned with appealing to casuals and making a profit.