DarthEnderX
Smash Hero
- Joined
- Nov 10, 2014
- Messages
- 8,389
I would argue that with Arthur as well, cause the NES GnG game is kinda ****.I would argue that, with the possible exception of Ryu Hyabusa, they are probably best known for their NES
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I would argue that with Arthur as well, cause the NES GnG game is kinda ****.I would argue that, with the possible exception of Ryu Hyabusa, they are probably best known for their NES
Well, it is an NES game adapting an arcade title. I wouldn't expect any better.I would argue that with Arthur as well, cause the NES GnG game is kinda ****.
I honestly kinda feel like Ashley has a better shot next game since before Smash 4 the most recent game was Game & Wario, which was... a thing.Tbf Phoenix would be a GBA rep, if the character is defined by their first platform, despite later prominence. Like how Villager is an N64 rep.
One potential DS character who all but vanished after deconfirmation, despite being really popular beforehand, and still getting releases, is Ashley. I'd be fine with her inclusion, but it's just strange how her support went from such peaks to seemingly crumbling overnight.
Yeah you’re right. I forgot that I mainly played the SNES game. I don’t think I’ve ever actually played the original. I’m not sure how I forgot about the SNES game.I would argue that with Arthur as well, cause the NES GnG game is kinda ****.
I mean I understand why she didn't get in this time given we got all of five first-party non-echoes in base, and she wasn't going to outclass any of them. Maybe if base had featured the normal amount of newcomers things would've turned out differently for her.I honestly kinda feel like Ashley has a better shot next game since before Smash 4 the most recent game was Game & Wario, which was... a thing.
Before Ultimate by a few months was Gold, and now Get It Together is doing pretty well for itself so it kinda feels like WarioWare is on an upward swing to me, plus Ashley's still really popular as far as I know. She'll probably surge back up even without it, but especially assuming WarioWare can maintain this momentum going forward, potentially with another game in like 3 or so years?
I did think about mentioning the low number of base game newcomers and how I figured Ashley would've been in this game before we ended up with 6 unique newcomers, but I figured it was probably planned that way from the start after Everyone is Here was established in the planning phase lolI mean I understand why she didn't get in this time given we got all of five first-party non-echoes in base, and she wasn't going to outclass any of them. Maybe if base had featured the normal amount of newcomers things would've turned out differently for her.
The attention surrounding her was just sort of night and day after her deconfirmation, while other popular AT characters just seemed to linger a bit more in conversation, so I hope she regains her popularity, because she'd be neat. Like you said, she probably will to some extent, as long as WarioWare keeps getting games. It's just been all quiet on the Ashley front for a while.
I wish they had updated the opening if you had all the fighters. Just for the cool factor of having all of them appear at some point and truly realize how far the series has gone.
This is a little pedantic but I always wished that once they finished the fighters they would update this art from the spirit menu to represent more of the DLC roster, I suppose it will forever be stuck on just the Persona 5 spirits as they came first though.
It's unfortunate but most characters lose their momentum heavily after deconfirmations, and rarely do they make a comeback later. Only a very few megaton popular characters are able to be kept in the discussion after deconfirmations, and even then it's a shadow of their former selves.Tbf Phoenix would be a GBA rep, if the character is defined by their first platform, despite later prominence. Like how Villager is an N64 rep.
One potential DS character who all but vanished after deconfirmation, despite being really popular beforehand, and still getting releases, is Ashley. I'd be fine with her inclusion, but it's just strange how her support went from such peaks to seemingly crumbling overnight.
I mean, shenanigans in the west aside, they seem to be doing fairly well for themselves over in Japan when looking further into what their doing over there.YeS, we layton fans getnit, Level 5 is rocky rn, we get it, we . Get. It
Some characters do fall by the wayside over time, and most tumble down the ranks without new titles to keep them afloat, but I actually don't think it's outright rare for comebacks to happen. I mean, Ultimate wasn't Ashley's first deconfirmation. It wasn't even her second.It's unfortunate but most characters lose their momentum heavily after deconfirmations, and rarely do they make a comeback later. Only a very few megaton popular characters are able to be kept in the discussion after deconfirmations, and even then it's a shadow of their former selves.
As for Ashley herself, I think part of the decline in discussion around her (besides the deconfirmation itself) is the uncertainty of the future of the WarioWare series after Game & Wario bombed badly and Gold releasing at the deathbed of the 3DS. Now thankfully, Get it Together released and outsold the prior two entries which showed that the series does in fact have a future. I expect Ashley to be one of the characters talked about in the next game, and hell, I'd say she even has a decent chance of getting in the next game.
Idk, Enemy Octolings are the best ones especially with hairstyle. No idea why it didn't return for Octo ExpansionYeah… the enemy kind
I don’t much like the enemy octolings they’re scary
the playable ones from octo expansion however are my babies and I hope they make it next game
There ARE three empty stage spots still. I think the last one will have to be reserved for certain modes as a button will go there, but they could pull a Small Battlefield and drop two random free stages…With Sora joining the roster. Ultimate has finally come to an end.
Ngl, does anyone else feel that the ending of this "ride" feels flat and empty. That it doesn't feel conclusive and that something is missing despite Sora's grand inclusion?
I don't think its character related either.
Idk, Enemy Octolings are the best ones especially with hairstyle. No idea why it didn't return for Octo Expansion
Yes, we are missing the typical vitriol that comes with the final character not being who people had held out their hopes for.With Sora joining the roster. Ultimate has finally come to an end.
Ngl, does anyone else feel that the ending of this "ride" feels flat and empty. That it doesn't feel conclusive and that something is missing despite Sora's grand inclusion?
I don't think its character related either.
Honestly, I think that's just the ennui of the game finally wrapping up development kicking in. There's still a lot of stuff people wanted to see, and it's gonna be a tricky wait for the next game to see how much comes in, and how much comes back. It's still got a sensation of satisfaction to me, though, knowing that it's all done and over with.With Sora joining the roster. Ultimate has finally come to an end.
Ngl, does anyone else feel that the ending of this "ride" feels flat and empty. That it doesn't feel conclusive and that something is missing despite Sora's grand inclusion?
I don't think its character related either.
Fwiw I think by the time the next Smash game arrives the community won't be that laser focused on only third parties and promos for the base game....at least I hope they won't since it's quite obvious that first parties are gonna be the majority of newcomers for the base game. Also yeah you're right that this isn't Ashley's first deconfirmation since she's been a speculated character since Brawl, but I do think deconfirmations kill character discussion hard, especially when it comes to ATs. Not to mention that by the time DLC speculation kicked around everyone was going full eyes on third parties, which hurt Ashley even further.Some characters do fall by the wayside over time, and most tumble down the ranks without new titles to keep them afloat, but I actually don't think it's outright rare for comebacks to happen. I mean, Ultimate wasn't Ashley's first deconfirmation. It wasn't even her second.
Think about all the first-party candidates that were popular during Ultimate. Every one that existed prior to... 2016 had been deconfirmed before, even Inkling.
I just wonder how typical first-parties will fare for the next few years, since it's possible the goldfish memory of third-parties and promos boxes them out. If, for instance, we had ended on Waluigi, that would've helped bring some of the other popular first-parties back into view going forward.
As for Ashley specifically, for a hot minute there, she was holding her own popularity/expectation-wise with, like, Geno and Isaac. From June to August 2018 she was blowing up. That's why I raise the conspicuousness of how inconspicuous she has been since. And yeah there was that 3DS game at that time, but no one was paying attention to the 3DS at that point anyway, a year and a half after Switch came out. She really didn't seem encumbered by the state of her franchise.
Not really, no.With Sora joining the roster. Ultimate has finally come to an end.
Ngl, does anyone else feel that the ending of this "ride" feels flat and empty. That it doesn't feel conclusive and that something is missing despite Sora's grand inclusion?
I don't think its character related either.
Idk, Enemy Octolings are the best ones especially with hairstyle. No idea why it didn't return for Octo Expansion
Well, they're gonna have to compensate as much as possible for how impossible bringing everyone back+adding a decent amount of newcomers would be, and one way to do that is to focus on a crowd whose focus is the playing of the game, and not just wanting a list of video game franchises.the game itself--leaves a lot to be desired. It's hard to really get into the actual game, outside of gushing about it, without a good single player mode and ways to experience characters in other aspects of gaming, not just fighting. And the multiplayer itself, particularly online, can either be endlessly frustrating or just meh
I mean, they already did that. We got a ton of changes to versus that make it both flashier and faster. Online could be better for sure, but outside of balance patches, the game's in a very good spot for just 'playing' it right now.Well, they're gonna have to compensate as much as possible for how impossible bringing everyone back+adding a decent amount of newcomers would be, and one way to do that is to focus on a crowd whose focus is the playing of the game, and not just wanting a list of video game franchises.
Even with their attempts to cater to competitive players, hints of Brawl-era Sakurai still show up with things like the input buffer and trying to fall through platforms. At least that side of Sakurai had to STFU when making Kazuya.I mean, they already did that. We got a ton of changes to versus that make it both flashier and faster. Online could be better for sure, but outside of balance patches, the game's in a very good spot for just 'playing' it right now
I guess I'm just not competitive enough, but I've never noticed the input buffer. Game's always seemed perfectly responsive to me.Even with their attempts to cater to competitive players, hints of Brawl-era Sakurai still show up with things like the input buffer and trying to fall through platforms. At least that side of Sakurai had to STFU when making Kazuya.
I mean, there are certainly missing features or small QoL changes I wish they'd have made, but like come on IT'S SORA. THE LITERAL BALLOT WINNER.With Sora joining the roster. Ultimate has finally come to an end.
Ngl, does anyone else feel that the ending of this "ride" feels flat and empty. That it doesn't feel conclusive and that something is missing despite Sora's grand inclusion?
I don't think its character related either.
I think I'm just spoiled by Nick Brawl's desire to NOT avoid Melee gameplay quirks, as well as its fanbase's higher focus on more obscure first-parties like Vendetta from Making Fiends even with all the Jimmy and Timmy demand.I guess I'm just not competitive enough, but I've never noticed the input buffer. Game's always seemed perfectly responsive to me.
The platform thing I agree on from my own experience, but it's not a deal breaker by any stretch.
And that's great for you.I think I'm just spoiled by Nick Brawl's desire to NOT avoid Melee gameplay quirks, as well as its fanbase's higher focus on more obscure first-parties like Vendetta from Making Fiends even with all the Jimmy and Timmy demand.
Really, I think "Melee has a high barrier of entry" is a half-truth. It was perfectly accessible to casuals, they just wanted to gravitate towards a bigger roster, so all that remains is those who know wavedashing isn't just an instant win button.And that's great for you.
As much as I respect Melee as a game and its legacy, its hands down one of my least favorite entries in the series to play just due to its high barrier to entry. I much prefer the feeling of Ultimate to it.
For single-player content? Sure, it's as casual as you can get.Really, I think "Melee has a high barrier of entry" is a half-truth. It was perfectly accessible to casuals, they just wanted to gravitate towards a bigger roster, so all that remains is those who know wavedashing isn't just an instant win button.
WAS perfectly accessible to casuals. But no one who plays Melee anymore bothers with items or hazards besides the hazard of glitching through the floor in Pokemon Stadium.but calling it casual friendly is a funny joke.
Those also apply to Brawl. Because in spite of how the game is treated as the more casual Smash title, every character in the roster actualy has a lot of depth and techs either semi-universal (like DACUS) or specific to them in Brawl and only Brawl.For single-player content? Sure, it's as casual as you can get.
To actually play it? Better know how to wavedash, L-cancel, etc.
That's the problem. Having a bunch of tech options like this means that a person who actually knows how to do it has a clear advantage over someone who doesn't. If I fought someone right now as is, I'd be destroyed by them as they slide all over the stage and I just try my hardest to not die.
Not saying it's a 'bad' thing to have tech like that, but calling it casual friendly is a funny joke.