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Brb going back in time to tell my past self that half joking about the 6th character being Sora after some unexpected negotiations was actually 100% correct
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Not gonna lie, I know others would have been hyped, but it would have been an all time low for me. Like, as in Wolf, Bayo and Byleth being god-tier in comparison.Imagine the timeline where Kazuya was indeed our last fighter.
Could - could you elaborate? And you - you have an issue with Wolf?Not gonna lie, I know others would have been hyped, but it would have been an all time low for me. Like, as in Wolf, Bayo and Byleth being god-tier in comparison.
I will never be free to "mess around" as long as the checklists continue to go unchecked!Might mess around and become a Waluigi supporter to supplement my usual Splatoon shilling (and no, just Octoling won’t be enough)
Oh, hell no. I love Wolf, as evidenced by my maining him in Brawl. I actually voted for him to return in the official ballot (along with my votes for Isaac and Geno on two other computer/IP addresses). I guess he was the wrong example to include (though he would still be god-tier next to Kazuya). What I meant to say is, no matter how underwhelming other people have thought the other "ending" characters to be, I would have thought Kazuya the worst for me because I had literally zero emotional connection to his character. Prior to his reveal, the only Tekken character I knew of was Jin, so when Kazuya dropped, I was like "Who the actual **** is this?" Not exactly the highest note to end an entire game cycle on. I get that Tekken is a big deal and that Kazuya is noteworthy for the FGC as a whole, but as I said, I feel absolutely nothing for him. So glad Sora was the last character instead.Could - could you elaborate? And you - you have an issue with Wolf?
I WAS 100% CORRECTAnyways, as well all know, Fighters Pass 2 has 6 fighters instead of 5. This fact was prominently introduced and discussed in Byleth's Sakurai Presents presentation. I believe that this could be due to the fact that negotiations for a character who had previously been rejected (which we know has occurred due to Sakurai's book) suddenly became available, and Nintendo jumped on it...
Sora had immense popularity during the ballot period, with the Kingdom Hearts community rallying together for Sora's inclusion. It's not hard to believe that Nintendo tried for Sora then, but negotiations fell through for one reason or another. They drop the issue until Fighters Pass 2, when Disney has done a 180 on video games following the mass success of Kingdom Hearts 3 and is looking to promote the series in the largest gaming crossover of all time. Nintendo approaches Sakurai like they did for Dragon Quest, and they go for it despite having already decided Fighters Pass 2 in its entirety. Since it's DLC, all they have to do is tack on another fighter to the pass and promote as such...
This explanation accounts for Disney's role in negotiations while also accommodating the timeline of Fighters Pass 2 being decided. In the initial decisions, Nintendo had a very thin window to negotiate with Disney if they decided to do so, probably for the second or third time. By going outside of that timeline, however, and explaining Disney's turnaround on negotiations as being due to a desire to capitalize off the success of the Kingdom Hearts series after KH3, you can justify Sora's inclusion as the special sixth fighter in Fighters Pass 2.
Long live Britannia! Long live Lelouch!Before this thread gets iced, I'd just like to say this one thing:
There was a problem fetching the tweet
From The Second Ultimate Square Enix Character Argument:
I WAS 100% CORRECT(besides the turnaround being due to a chance meeting but that's besides the point)
KNEEL BEFORE ME, THE GOD OF SMASH ULTIMATE SPECULATION
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The only thing we officially know about Steve is that he took around five years of discussion, we don't know if he was actually planned for FP1 as well. I think he probably was one of the few characters that were planned to be sold after FP1 before an entire FP2 was greenlit.Just to clarify, is there anything about Steve having been planned for the first pass? Sakurai said during the Smash 4 days that the process of creating a character can take 1 year so in theory Byleth started development after the game came out meaning it is very possible Steve was planned for the first pass but withheld because of Vergeben's leaks.
Do I have the right to flex too when I said the same thing since the moment FP2 was announced?Before this thread gets iced, I'd just like to say this one thing:
There was a problem fetching the tweet
From The Second Ultimate Square Enix Character Argument:
I WAS 100% CORRECT(besides the turnaround being due to a chance meeting but that's besides the point)
KNEEL BEFORE ME, THE GOD OF SMASH ULTIMATE SPECULATION
![]()
Do I have the right to flex too when I said the same thing since the moment FP2 was announced?![]()
Thank you for the shoutout Chrono. I'm been glad to have become your friend throughout this cycle. I've always looked up to the "old guard" on this site like you,This is my first time ever posting in the second iteration of the Ultimate Newcomer/DLC discussion thread. I have basically been in the background for speculation in regards to Pass 2. Of my predictions, they were mostly wrong, with the only two possibilities I had ended up happening being Steve and Sora.
Regardless, I am here to say I have a very important message to which I want to share with this community. I have been a part of this site for over 15 years. I have seen many things unfold during that time. I want to say I think I am basically done with speculation and character support. Do not get me wrong, there are still some additions that I would like to see happen, but I would say Ultimate has very much satisfied me.
However, I still want to write about Smash and its content, just not about speculation. I prepared a sort of farewell essay that gives me thoughts about the conclusion to Ultimate and my hopes for the future. My hope is that despite the length, that many of you will read it in its entirety. I absolutely encourage anyone who reads it to please send their thoughts and ideas about what I wrote as a personal message to me. I really want to hear the many stories that Ultimate has behind it.
Without further ado, here is my "farewell" essay:
As I said, I implore anyone that reads this to share their thoughts via a personal message. I am curious to hear what you think. I apologize for the length. Thank you very much for your time and patience. I am blessed to have met the people here that I have. You have helped me grow in many ways, and I am grateful for what I have learned and experienced during my 20 years as a participant in Smash speculation. I hope those who continue on will similarly be blessed with friendship and personal growth, and that your personal Smash desires (or at least some of them) are fulfilled in the future.
Then there is me in the corner who let the haters get to me and made me doubt a character I wanted will get in only for me to win in the end
I also read something about him and Hero being planned or at least considered for Base game. Sephiroth too.Just to clarify, is there anything about Steve having been planned for the first pass? Sakurai said during the Smash 4 days that the process of creating a character can take 1 year so in theory Byleth started development after the game came out meaning it is very possible Steve was planned for the first pass but withheld because of Vergeben's leaks.
This is what makes me think it. Steve leaked a lot, LOT earlier than stuff that was even included in the base game. The problem with Minecraft is leakers were toing and froing as to whether Steve was playable or it was just smaller stuff like Miis/spirits.The only thing we officially know about Steve is that he took around five years of discussion, we don't know if he was actually planned for FP1 as well. I think he probably was one of the few characters that were planned to be sold after FP1 before an entire FP2 was greenlit.
If Steve was held back (there's no evidence of this beyond vague mentions of years-long negotiations, but it's certainly possible) it was because he was hell to develop. Veggie boy wasn't out here influencing decisions like that. No leaker was.Just to clarify, is there anything about Steve having been planned for the first pass? Sakurai said during the Smash 4 days that the process of creating a character can take 1 year so in theory Byleth started development after the game came out meaning it is very possible Steve was planned for the first pass but withheld because of Vergeben's leaks.
This is my first time ever posting in the second iteration of the Ultimate Newcomer/DLC discussion thread. I have basically been in the background for speculation in regards to Pass 2. Of my predictions, they were mostly wrong, with the only two possibilities I had ended up happening being Steve and Sora.
Regardless, I am here to say I have a very important message to which I want to share with this community. I have been a part of this site for over 15 years. I have seen many things unfold during that time. I want to say I think I am basically done with speculation and character support. Do not get me wrong, there are still some additions that I would like to see happen, but I would say Ultimate has very much satisfied me.
However, I still want to write about Smash and its content, just not about speculation. I prepared a sort of farewell essay that gives me thoughts about the conclusion to Ultimate and my hopes for the future. My hope is that despite the length, that many of you will read it in its entirety. I absolutely encourage anyone who reads it to please send their thoughts and ideas about what I wrote as a personal message to me. I really want to hear the many stories that Ultimate has behind it.
Without further ado, here is my "farewell" essay:
As I said, I implore anyone that reads this to share their thoughts via a personal message. I am curious to hear what you think. I apologize for the length. Thank you very much for your time and patience. I am blessed to have met the people here that I have. You have helped me grow in many ways, and I am grateful for what I have learned and experienced during my 20 years as a participant in Smash speculation. I hope those who continue on will similarly be blessed with friendship and personal growth, and that your personal Smash desires (or at least some of them) are fulfilled in the future.
Simon Belmont: The Face and the greatest hero of Castlevania.
Let me tell you a story. When i was a kid, i watched the AVGN a lot, it was one of my favorite things to see on the Web, and one day he reviewed the Castlevania series, among them he praised a little SNES game called Super Castlevania 4. I remember playing it before and while i liked it, i was a kid with the attention span of a goldfish, so that memory was erased. I decided to replay it after James's video on the game, and..................i fell in love.
Sometimes people talk about why i chose Simon, and why he is my favorite CV character when there are others like Alucard. Super Castlevania 4 is why, he is the hero of that game, that game is my favorite Castlevania game, my favorite SNES game and one of my favorite games of all time.
I see Simon Belmont as this epic hero who takes a no-nonsense approach, no witty one-liners, no getting beat up by random pedestrians on a Pub (AHEM NETFLIXVANIA SUCKS ASS AHEM) with a barbarian old-school asethetic, instead of the weird designs he would get later. I find his story ironic yet epic at the same time, as he basically didn't knew how he would compare to his ancestors, yet nowadays he is seen as the face of the Belmont family. Also i do have to mention that while SCIV is the reason i am so fond of Simon, Sharp X68000 is best Simon, no ifs and buts.
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Anyway, as you can tell, i was already big into Castlevania by that time. Games that i played include CV1, CV3 (2 i would play much later, you can thank its reception for that) SCIV, Rondo of Blood, it's inferior SNES port, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, The Gameboy Games (the 1st one sucked so much i couldn't even bother finishing it, but the sequel was actually pretty good) and of course the overexposed SotN, which despite not me considering it the pinnacle of CV, it does live up to the hype.
As you can see, i consider myself a CV fan. I loved the music, i loved learning about the lore, i played basically every major 2D release (the only ones i unfortunately could not pick up are the DS games, a shame since i would love to play Dawn of Sorrow seeing how much i loved its predecessor) and even played some fangames. That "Castlevania Fighter" was far better than Judgement ever could be, it even included Castlevania 4 Simon with all his powers! too bad it got discontinued.
To put into perspective how much i loved Super Castlevania 4, i own 3 copies of this game. I have never even bothered to buy the Switch Ports of MK8, Tropical Freeze and Pikmin 3 despite me loving these games, yet i had no issue getting this game again TWICE. Then again, SCIV came bundled with the SNES Classic and CV Collection, so that's why i own 3 copies.
So you can guess that by 2013, after Mega Man was revealed (probably my favorite Gaming Character, period) i was in the Simon Train without stopping. Not only was Simon my favorite CV character, but i fully believed he was the only choice for Castlevania, he appeared in more CV games than any other, he was chosen in to be CV's ambassador in mutliple Konami Crossovers (it wasn't Alucard who went toe to toe with Optimus Prime, let me tell ya) and he was even technically relevant due to his appearance in Lords of Shadow: Mirror of Fate, so he checked all boxes.
However he had an uphill battle for him. Back in 2013/14 Smash was a veeery different envioroment compared to today. First Parties were the true stars, and guest characters were rare, and outside of Pac-Man, most of them were seen as unlikely or even impossible. Characters like Sora, Cloud, Kazuya, Steve were not even a blip on the radar, guests could only be in if they were very close to Nintendo or prominent on Nintendo consoles. Nowadays im actually starting to miss this era as i am not a fan of the "Smash is about gaming history" phase, but as someone who wanted Simon this definitely made it harder for him. Probably the biggest blow to him was Snake, as back then the 1 character per company fan-rule was seen as gospel. If you thought that people would consider Sephiroth, think again.
While Simon was not even talked about back in the day, i was a huge Simon Belmont supporter. I made multiple drawings on my textbooks sketching up Simon and how he would look like in Smash. His moves, his profile in the character page, his trophy (R.I.P Trophies) and so on. I even sketched up a Trailer for him that him saving Luigi. The fact that no one cared about him outside of [IMG alt="Arcadenik"]https://smashboards.com/data/avatars/s/152/152216.jpg?1530214273[/IMG] Arcadenik and a few others, made me only MORE passionate, my Asperger fascination kicked in. I knew Simon wasn't gonna make it into Smash 4, so when stuff like ESRB happened, i wasn't crying for him (I was more worried for Mewtwo)
But one gleam of light came into the darkness. As the LoS series came to a close and CV was seen as a dead franchise due to what happened with Konami after the Kojima incident, one hope came into the scene. In April 1st (yes really) Iwata revealed the Smash Ballot. Of course, i was gonna vote for Simon (and also other characters via other devices) and after Ryu's reveal, now the 1-rep per company was gone, and therefore Snake was no longer a threat. Simon may have not come to Smash 4 but i knew things could only get better for him.
After the disappointing Smash 4 finale and Bayo destroying the Competitive scene, Smash Ultimate was teased. I knew it was gonna be a new game (SUCK IT Portmongers) but i didn't knew who was gonna be in it outside of Inkling. During this time, Vergeben, the infamous SCVI (Soul Calibur 6, not Super Castlevania 6) leaker came into the scene and said Simon and Ridley were playable. You can guess that while i was a skeptic, i wanted it to be true, so much.
A few arguments, an E3 reveal for Ridley and an overrated cartoon later.
Simon was now a big deal. Back in 2017 and early 2018 Simon was barely noticed, but now he was the centerpiece. Smash Ultimate's development started in 2015, right after the Ballot ended and only a few years after Mirror of Fate, Simon's latest appearance. Snake came back so Konami was back on the table, Bomberman was confirmed as an AT and while that sucked it meant Simon had no competition from his own owner company, and Vergeben gained more credibility thanks to Ridley's reveal plus other stuff he leaked.
Some people may argue that leaks and rumors killed the Simon hype of being this super unexpected hype character, but i disagree. I loved Smash speculation. Yes it could get stupid, pretentious, weird, grasping at straws and desperate at times, making it feel like a war was happening, but it was fun. My fondest teenage memories came from the Pic of the Day from Smash 4, and as someone who is too shy to talk to real people most of the time, having a platform to discuss one of my favorite things in gaming was great. Now my most wanted dream character was seen as not only possible, but LIKELY, that had me giddy, and you can bet your high horse i was enjoying every single moment. I even became the owner of the Simon for Smash Ultimate thread, which you can see here. I was THAT passionate about Simon.
So, i think it's pretty likely you know what happened next, right before the August Direct came in, another leak happened................it was Bloody Tears (and Monster Dance)
This was it, Simon was coming in. I remember looking at the trailer that very same morning. I saw the rain, and i saw his boot, i recognized that Boot, of THAT design of Simon, this was it.
and then, it happened.
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After 5 years of dreaming, the dream became a reality. and it was great. He was EXACTLY how i pictured him. His Cross as Side Special, his Holy Water as his Down Special, his Super Castlevania 4 Whip moves as his repertoire of Smashes and Aerials, Grand Cross as his final Smash, and most important of all, that old-school macho look. Bleach Blonde hair, brown and beige armor, square jaw, gruff voice and muscular look. Yeah he look like Conan, and i love it (even if i.............never had watched or read Conan in my life) and to this day i prefer it to the werid, akward and honestly off-looking Chronicles look. Ayami Kojima is a talented artist, her Alucard redesign is amazing, and i like her depictions of Trevor and Richter, but i never liked her take on Simon. The bishonen face, the weird leather clothing, and most of all the color usage of Red and Black (usually reserved for Anti-Heroes or villains or those with Darkness alignment, and since Simon was always this Holy Warrior Hero, the color scheme was always why i disliked Chronicles's new look for Simon, especially when the original version of Chronicles for the Sharp X68000 i mentioned earlier, was my ideal look for Simon)
Sometimes i feel the only reason people remember Chronicles is because of that weird redesign, because otherwise people always talk about SCIV and CV1/2 when it comes to Simon's tales, so for me the choice was clear, especially because after the mid-2000s, Konami once again was using the Barbarian Look for Simon after realizing the Kojima look wasn't as popular as expected (the earliest instance of this was with that NECA figurine). Thankfully, i predicted with Sakurai's fondness of CV1 and with Pac-Man's old look, Sakurai was gonna chose wisely, and i was right. The only thing that was off was Richter's moves, but then a again a Belmont echo never crossed my mind.
After so much speculating, discussion and fanboying, i was vindicated. Simon was in, and while everyone was hyped for K.Rool, Dark Samus, Chrom and Richter, Simon was finally a personal dream and story coming to a close.
Yeah, there were some problems, like Simon was reviled on launch due to his projectile game, which is no longer the case as it is understood Simon is a scrub-killer, even if being demonized for beign a Simon main (well, Richter main mostly) sucked, and the fact that his own theme song wasn't remixed (while Richter's was) also sucked, but Simon in Smash was a dream for me. I could play as much Simon as i wanted. and i will always be thankful for Sakurai and his Development team for that. To this day, Simon is the most played character in Smash that i have ever used, and no one comes close.
Thank You. If you wanna read more, you can read this, from my original (now deleted account) Tord the Red Leader.
So yeah.
SATISFACTION 100%
Just because Steve took a while doesn't mean the hold-up was on MS/Mojang's end. We can already infer that Sakurai turned the character down at least once before being persuaded otherwise. Plus he noted how easy Banjo was to implement.With sora now being officially announced as quite difficult to get, I wonder how the list ranks in terms of most difficult to get to least difficult to get. Based on what we know I’d probably rank it as
Steve
Sora
Banjo
Sethiroth
Hero
Joker
Terry
kazuya
Byleth
Pyra and mythra
min min
I don't think Steve and Banjo & Kazooie would rank highly in terms of difficulty to acquire, since both Phil Spencer and Sakurai in his Famitsu column said Banjo & Kazooie in Smash was an easy deal to make (though, I still think Microsoft was asking for a lot given the music selection compared to other DLC characters). Unless you're talking about in terms of Smash history rather than Ultimate's development, or if you also include the difficulties to implement in the game (Steve required a lot of programming wizardry), in which case Kazuya would rank higher given Sakurai thought a long time in how to incorporate a Tekken character. Terry should have been the easiest of them all, coming from a smaller company and SNK simply saying "okay" to Sakurai's 50 songs. Even though Bandai Namco own Kazuya, they're still a big company and Tekken is a big IP, and while easier than other third parties, would still require a lot of beaurocracy.With sora now being officially announced as quite difficult to get, I wonder how the list ranks in terms of most difficult to get to least difficult to get. Based on what we know I’d probably rank it as
Steve
Sora
Banjo
Sethiroth
Hero
Joker
Terry
kazuya
Byleth
Pyra and mythra
min min
It's official. If Lord Sakurai really wants a character in Smash, then they end up Smash. Resistance is futile.Only Sakurai could have overcome lolDisney, haha.