DarthEnderX
Smash Hero
- Joined
- Nov 10, 2014
- Messages
- 8,403
If it's SNK vs. Capcom, SNK made it.Wait, Capcom made that game?
If it's Capcom vs. SNK, Capcom made it.
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If it's SNK vs. Capcom, SNK made it.Wait, Capcom made that game?
I support Scorpion and Waluigi man, everything I support is 99% heart.I have to applaud the optimism of people who occasionally suggest a StarTropics revival considering Nintendo probably has to be reminded that series exists.
They're following their heart, if not their brain. xD
Ok then how bout Mack from Eco Shooter?Yeahhhhhhhh... though that is considered part of the Wars series.
Well Gun-Dec got a re-release on switch online but i doubt any of the AtomisWave stuff by sammy will ever get ported other than Rumble Fish.Yeah I think it is, but unfortunately seeing how Sega hardly acknowledges some of their own franchises, its likely we'll never hear from Sammy's side of Ips ever again
Also if I remember correctly 2 Franchises that use to belong to Sammy was Guilty Gear, and The Rumble Fish, until their original creators bought their rights
(Arc System Works and Dimps)
I wouldn't classify Conker as obscure. At least not outside Japan.
Well stuff like Devil, Prince Sable, Sheriff, Sukapon, Takamaru, and Excitebikes don't fit that paradigm either, but literally the only retro AT to ever get the axe has been the latter, while the mid-era stuff gets cut much more readily than any other group.I'm not so sure it's that Sakurai didn't care for those types of picks so much as they kinda don't fit the direction Nintendo has been pushing for Smash (non Nintendo associated big name 3rd Parties) and there was a limited amount of development time. It is a shame to see them go for sure, as I'm a big fan of both Advance Wars and Custom Robo, but I feel ultimately I'm pretty happy to see stuff like Rathalos and Yuri as assists in their place.
Ok then how bout Mack from Eco Shooter?View attachment 301965
Nice try, heart would be Noob Saibot and Foreman Spike.I support Scorpion and Waluigi man, everything I support is 99% heart.
Well, I think the idea is retro things are considered timeless, while the other stuff eventually gets forgotten or becomes retro. Though yeah, not sure why they had to be cut between 4 and Ultimate either. I feel guilty complaining because Smash Ultimate does have tons of content, but more content is always better. Unrelated, but Takamaru totally should've been a character.I don't understand why any ATs needed to be cut in this last interim considering Ultimate directly used 4 as its foundation. For example, none of the Pokeballs were cut. From a development standpoint I imagine it would've been pretty minimal work to bring them all back.
Isabelle and Dark Samus notwithstanding, I suppose.
Ah, but the 'is pronounced as Dash, which DOES have a vowel!Watch the next character be K' from KOF somehow. Another leaker trying to trick us smh...
Honestly I've been thinking and Adol would work as a stance change/3 in 1 character by being able to swap between a regular sword, a greatsword and a rapier. It works with how 6 and the Party system games work. Adol can swap em and go from balanced, to slower and bulkier or faster and more preciseAdding onto the topic of Falcom in Smash, I'm once again bringing up the Kondo interview
[Anime Expo 2019] An Interview with Toshihiro Kondo – Endless History (esterior.net)
View attachment 301908
Basically, the guy in charge of the company would choose Adol first, by virtue of working on Ys for a while, but he doesn't know how he'd work (Personally, I think it has to do with the fact that he replaces his gear between basically every game). As such, he'd go for Rean instead, since he'd fit in well with his sword.Yeah that's gonna go over well
If we have an ARMS situation and Nintendo just decides "Hey Sakurai, add someone from Falcom," I wonder how that would turn out. Maybe he'll just go along with Kondo and choose Rean. Then again, he might also take the comment about Adol as a challenge and figure something out with him. Or maybe he'll just take a third option and go "Why not Estelle?"
So, like Min Min but if she was fun to play?Ah, but the 'is pronounced as Dash, which DOES have a vowel!
Honestly I've been thinking and Adol would work as a stance change/3 in 1 character by being able to swap between a regular sword, a greatsword and a rapier. It works with how 6 and the Party system games work. Adol can swap em and go from balanced, to slower and bulkier or faster and more precise
Make it a youtube video and you'll make it big in the smash speculation scene.The real reason Rex didn’t make it into the Final Roster
[will was smart enough to cut out all this stuff]
But hey, thats just a theory.
Nah, Adol would be given sweet and sour spots unlike Min Min so he'd be welldesigned instead of unga bungaSo, like Min Min but if she was fun to play?
KOS-MOS is owned by Bandai Namco, not Monolithsoft.The real reason Rex didn’t make it into the Final Roster
View attachment 301966View attachment 301967
Remember how Sakurai told us that Rex couldn’t make it into smash because his game came out in 2017, which according to Sakurai is after the planning period for smash. So, its implied that he couldn’t add characters from games past that year. But then Byleth’s game came out in 2019 so...what’s the deal? While i do still believe that timing was the main issue, i refuse to believe that 2017 games were the cutoff for dlc fighters. Ultimate started development in 2016, which means there was a good window of time to add and drop potential dlc fighters all the way up until the games release. We also know that the dlc fighters were finalized on November 2018 because of a tweet Sakurai made saying so.The cutoff was never 2017. I personally believe that Monolithsoft was given a character slot in the dlc lineup and they chose Rex. Sakurai’s job was to find out how the character would play combat wise. And this is where i bet he ran into trouble. The game Rex is from has a combat system that heavily involves Pyrah/Mythra and Sakurai wanted to implement that mechanic into the character’s gameplay. The whole combat mechanic planning was where Sakurai ran into problems because he couldn’t figure out a gameplay mechanic that worked best for Rex, while at the same time making sure that the mechanic he uses harmonizes with the rest of smashes overall gameplay. And I doubt he wanted to make another ice climbers character. (plus that isn’t how Rex and Pyrah work in their game.)
Basically after a long time of trying to figure out how the character would play, Sakura finally realized that the character was taking up to much time and it just wasn’t working. So Sakurai told Monolithsoft, “it just is not working, would you like to pick a different character?”
Monolithsoft thought for a minute as they scrolled through characters their company had the rights to. Eventually they told Sakurai, “KOSMOS.” And that would explain all of the old KOSMOS rumors that came out of nowhere a while back. She still could be one of the final three dlc. But hey, thats just a theory.
You mean Min Min? Got'cha.So, like Min Min but if she was fun to play?
So then Monolith soft goes to bandai and says, we helped you with this game a while back, can we borrow? then it could make her a bandai repKOS-MOS is owned by Bandai Namco, not Monolithsoft.
Considering that Namco is working on this game, and that Monolith was even able to get Her into Xenoblade Chronicles 2, which is a way more niche game than Samsh, I think Namco owning the character doesn't change muchKOS-MOS is owned by Bandai Namco, not Monolithsoft.
Bandai Namco is already involved in the development of Smash, there is no need for Monolithsoft to play the middleman.So the. Monolith soft goes to bandai and says, we helped you with this game a while back, can we borrow? then it could make her a bandai rep
Especially since they helped with smash. It makes since. Even though she would be chosen by monolith soft, she would represent bandai TECHNICALLY. Only because monolith soft wanted her inConsidering that Namco is working on this game, and that Monolith was even able to get Her into Xenoblade Chronicles 2, which is a way more niche game than Samsh, I think Namco owning the character doesn't change much
No one said they were. The cutoff for base and the cutoff for each round of DLC are going to be wildly different, given each was chosen in a different year. Especially between base and DLC.i refuse to believe that 2017 games were the cutoff for dlc fighters.
As far as baseless theories go... this is one of them.I personally believe that Monolithsoft was given a character slot in the dlc lineup and they chose Rex. Sakurai’s job was to find out how the character would play combat wise. And this is where i bet he ran into trouble. The game Rex is from has a combat system that heavily involves Pyrah/Mythra and Sakurai wanted to implement that mechanic into the character’s gameplay. The whole combat mechanic planning was where Sakurai ran into problems because he couldn’t figure out a gameplay mechanic that worked best for Rex, while at the same time making sure that the mechanic he uses harmonizes with the rest of smashes overall gameplay. And I doubt he wanted to make another ice climbers character. (plus that isn’t how Rex and Pyrah work in their game.)
Basically after a long time of trying to figure out how the character would play, Sakura finally realized that the character was taking up to much time and it just wasn’t working. So Sakurai told Monolithsoft, “it just is not working, would you like to pick a different character?”
Monolithsoft thought for a minute as they scrolled through characters their company had the rights to. Eventually they told Sakurai, “KOSMOS.” And that would explain all of the old KOSMOS rumors that came out of nowhere a while back. She still could be one of the final three dlc. But hey, thats just a theory.
Monolith and Bandai-Namco... two parties who are not involved in the character selection process.So then Monolith soft goes to bandai and says, we helped you with this game a while back, can we borrow? then it could make her a bandai rep
As Will said, KOSMOS isn't owned by the same company as Rex & Pyra/Mythra are. She's also not from the same series, so she doesn't make sense as a replacement in that sense either.Remember how Sakurai told us that Rex couldn’t make it into smash because his game came out in 2017, which according to Sakurai is after the planning period for smash. So, its implied that he couldn’t add characters from games past that year. But then Byleth’s game came out in 2019 so...what’s the deal? While i do still believe that timing was the main issue, i refuse to believe that 2017 games were the cutoff for dlc fighters. Ultimate started development in 2016, which means there was a good window of time to add and drop potential dlc fighters all the way up until the games release. We also know that the dlc fighters were finalized on November 2018 because of a tweet Sakurai made saying so.The cutoff was never 2017. I personally believe that Monolithsoft was given a character slot in the dlc lineup and they chose Rex. Sakurai’s job was to find out how the character would play combat wise. And this is where i bet he ran into trouble. The game Rex is from has a combat system that heavily involves Pyrah/Mythra and Sakurai wanted to implement that mechanic into the character’s gameplay. The whole combat mechanic planning was where Sakurai ran into problems because he couldn’t figure out a gameplay mechanic that worked best for Rex, while at the same time making sure that the mechanic he uses harmonizes with the rest of smashes overall gameplay. And I doubt he wanted to make another ice climbers character. (plus that isn’t how Rex and Pyrah work in their game.)
Basically after a long time of trying to figure out how the character would play, Sakura finally realized that the character was taking up to much time and it just wasn’t working. So Sakurai told Monolithsoft, “it just is not working, would you like to pick a different character?”
Monolithsoft thought for a minute as they scrolled through characters their company had the rights to. Eventually they told Sakurai, “KOSMOS.” And that would explain all of the old KOSMOS rumors that came out of nowhere a while back. She still could be one of the final three dlc. But hey, thats just a theory.
I never said she had to be a xenoblde character. I said that monolith soft got a dlc slotAs Will said, KOSMOS isn't owned by the same company as Rex & Pyra/Mythra are. She's also not from the same series, so she doesn't make sense as a replacement in that sense either.
Also, while I know different people have different ideas, I feel like if I was able to come up with something without too much effort, Sakurai would be able to do so as well.
I'm not saying that they can't acquire her rights, I'm pointing out that it makes no sense to reserve a spot for a Switch game rep from a Nintendo subsidiary and then replacing it with a third party character from an old PS2 game.Considering that Namco is working on this game, and that Monolith was even able to get Her into Xenoblade Chronicles 2, which is a way more niche game than Samsh, I think Namco owning the character doesn't change much
Funny, I was just thinking about this. I'm starting up a concept for an Ys Challenger's Pack, and I'm not sure which mechanic I'd use for the down special.Honestly I've been thinking and Adol would work as a stance change/3 in 1 character by being able to swap between a regular sword, a greatsword and a rapier. It works with how 6 and the Party system games work. Adol can swap em and go from balanced, to slower and bulkier or faster and more precise
im just saying it would explain all the Kosmos rumors. And there was never a rule that the game had to sell wellI'm not saying that they can't acquire her rights, I'm pointing out that it makes no sense to reserve a spot for a Switch game rep from a Nintendo subsidiary and then replacing it with a third party character from an old PS2 game.
Well if that were the case then they'd go for another MonolithSoft character like Dunban or Elma.I never said she had to be a xenoblde character. I said that monolith soft got a dlc slot
Would the stance shift just change a few moves, all of them, or would the moves remain the same but just have different properties depending on the current weapon? I'd be down for any of these options other than the second.Honestly I've been thinking and Adol would work as a stance change/3 in 1 character by being able to swap between a regular sword, a greatsword and a rapier. It works with how 6 and the Party system games work. Adol can swap em and go from balanced, to slower and bulkier or faster and more precise
But Young Link should have a Majora's Mask moveset REEEEEEEPersonally I don't know why people keep doubting Sakurai's ability to create movesets. How many "x couldn't work well in Smash" characters need he implement before people give him the benefit of the doubt?
Why do rumors need explaining? If the rumors are true, and KOS-MOS is one of the next 3 characters, then she got in because Sakurai chose her. There's no need to give wild speculations about it.im just saying it would explain all the Kosmos rumors. And there was never a rule that the game had to sell well
Or maybe thats just not what they wanted. Maybe they felt kosmos was more unique gameplay wiseWell if that were the case then they'd go for another MonolithSoft character like Dunban or Elma.
A lot of characters have rumors surrounding them, doesn't mean they have to be founded in truth.im just saying it would explain all the Kosmos rumors. And there was never a rule that the game had to sell well
But the long standing rumors that seemingly come out of no where, like hayabusa and Kosmos, probably have some truth behind themA lot of characters have rumors surrounding them, doesn't mean they have to be founded in truth.
And I never brought up the sales of Xenosaga so not sure why you are.
I'd go with weapon switching because Ganondorf doesn't need a matchup where trying to land a jab while get him decimated but that's meFunny, I was just thinking about this. I'm starting up a concept for an Ys Challenger's Pack, and I'm not sure which mechanic I'd use for the down special.
On one hand, the swapping has been a staple of the series ever since Ark brought the series back, be it with magic, swords, or party members.
On the other hand, I also think it'd be cool to translate the Flash Guard, which has been a consistent gameplay element from Seven-onwards. Admittedly it'd be pretty similar to Incineroar's Revenge, but I think we could differentiate them by giving it a low, set multiplier on Adol's attacks and have the effect last for longer based on the strength of the countered attack. Of course, this could easily make Adol unbalanced in or against his favor if implemented wrong. I suppose we could make it happen when he Perfect Shields an attack, but not everyone can pull that off consistently.
My idea is that they'd change up the moves and the properties, you can't exactly have a regular sword swing and try to pass the exact same swing as an attack used by a beeg chonky sword and a finesse rapierthe stance shift just change a few moves, all of them, or would the moves remain the same but just have different properties depending on the current weapon? I'd be down for any of these options other than the second
You just said that's what they wanted in a scenario like this tho...Or maybe thats just not what they wanted. Maybe they felt kosmos was more unique gameplay wise
My main concern with changing the whole moveset, is it basically becomes a transforming character like was Zelda/Sheik used to be (and Pkmn Trainer currently is), which was removed for a reason. Though I guess not the whole moveset would have to use the weapons, so it'd only change those specific moves that use weapons.My idea is that they'd change up the moves and the properties, you can't exactly have a regular sword swing and try to pass the exact same swing as an attack used by a beeg chonky sword and a finesse rapier
The theory is based on the idea that monolith solft gets a dlc pick. Also its a THEORY. Not saying it has to be kosmos as one of the dlc fighters. And since the theory is based on the idea that monolith soft is choosing, then of course they are going to choose a game fro xenoYou just said that's what they wanted in a scenario like this tho...
If they wanted Rex because he's from a decently popular 1st party Switch game, then they'd pick another character from a decently popular 1st party Switch game. If they wanted Rex because they wanted a MonolithSoft character, then they'd pick another MonolithSoft character. And if they wanted Rex simply because he's Rex (or didn't like the previous two alternatives), then they would go back to square 1 with the decision. None of these scenarios really point to KOSMOS specifically.
Who ever said monlolith soft couldnt get a dlc. Theres no rule on what compnies get dlc and what companies dontIf your theory involves giving a party who doesn't get to make roster decisions the ability to make roster decisions, limiting the result to just getting KOS-MOS is pretty blatantly preferential.
Why not theorize that Camelot gets a choice, and they pick Waluigi or Isaac? How about HAL? Maybe they want Bandana Dee. Or hey, Platinum or KT or Namco, they're buddy-buddy with Nintendo, maybe they get a choice!
The problem with the Monolith-chooses-KOS-MOS theory is that if you open the gates to unprecedented selection privilege in ancillary development partners, you can't very well limit it to one specific outcome.
Probably the biggest issue with the examples you gave is having to make extra models with different shapes, sizes and general stats. The idea in my head is that Adol's overal speed and weight wouldn't actually change, after all, Ryu essentially has 2 sets of normals so limiting to 1 model isn't a bad idea in Sakurai's eyesMy main concern with changing the whole moveset, is it basically becomes a transforming character like was Zelda/Sheik used to be (and Pkmn Trainer currently is), which was removed for a reason. Though I guess not the whole moveset would have to use the weapons, so it'd only change those specific moves that use weapons.
Yeah, any company could be next. There are lots of possibilities. No one ever said there couldnt be when it comes to dlc.Who ever said monlolith soft couldnt get a dlc. Theres no rule on what compnies get dlc and what companies dont
Good point. I was imagining it so that weak attacks like the jabs would only give enough time to land a single hit in and just have a little x1.1 multiplier, but that would have to be handled correctly or else it would either make Adol overreliant on it, be completely unnecessary, or be hideously busted. Maybe I'll just stick to the weapon swapping...I'd go with weapon switching because Ganondorf doesn't need a matchup where trying to land a jab while get him decimated but that's me
Also ninteYeah, any company could be next. There are lots of possibilities. No one ever said there couldnt be when it comes to dlc.
also, nintendo owns monolith now, and nintendo chooses who gets in. monolith soft choosing doesnt seem too unlikely here. They just need the ok from daddy nintendoIf your theory involves giving a party who doesn't get to make roster decisions the ability to make roster decisions, limiting the result to just getting KOS-MOS is pretty blatantly preferential.
Why not theorize that Camelot gets a choice, and they pick Waluigi or Isaac? How about HAL? Maybe they want Bandana Dee. Or hey, Platinum or KT or Namco, they're buddy-buddy with Nintendo, maybe they get a choice!
The problem with the Monolith-chooses-KOS-MOS theory is that if you open the gates to unprecedented selection privilege in ancillary development partners, you can't very well limit it to one specific outcome.
The weight/shape thing is a fair point. I think Ryu isn't a good example, because his 2 normal sets really don't animate that differently from each other though they have different frame data and power, but I'll concede keeping the same character model is a good distinction between stance changing and transforming characters. If Smash does get its first stance change character, I would never have expected Adol, but I'll take anything to help him distinguish himself from Smash's large FE sword boys cast.Probably the biggest issue with the examples you gave is having to make extra models with different shapes, sizes and general stats. The idea in my head is that Adol's overal speed and weight wouldn't actually change, after all, Ryu essentially has 2 sets of normals so limiting to 1 model isn't a bad idea in Sakurai's eyes
Did you deadass just respond to your own comment?Yeah, any company could be next. There are lots of possibilities. No one ever said there couldnt be when it comes to dlc.
That's missing the point entirely. It has nothing to do with what dev gets DLC, it's about what dev chooses the DLC. And that dev is Nintendo.Who ever said monlolith soft couldnt get a dlc. Theres no rule on what compnies get dlc and what companies dont