A bit off-topic, but I kinda wish we had more characters with reflects/counters that AREN'T Down B. I know it has to do with Down normally being used for some sort of utility move, but it would spice things more imo.
Yeah - as MockRock said in the linked video, I'd also appriciate more Counters that are not "Strike a pose, hit back".
is a step in the right direction, as is the Rivals of Aether counter that generates an anti-projectile field.
The reason for that is personal: I've personally tired of traditional counters - not just because of how many characters use counters, but also since if a player uses counters often (especially when coming down from disadvantage) it becomes much easier to anticipate that and punish it.
I'm trying to think of a reason why it should have a different button combo for those kind of moves. Isn't that part of what is usually the point of Down B? Up B is generally a Recovery move, Neutral B is often a projectile or some kind of hard-focus move(like Falcon Punch or Giant Punch would be), Side B is quite often a Rush or Self Launch move. Down B is Utility. It seems more of a design philosophy here. Not saying they can't work otherwise, but changing it just because shouldn't be a thing. One should look at what works well for a Side B in those cases. Cape and Doctor's Cape work great for that. As did the Whip Chain that Sheik used to use. Sometimes it works fine for projectiles if it's a "holding right" kind of thing with Zelse(or if it's a Smash-based move with the Boomerangs and Missiles). It can vary.
That said, it's been done, so do you have any examples of ones that fit well otherwise for Side B?
I could see Falco's Reflector fitting that well... if you replaced Phantasm entirely.
No offense meant, but that's legit the first time I've heard it in that context. It's seen as a meme-tier move by most Melee / Brawl players IIRC - it's used very infrequently for cheeky edgeguard kills. I do think it actually could've worked great, but I do think it would need to have something akin to a trapping ability so it didn't do like 4 % in most situations.
Kinda think that Dante's Royal Guard Release - when he unleashes the energy stored by successful parries - could also be a Side B (if Dante's using style switching and he's chosen Royal Guard, that is). In this context, I'd imagine that the actual guarding would be B or Down B - depending on where the Style menu itself is mapped.
What I tell y'all. They don't call Disney evil for nothing.
The Roman Empire of companies. One day they shall collapse as they grow bigger when those start rebelling against them.
That's... an interesting comparision to say the least. Can't say I entirely agree with that one (the Roman Republic / Empire certainly
faced a lot of rebellions and revolts, as was par for the course with anything pre-industrial)
But the most important question is, who would be the tiny Gaullish village that always comes out on top?
(Going to use this as an excuse to post some music that would kinda fit Disney, as it's reconstructed Roman music: )