What does the Newcomer Thread think about an original Smash character being playable?
I want Master Hand playable. We semi-have it with Mr. Game & Watch(who was redesigned as a character by combining all the games), Giga Bowser(actually made for Smash, and loosely based upon Giant Bowser. Unlike with Mr. Game & Watch, he's actually a lot more original, and has little in common besides using Bowser's animations. He doesn't resemble Giant Bowser in practice either. He's a proper OC), and Mii Fighters(they're a special interpretation meant only to exist in Smash, which is why they have the Smash symbol. The moveset is hard created for Smash alone).
I say "semi" because they weren't just made for Smash, but they took an official character and redesigned them to make them unique to Smash.
Master Hand is the first actual full out OC(I'm aware it's loosely based upon a Kirby boss. Wham Bam Rock... or was that the Super Mario 64 enemy?) in Smash, and was partially playable. He's also usable in other games by using cheat codes and/or the debug menu, and sometimes has a proper Smash moveset. In Melee/Brawl, Bosses do not have this and have weird button combos like L and R plus the D-Pad. But in Smash 64, he had mostly every single of the same move commands as Mario, etc., plus a true Side B.
That said, there's a lot of neat bosses who could be cool as playable. I'd love Giga Bowser separate(not that he's a straight OC, but eh) as an Echo/Clone(depending what the rules are, he could be either or). And under the Smash label like Mii Fighters are. Master Hand seems fine if they force all stages to be Final Destination/Battlefield as is. That would eliminate any oddities.
eh, i'd say there's more variability than that; lot of nspecials are utility over hard focus moves(in fact, i'd sum it up as "the special the character is expected most to do"), decent amount of projectile fspecials and some hard focus, i'd say dspecial is often a sort of misc slot aswell.
That's true. Utility is common with Down B, but it's not the only option. Depends if you consider Transformation/Pokemon Change a Utility move. Phantom Knight is more of a rush move instead. I feel like sometimes a key thing is the direction the move goes on might just be enough. A lot of Side B's actually go to the side alone for their animations.