ALongWistfulSquiggle
Smash Lord
- Joined
- Oct 31, 2018
- Messages
- 1,057
and super pissed.then there's Luigi in Mario Kart, who's just Mario, but green.
Don't know why. Maybe Mario stepped on his foot one too many times.
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and super pissed.then there's Luigi in Mario Kart, who's just Mario, but green.
I'm willing to bet the Luigi Death Stare was 100% an unintentional quirk of the looking animation.and super pissed.
Don't know why. Maybe Mario stepped on his foot one too many times.
I just wish it could low profile things, or barring that, was projectile intangible at a certain height or something. Otherwise I don't mind it not being that much of a movement tool.I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
Same with Kirby, his slide kick should've been his down tilt:I just wish it could low profile things, or barring that, was projectile intangible at a certain height or something. Otherwise I don't mind it not being that much of a movement tool.
Ironically this would actually be a nerf to Kirby as he'd no longer actually low profile nor would his hurtbox actually shrink unlike every other slide attackSame with Kirby, his slide kick should've been his down tilt:
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Depending on how fast it is it could give him a decent approach/punish option, though. He kinda lacks those.Ironically this would actually be a nerf to Kirby as he'd no longer actually low profile nor would his hurtbox actually shrink unlike every other slide attack
I'd like some FE characters to have access to secondary weapons. Chrom and Lucina could have javelins, for example.I think Luigi's normally a bit faster than Mario in games where they play differently, but Mario's faster than Luigi in Smash.
Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
It'd also be cool if Mega Man X could Air-Dash or if Hayabusa had a wall cling and a unique wall attack like in their respective games, if they were added.
Considering the move's meant to be a last resort option in the games, I doubt Kirby'd actually get decent speed off of it, not worth losing out a fantastic low profile and arguably his best combo starterDepending on how fast it is it could give him a decent approach/punish option, though. He kinda lacks those.
The usual -Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I was thinking more in terms of passive traits, but Chrom or Lucina using Javelins for a move could at least be interesting.Depending on how fast it is it could give him a decent approach/punish option, though. He kinda lacks those.
I'd like some FE characters to have access to secondary weapons. Chrom and Lucina could have javelins, for example.
And give BotW Link a shield slide and the ability to aim his bow. The whole character would probably have to be rebalanced, but it would be worth it.
It could easily just be made his down special when not in the air.Considering the move's meant to be a last resort option in the games, I doubt Kirby'd actually get decent speed off of it, not worth losing out a fantastic low profile and arguably his best combo starter
If Officer Howard from Astral Chain was to be added, a really cool thing in that game is that if you get knocked up while your legion is out, you can call the legion over to help you recover. It'd be cool if alongside the back, forward, and standing tech if you could also tech upwards into the air with the help of the legion.I think Luigi's normally a bit faster than Mario in games where they play differently, but Mario's faster than Luigi in Smash.
Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
It'd also be cool if Mega Man X could Air-Dash or if Hayabusa had a wall cling and a unique wall attack like in their respective games, if they were added.
Grand Viper doesn't only do a lot of damage to the opponent, but also to both player's eardrums!If you want low profiling I've got your man
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Honestly, Sol's 2D low profiling is so iconic to players that Sakurai's feel foolish not to let it do so
Nonono. How could you say that? Clearly, the DI version needs to blow out everyone's ****ing speakers instead while RIDE THE FIRE gives everyone tinnitusGrand Viper doesn't only do a lot of damage to the opponent, but also to both player's eardrums!
GRAND VIPERRRR ****ING BIGASS EXPLOSION
God if he ever gets into Smash it better be as loud as in GGACR. It's truly the loudest move for the loudest game.
Diddy needs aerial cartwheels, and being able to jump cancel his dash attacks, and move through shields with his dash attack just like characters as Wolf can.I think Luigi's normally a bit faster than Mario in games where they play differently, but Mario's faster than Luigi in Smash.
Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
It'd also be cool if Mega Man X could Air-Dash or if Hayabusa had a wall cling and a unique wall attack like in their respective games, if they were added.
This is pretty good tooSo allow me to bring this topic again for the 1000th time:
Music DLC when?
(This is the full version of the song they used in the first trailer.)
Mario is only my secondary, but it would be cool if he could damage people by footstooling themI think Luigi's normally a bit faster than Mario in games where they play differently, but Mario's faster than Luigi in Smash.
Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
It'd also be cool if Mega Man X could Air-Dash or if Hayabusa had a wall cling and a unique wall attack like in their respective games, if they were added.
7.1 magnitude earthquakes aren’t strong enough to cause tsunamis are they...?7.1 magnitude earthquake in Japan. Let's hope Sakurai will be okay.
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Aw geez...7.1 magnitude earthquake in Japan. Let's hope Sakurai will be okay.
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Could be an uploaded Mini like the one that teased an ARMS repcrashes through door BAH!
Smashboards, I don't want to alarm you, but we might be getting a news update of some kind soon:
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Well, I know the tweet says Direct, but we all know those are in limbo at the moment.
It could be a Pokemon Direct.crashes through door BAH!
Smashboards, I don't want to alarm you, but we might be getting a news update of some kind soon:
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Well, I know the tweet says Direct, but we all know those are in limbo at the moment.
Besides differentiating most Echoes from their normal counterparts further - which I'm fully in favor of:I think Luigi's normally a bit faster than Mario in games where they play differently, but Mario's faster than Luigi in Smash.
Anyways, are there any particular traits you guys want your characters to have from their games? Not just who you want in Smash but also your current mains as well.
I think it'd be cool if Mega Man could jump cancel his slide kick like he can in the NES games.
It'd also be cool if Mega Man X could Air-Dash or if Hayabusa had a wall cling and a unique wall attack like in their respective games, if they were added.
It's difficult to say what could be replaced for him since he's really well fleshed out already. For example, Cross-Slash is at first glance a normal kinda mashy attack, but its limit version is an extremely dangerous kill move and edgeguard tool off stage (it causes untechable situations at around 100 - 110 % IIRC if the opponent is hit against the wall) and can be used once to stall in mid-air and give Cloud's recovery one mixup.Zoomed out for a more holistic view, Cloud is almost certainly the single most popular character across all levels of play.
There's lots of clear reasons for this:
But this is no Ganondorf--there are no major structural issues that keep the army of Cloud players from leveling up to Sparg0 tier. Limit can be heavily optimized and used in creative ways. Disjoint never goes out of style. His recovery has just enough mixups. And when the kids grow up from f-smash to u-smash, they discover a simply fantastic move.
- Appealing character design
- Simple, well-rounded moveset
- No central, taxing weakness
- Strength in common low-level moves: f-smash, dash attack, d-tilt
- Flashy yet very easy-to-use gimmick in Limit
Ace Attorney isn't a Pokemon game thoughIt could be a Pokemon Direct.
That'd be fun to see...Ace Attorney isn't a Pokemon game though
That's only because they haven't yet formally announced the Detective Gumshoe spin-off crossover game with this guy:Ace Attorney isn't a Pokemon game though
Best crossover team up in history don’t heckin @ meThat's only because they haven't yet formally announced the Detective Gumshoe spin-off crossover game with this guy:
Detective Pikashoe.That's only because they haven't yet formally announced the Detective Gumshoe spin-off crossover game with this guy:
You joke but that's something I think many would like to see.That's only because they haven't yet formally announced the Detective Gumshoe spin-off crossover game with this guy:
15.5th? This series is complicated enough as is, do we really need to go the Kingdom Hearts route with numbering?I'VE COME TO MAKE AN ANNOUNCEMENT
There was a problem fetching the tweetThe 15.5th Touhou game, Antimony of Common Flowers, is finally getting ported to the Switch and PS4 this Spring. Now we can finally settle the debate of whether or not Touhou has an official game on the Switch (Though there's still going to be debates on the nitty-gritty details, I'm sure of it). Here's to hoping it gets localized, preferably with a better official translation than the Steam version.
Alright, you may carry on with your day.
With the first line, I thought you were going to curse out Shadow the Hedgehog and Obama.I'VE COME TO MAKE AN ANNOUNCEMENT
There was a problem fetching the tweetThe 15.5th Touhou game, Antimony of Common Flowers, is finally getting ported to the Switch and PS4 this Spring. Now we can finally settle the debate of whether or not Touhou has an official game on the Switch (Though there's still going to be debates on the nitty-gritty details, I'm sure of it). Here's to hoping it gets localized, preferably with a better official translation than the Steam version.
Alright, you may carry on with your day.
That's how they number the spinoffs, adding a decimal point between the two mainline games. So, Immaterial and Missing Power was a fighting game released between the 7th and 8th games, so it's 7.5. This system is also how we end up with Fairy Wars becoming the 12.8th game in the series.15.5th? This series is complicated enough as is, do we really need to go the Kingdom Hearts route with numbering?
I know it doesn't in this art, but doesn't he pancake quite a bit in the actual game? I always pictured it being somewhere between Cloud/Sephiroth and Mega Man's slide attacks, with the former's low profiling, the latter's distance, and a middle ground of speed.Ironically this would actually be a nerf to Kirby as he'd no longer actually low profile nor would his hurtbox actually shrink unlike every other slide attack