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True. It depends on the agenda at the time.You know something funny? People seem to rag on DK and Ganon for having meager-to-no changes to bring them closer to canon. Just the lack of one projectile will lead fans to call "unfaithful".
But NO ONE seems to care about Zelda losing her Light Bow entirely. Isn't that supposed to be her signature weapon now? Yet everyone side-eyes it.
Yes, but she also got the power of sealing.You know something funny? People seem to rag on DK and Ganon for having meager-to-no changes to bring them closer to canon. Just the lack of one projectile will lead fans to call "unfaithful".
But NO ONE seems to care about Zelda losing her Light Bow entirely. Isn't that supposed to be her signature weapon now? Yet everyone side-eyes it.
IMO, Twilight Princess Ganondorf fits Captain Falcon's moveset better than Ocarina of Time's Ganondorf (especially with the Flame Choke) Wasn't Ocarina of Time Ganondorf chosen for Melee because the model was immediately available from the Spaceworld demo? Don't quote me on that though, it could just be a rumor...You know something funny? People seem to rag on DK and Ganon for having meager-to-no changes to bring them closer to canon. Just the lack of one projectile will lead fans to call "unfaithful".
But NO ONE seems to care about Zelda losing her Light Bow entirely. Isn't that supposed to be her signature weapon now? Yet everyone side-eyes it.
I can't really speak for other people. Another probable reason they changed is because it was too functionally similar to Link's Ancient Arrow, which is arguably more important to BOTW Link then the Light Arrows are to ALBW Zelda. It all really depends on the incarnation the characters are based on in each Smash game...So why do people want DK's animations to be updated to modern standards while functionally remaining the same while no one wants Zelda to have her Light Bow. If I recall Zelda only seals evil away twice while Zelda wields the Light Bow three times. Yet the former is largely preferred.
And yet they give OoT Ganondorf the sword he used in a tech demo because Canondorfs were crying "Sword! Sword! Sword!".It all really depends on the incarnation the characters are based on in each Smash game...
As a Ness main making his forward tilt into a bat attack with disjoint would be a dream come true. I’m cool with his dash attack though. Imagine his ftilt being a disjointed bat attack tho. He’d be better than he already is and he’s already really good: As a Ness enthusiast, am actually glad they decided to change up that headbut U Air. He got way more PSI-related attacks ever since Smash 4, and Brawl did a lot to flair them up as well. He hasn't used his own PSI ever since Smash 64, but I don't care about that at this point. Ness is cool, he uses offensive PSI, a PSI barrier attack, his bat and his yo-yo. So he's overall really well done. I personally would change his Forward Tilt and Dash Attack to bat attacks as well honestly as to give him more disjointed attacks, but hey, can't complain.
I think I would keep that age old F Air, it's real good ever since Smash 4. I love what they did with N Air as well. And yesss a bat F Tilt would be amazing!As a Ness main making his forward tilt into a bat attack with disjoint would be a dream come true. I’m cool with his dash attack though. Imagine his ftilt being a disjointed bat attack tho. He’d be better than he already is and he’s already really good
Gotta keep the fair, the nair, the dash attack, and everything else the same. An ftilt bat would make an already very good character absolutely monsterous. The one area Ness is a little lacking is his tilts. Just imagine how much better that one option would make himI think I would keep that age old F Air, it's real good ever since Smash 4. I love what they did with N Air as well. And yesss a bat F Tilt would be amazing!
You mean Sheik would be Impa.Fox, Falco, Samus, Zelda, and Ganondorf would definitely be different since those characters have gotten so many great tools throughout the years, and Sheik wouldn't even exist.
But how would the 20 other characters be different? Most of them are short on canonical material to begin with.
But I agree that there is a massive ethics issue when it comes to giving veterans massive updates. There's no denying that they could overhaul the veterans if they wanted to, but with the risk of fans raising a big stink, the real question is if they should do so.
I honestly think Bowser's Smash 4 revamp and Link's Ultimate revamp overstepped that boundary, and I wish they would go back to the way I wanted them, so even I'm in the camp that's against vet overhaul.
Nah, I still don't think Impa is fighter material. She's just too inconsistent to be reliably represented as a composite like the other Zelda characters are.You mean Sheik would be Impa.
Samus ripping a few moves from Mii Gunner is the only semi-revamp that's necessary, IMO. Link, Bowser, and Ganondorf were changed for the worse, really.Samus could use the overhaul the most. Her fighter has never quite clicked to play well.
Ganondorf is no stranger to using sword though. Even if he never used one in his Ocarina of Time fight, his other incarnations can.And yet they give OoT Ganondorf the sword he used in a tech demo because Canondorfs were crying "Sword! Sword! Sword!".
I don't give a crap. Link, Ganondorf, and Bowser just aren't fun to me anymore. Link doesn't feel like his more iconic classic form, Bowser is a dumb wrestler instead of a primal beast back in Melee, and Ganondorf was far more fun without those shoehorned sword moves that only a vocal minority wanted.I would like to see Samus's Jab and Down Smash changed, but I'm ok with the rest of her.
And I actually think that Ganondorf and The Bowz are currently the best versions of themselves, while Link got a side grade as he gained some tools and lost others. But this last one felt justified because there are already two other Links who carry the same move set, so the devs probably just wanted to differentiate him from the rest.
Ganondorf is no stranger to using sword though. Even if he never used one in his Ocarina of Time fight, his other incarnations can.
In the OoT manga, he actually engages in a sword fight with Link. And yeah, I know that's not part of the main canon, but that doesn't stop it from being a potential piece of referential material in Smash.
The thing about the outdated character selections like Jigglypuff are honestly not too big a deal. People just don't like characters being cut.I feel like there's a certain amount of Grandfather Clause in effect. Not just movesets, but also the characters themselves. For example, if Smash were a recently introduced series, what are the chances that Jigglypuff would be included? Probably nil. The reason Jigglypuff was included in Smash 64 was because the recurring Jigglypuff in the Pokemon anime was a popular character at the time, and even though it was considered to be cut from Melee, it was kept because it was one of the original 12, who at this point are probably immortalized.
As far as movesets go, they probably could provide older characters with consistency updates that overhaul their appearances and movesets to be more in line with recent portrayals. But while there have been some updates (like basing Link off of his BotW appearance and giving Luigi his Poltergust 3000), I feel there are three main factors keeping them from going "whole hog;"
- First, quality control testing: overhauling a character's moveset requires that said moveset be tested to ensure it isn't too strong or too weak, plus coding the moves to begin with, all of which takes time.
- Smash Bros. is intended as a tribute to video game history, and keeping older moves and portrayals while mixing in newer elements allows more periods to be represented. Link got an overhaul to represent BotW, but that's likely because Young Link and Toon Link, who have similar movesets otherwise and represent other points in Legend of Zelda's history, are also present, so having regular Link have his normal moveset would've incurred a lot of redundancy. This way, more different periods in that franchise's history are presented. Even then, his standard outfit is still available as a palette swap.
- Many older elements stay around long after they're rendered outdated, simply because they've come to be what we expect from Smash and it would cause disruption if they changed too much. For example, Pikachu having Skull Bash as his side B: it wasn't even legal for Pikachu from Gen III to pre-VC Gold and Silver Gen VII to know the move (due to being a TM in Gold and Silver and Gen II not being transferrable to Gen III for technical reasons). If Smash were a more recent game, Pikachu would probably have Iron Tail in his moveset, since that move has become iconic on Pikachu, especially Ash's Pikachu, since after Melee. But Skull Bash stays, just because Pikachu has always had it since Melee, the game that propelled the series to competitive superstardom, and it would be weird for his side B to be anything else.
Can't speak for Ike since I know next to nothing about Fire Emblem. But the other three tie into my "Grandfather Clause" point above and have a couple contributing explanations:There’s only a couple things in Smash that bother me. DK, Bowser and Diddy having real animal sounds and Ike being a heavy slow dude with no projectile special.
That said, I do wish the other Star Fox characters in the game used OTHER weapons from Assault rather than also using blasters.Blaster is pretty much a mandatory weapon for a mercenary in an space setting like in Star Wars, Guardians of the Galaxy, etc.
They... might have been strapped for ideas for Jigglypuff and just winged it. As I said before, Jigglypuff would likely have been long since cut were it not part of the original 12, so they just did as best they could.I didn't look at this whole thread, so I don't know if its been said but Jigglypuffs ultimate makes no sense really. The only time we really saw a giant jigglypuff is from the first season in the anime where the crew visited The Ancient Puzzle of Pokémopolis, where pokemon were dressed in what appears to be very cool tattoos, than a giant jigglypuff shows up with a sing so loud that it puts everyone to sleep. So wouldn't it make more sense to have Jigglypuff turn a little bit bigger and give it a sleep ultimate similar to daisy and peach?
Correct me if I'm wrong, but Jiogglypuff can't just blow up like a big balloon.
In my opinion, the more Luigi's Mansion-based he is, the better. That's where Luigi got a lot of his current canonical characterization, and I'm thrilled the Poltergust is more than just a Final Smash now. If it were entirely up to me I'd give him a Disable-like stun move with the flashlight as well, maybe replacing the Cyclone. You'd be able to charge it for greater potency.For some reason, people seem to want Luigi to scrap his weird, quirky eternal understudy personality for more Luigi's Mansion representation.
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Why is that? Wasn't Luigi's entire schtick since his inception that he was an alternate Mario? Why throw all those interesting ideas out the window for a vacuum and another stereotypical scaredy~cat character? I'm all for the Poltergust as a grab because it makes sense (as it is a vacuum) but doesn't having it as a standard grab which can be activated at any time undermine its potential as a Final Smash? I know I can get really persnickety when it comes to canon representation, but Luigi was and will always be an alternate Mario (the second banana, if you will) and his Smash portrayal should reflect that.
I think Wolf's blaster is fine, personally. It feels heavy, and having a bayonet hitbox helps set it apart.That said, I do wish the other Star Fox characters in the game used OTHER weapons from Assault rather than also using blasters.
Give Falco the Sniper Rifle and Wolf the Machine Gun instead.
Anything to increase the variety between Star Fox characters.
You forget one thing though: Luigi's Mansion is merely a spinoff. It doesn't deserve to be represented beyond some small things and maybe a stage.In my opinion, the more Luigi's Mansion-based he is, the better. That's where Luigi got a lot of his current canonical characterization, and I'm thrilled the Poltergust is more than just a Final Smash now. If it were entirely up to me I'd give him a Disable-like stun move with the flashlight as well, maybe replacing the Cyclone. You'd be able to charge it for greater potency.
Flashlight to sweetspot Super Jump Punch sounds hilarious.
I think Wolf's blaster is fine, personally. It feels heavy, and having a bayonet hitbox helps set it apart.
Luigi's Mansion is far more than a simple spin-off series. It's a viable franchise in its own right, and Nintendo certainly treats it as such. It has two main series titles, a third in development, a remake of the first game, and it's own arcade spin-off. It's frequently referenced in other Mario media, as well. You rescue Luigi from a haunted house galaxy in Super Mario Galaxy. Mario Kart has done tracks based off of it. Mario Super Sluggers had the mansion act as Luigi's personal stadium. King Boo became a regular attendee in the spin-offs. E. Gadd made appearances in Sunshine and the Mario and Luigi games. Nintendoland billed it as its own separate and distinct franchise. Smash itself dedicated half of Simon and Richter's trailer to what was basically a Luigi's Mansion homage.You forget one thing though: Luigi's Mansion is merely a spinoff. It doesn't deserve to be represented beyond some small things and maybe a stage.
Luigi himself is still a main series Mario character, so the lion's share of his moveset still needs to take from the main series.
Ehhhhhh, I don't know. Personally, I wouldn't do it because because all of their weapons are sufficiently diverse in execution and function.That said, I do wish the other Star Fox characters in the game used OTHER weapons from Assault rather than also using blasters.
Give Falco the Sniper Rifle and Wolf the Machine Gun instead.
Anything to increase the variety between Star Fox characters.
They are actually still very fun, particularly Bowser and Ganondorf who are more improved than they were before. I never got that disdain you had for their current versions that it doesn't seem to go past a gut feeling.I don't give a crap. Link, Ganondorf, and Bowser just aren't fun to me anymore. Link doesn't feel like his more iconic classic form, Bowser is a dumb wrestler instead of a primal beast back in Melee, and Ganondorf was far more fun without those shoehorned sword moves that only a vocal minority wanted.
Yes, they're objectively small changes, but they aggravate me.
As much as I likeThey are actually still very fun, particularly Bowser and Ganondorf who are more improved than they were before. I never got that disdain you had for their current versions that it doesn't seem to go past a gut feeling.
Hey, I simply enjoyed the characters more in previous incarnations with Bowser's primalness and Ganondorf's pure punching. Do you really need a more complex reason?
Still doesn't make it a good decision, though. His niche as the slow, but heavy brawler is damaged by his sword now.I'm just glad they handled catering to the sword crowd the way they did rather than going from Falcondorf to Ikeondorf.
I still don't see it. His sword swings are slow and heavy attacks, and it's only three attacks amidst a slew of punches, kicks, and full body blows and stomps. Plus, as it's been shown in competitive matches, his new smashes help in his ability to catch jumps and tech chase far better than his old ones.Still doesn't make it a good decision, though. His niche as the slow, but heavy brawler is damaged by his sword now.
I don't care about competitive viability in this context. People said that giving Ganondorf a sword would alienate fans before the fact, and it's happening to me.I still don't see it. His sword swings are slow and heavy attacks, and it's only three attacks amidst a slew of punches, kicks, and full body blows and stomps. Plus, as it's been shown in competitive matches, his new smashes help in his ability to catch jumps and tech chase far better than his old ones.
Second paragraph is were this kind of becomes abstract. It just seems like a giant pet peeve rather than an issue with rhyme or reason.I don't care about competitive viability in this context. People said that giving Ganondorf a sword would alienate fans before the fact, and it's happening to me.
He was a fun character disrespecting moves by "powering through" with no range. It really reflected his nature as a calculating manipulator in canon. His Smashes helped reflect this playstyle by killing really early with little range.
Now with his sword, his Smashes are big and safe (relatively speaking). It's just not the Ganondorf I know.
It kinda is, yes. I'm just bringing it up so that people know that not every "canonizing change" is necessarily a completely acceptable one.Second paragraph is were this kind of becomes abstract. It just seems like a giant pet peeve rather than an issue with rhyme or reason.
Even then, some of the "gradual" changes towards canon aren't really desirable. Smash 4-on Bowser just isn't MY Bowser, for one.On some level, yes, they do. But thankfully the devs know that completely reworking a character from the ground up is a mistake, particularly when there are many dedicated players of said character over the course of the franchise's history. Throwing out the current version completely would be the same as cutting the character from the game.
It has to be a gradual transition, which is something pretty much all the older characters have experienced from game to game. More notably the clones than others.